anyone have a copy of paradox's sine generator? i just tried to go to paradogs.com and it's down.
actually i'll take any sine generator. thanks.
Search found 23 matches
- Fri Apr 18, 2008 3:30 am
- Forum: PSP Development
- Topic: sine array generator
- Replies: 1
- Views: 1441
- Fri Oct 06, 2006 2:42 am
- Forum: PSP Lua Player Development
- Topic: Psprint lua edition (with trainer wip)
- Replies: 15
- Views: 12647
- Fri Oct 06, 2006 1:23 am
- Forum: PSP Lua Player Development
- Topic: Psprint lua edition (with trainer wip)
- Replies: 15
- Views: 12647
- Fri Oct 06, 2006 1:05 am
- Forum: PSP Lua Player Development
- Topic: Psprint lua edition (with trainer wip)
- Replies: 15
- Views: 12647
i'm not sure if this is still maintained, but i cant seem to get this to work on the current version of lua player (.20). when i try to run your code, it complains (and gives very odd error messages) about the include file, so i tried just taking the source from the include and sticking it into the ...
- Thu Oct 05, 2006 2:49 pm
- Forum: PSP Lua Player Development
- Topic: wifi babelfish released
- Replies: 2
- Views: 3107
i probably left the code in there from the wlan sample. also, i'll try changing the screenshot to make sure it's flipped but i dont understand why that would stop it from working... wouldnt it just be 1 frame behind if it wasnt flipped? edit: added a profuse amount of comments and removed some super...
- Thu Oct 05, 2006 11:28 am
- Forum: PSP Lua Player Development
- Topic: wifi babelfish released
- Replies: 2
- Views: 3107
wifi babelfish released
hey, just thought someone might find this interesting. its a program that uses the wifi connection of the psp to translate text via babelfish . it's very unpolished, but since i tend to program to figure out how to do stuff, i never actually finish many of my programs once i figure out how to get th...
- Wed Oct 04, 2006 2:44 pm
- Forum: General Discussion
- Topic: Play NES games on a ps2
- Replies: 11
- Views: 10107
- Sat Sep 30, 2006 4:10 pm
- Forum: PSP Lua Player Development
- Topic: Help: "Verdana" Font... TTF or Bitmap?
- Replies: 5
- Views: 5494
heh, i said i didnt like string processing :-p
doesnt that just check to see if MyChar is uppercase? if it is it ignores the comment, if it doesnt, it doesnt go in the if-then code block?romero126 wrote:if (string.upper(string.char(MyChar)) == string.char(MyChar)) then
-- I get a char offset! what?!
end
- Sat Sep 30, 2006 12:03 pm
- Forum: PSP Lua Player Development
- Topic: Help: "Verdana" Font... TTF or Bitmap?
- Replies: 5
- Views: 5494
- Fri Sep 29, 2006 11:06 pm
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 36191
- Thu Sep 28, 2006 1:49 pm
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 36191
Re: long time...
thanks for that. i didnt even realize that the "Q" was capitalized on the readme. i need to learn how to read before i can rtfm i guess. ... but seriously, i need feedback on the mp3 player i may not be the best person to test this out, because i'm having problems again... using this code:...
- Wed Sep 27, 2006 9:16 am
- Forum: PSP Development
- Topic: announce: PSP jvm (java) port
- Replies: 5
- Views: 3465
if you dont feel like going to the site: PeeJay? Yeah PeeJay..! Or call it Psp Java, PimpJava … Java for ur psp! Yep, I made a small port of the j2me (K)VM, making my PSP capable of running JAVA programs.. It was a very easy port…. as the Sun KVM is easy to port. It was done in a jiffy… … See my vid...
- Tue Sep 26, 2006 11:02 am
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 36191
- Tue Sep 26, 2006 10:53 am
- Forum: PSP Development
- Topic: PSX translator/emulator for PSP
- Replies: 6
- Views: 3238
i dont want to stop you if you're doing this just to learn, but there already is a psx emulator out, and the official one is coming out also. just curious about why you'd wanna do it *shrug* these should be all you need other than a bit of know-how (course, after you read them you'll have that too, ...
- Mon Sep 25, 2006 5:53 pm
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 36191
I cant seem ogg to work. Can someone post an example if they got ogg working? Thanks! not sure if i'm just using it wrong or what, but i couldnt get this to work at all. i tried everything i could think of (i put the lrx file in about 5 locations, all at once, i messed around with the variables in ...
- Sun Sep 24, 2006 5:57 am
- Forum: PSP Lua Player Development
- Topic: sound files in lua player .20
- Replies: 1
- Views: 2501
sound files in lua player .20
hey, i'm trying to create sound effects for my game and i'm having problems. i downloaded a few wav files from some website and they didnt work, so i figured they were malformed, or just non-standard. i later opened them up in audacity (1.3 beta) and exported them as wav. they still didnt work. i tr...
- Sat Sep 23, 2006 12:29 pm
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 36191
Please re-host! Or can some else upload this file? it worked for me but heres a mirror of version 0.6 http://hackersgonewild.com/sysext.zip for reference: Sysext by be2003 for Luaplayer To use this put the sysext.lrx file in your luaplayer folder and call this from your script: sysext = loadlib(&qu...
- Sat Sep 23, 2006 8:39 am
- Forum: PSP Lua Player Development
- Topic: help
- Replies: 2
- Views: 3116
- Thu Mar 23, 2006 4:12 pm
- Forum: PSP Development
- Topic: library error (-losl)
- Replies: 2
- Views: 1287
ok, thanks for your help. i'll try searchin for gcc info now. :) edit (2 hours later, heh): ok just to let everyone know how i fixed it that might be as noobish as me... the libosl installer script tried to copy the files here: C:\cygwin\usr\local\pspdev\lib but they needed to be here: C:\cygwin\usr...
- Wed Mar 22, 2006 4:18 pm
- Forum: PSP Development
- Topic: library error (-losl)
- Replies: 2
- Views: 1287
library error (-losl)
hey, i'm new to console programming for the most part (played around with xbox for a bit but got bored). i'm having a bit of a time using the OldSchool Library (OSLib). i have it installed and such but when i compile the test application i get a long error that ends in this: ../psp/bin/ld: cannot fi...
- Sat Jun 25, 2005 12:16 am
- Forum: PSP Development
- Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
- Replies: 47
- Views: 26730
i doubt its anything strange. i would assume it would be a callback function from the firmware letting the game know to shutdown things (like telling it to pause basically) and that the machine is going to sleep for a while. its not like windows (and any other os?) that writes ram to a memory device...
- Thu Jun 23, 2005 12:54 am
- Forum: PSP Development
- Topic: Ps2dev meeting planned?
- Replies: 15
- Views: 7341
- Thu Jun 09, 2005 4:18 am
- Forum: PSP Development
- Topic: Articles for beginners explaining computer architecture
- Replies: 10
- Views: 6219
other good resources...
here are some other good resources: what a stack overflow is and how to use them http://www.hxdef.org/knowhow/stackover.txt (someone posted this on these forums, sorry but i forgot who) coding for the mips proc http://phrack.org/show.php?p=56&a=15 (this was posted on here too, by 0xdf maybe?) de...