Search found 19 matches

by blueshogun96
Thu May 25, 2006 4:04 am
Forum: PS3 Development
Topic: Welcome to the first PS3 forum!
Replies: 5
Views: 4737

Its good that people are getting a head start on ps3 dev. But how will we test our code when the ps3 isnt released yet?
by blueshogun96
Thu May 04, 2006 12:20 pm
Forum: PS2 Development
Topic: Can the eyetoy be dev'ed for?
Replies: 4
Views: 2580

Ok, I'll just re-d/l it because mine is an older one.
by blueshogun96
Wed May 03, 2006 7:51 am
Forum: PS2 Development
Topic: Can the eyetoy be dev'ed for?
Replies: 4
Views: 2580

You mean the official one, or the free one offered by this site?
by blueshogun96
Sat Apr 29, 2006 12:26 pm
Forum: PS2 Development
Topic: Can the eyetoy be dev'ed for?
Replies: 4
Views: 2580

Can the eyetoy be dev'ed for?

Hey, I was wondering if I could make apps that use the eyetoy. Any libs/hw docs? Thanks.
by blueshogun96
Tue Apr 18, 2006 3:19 am
Forum: PSP Development
Topic: Can Cyguin be installed offline?
Replies: 2
Views: 1800

Can Cyguin be installed offline?

Hi, I was wondering if Cyguin can be installed on a computer that does not have an internet connection? My pc is not connected to the internet so I have to go to another PC and use internet to download all of my stuff. Yeah it sucks, but I have to deal with this problem until I move into my new apar...
by blueshogun96
Tue Jan 03, 2006 11:43 am
Forum: PSP Development
Topic: New to PSPGL
Replies: 1
Views: 1848

New to PSPGL

Hey guys, I am new to PSPGL. I would like to make some apps for my psp using OpenGL, sounds like a fun hobby. But my question is where do I start and what do I need? I already know how to code and I am an experienced user of the OpenGL API. Are there any tutorials? Code examples? Thanks.
by blueshogun96
Sat Dec 17, 2005 6:35 am
Forum: PS2 Development
Topic: SPU2
Replies: 20
Views: 9202

@dreamtime: first of all, thanks for your great ps2dev tutorials. second of all, thanks for the link. this is a start to understanding how the SPU2 works :) so far, all I was able to find on SPU2 was a set of registers. These were copied and pasted from the PS2E plugin SPU2null 0.4 by the pcsx2 team...
by blueshogun96
Tue Nov 29, 2005 5:00 am
Forum: PS2 Development
Topic: SPU2
Replies: 20
Views: 9202

Okay, over the weekend I'll write some sample code for using ps2snd (libsd) for doing sound effects and stuff using voices while streaming ADPCM music from somewhere. I'll also write some basic docs about how libSD does stuff, since it may not be completly obvious in some cases. Keep in mind that p...
by blueshogun96
Thu Nov 17, 2005 1:15 pm
Forum: PS2 Development
Topic: SPU2
Replies: 20
Views: 9202

thanks, i really appreciate it
by blueshogun96
Tue Nov 15, 2005 11:56 am
Forum: PS2 Development
Topic: SPU2
Replies: 20
Views: 9202

SPU2

I was just wondering what would be the best way to obtain technical information on the PS2's SPU2. I never got a chance to order a linux dev kit, so would it be there or are there other docs out there? thanks.
by blueshogun96
Thu Nov 03, 2005 1:12 pm
Forum: PS2 Development
Topic: How do you use the SPR for DoubleBuffering?
Replies: 2
Views: 1974

hmm, that makes sense, thanks
by blueshogun96
Fri Oct 21, 2005 3:11 am
Forum: PS2 Development
Topic: Starting Out
Replies: 2
Views: 1823

Re: Starting Out

Hi Im looking to go into game programming in the future. I realsie that wont be PS2 by the time im ready but no harm in starting now. Any one know what qualifications are needed to go into the games industry, say as a programmer ? or can anyone direct me to a site which shows jobs in the industry i...
by blueshogun96
Tue Oct 18, 2005 12:34 pm
Forum: PS2 Development
Topic: How do you use the SPR for DoubleBuffering?
Replies: 2
Views: 1974

How do you use the SPR for DoubleBuffering?

Hey everyone, I heard that it was possible to use the SPR (Scratch Pad Ram) to use double buffering in a ps2 app. I was wondering how to do this because I'd like to make a double buffer and keep it at 32-bits without using up all of my VRAM. Thanks.
by blueshogun96
Tue Oct 04, 2005 4:36 am
Forum: PS2 Development
Topic: noob question
Replies: 1
Views: 1273

pong is usually a good start, IMO. But how far do you wish do go with ps2 programming?
by blueshogun96
Tue Oct 04, 2005 4:34 am
Forum: PS2 Development
Topic: Where can I find documentation on the GS registers?
Replies: 2
Views: 1491

Ok, thanks :)
by blueshogun96
Sat Oct 01, 2005 4:21 am
Forum: PS2 Development
Topic: Where can I find documentation on the GS registers?
Replies: 2
Views: 1491

Where can I find documentation on the GS registers?

Hey, I was just wondering where can I find documentation on the ps2's GS registers? There are many that I have no idea what they do (i.e. pabe, hwreg, signal, etc.)
by blueshogun96
Tue Jun 28, 2005 1:48 am
Forum: PS2 Development
Topic: PS2 Hardware documentation
Replies: 3
Views: 2179

pixel wrote:Buy the Linux kit, there's all the docs in it.
1. How much does it cost? :)
2. was what I just asked illegal in this forum? I'm sorry if I broke the rules.
by blueshogun96
Sat Jun 25, 2005 1:25 am
Forum: PS2 Development
Topic: PS2 Hardware documentation
Replies: 3
Views: 2179

PS2 Hardware documentation

Where can I find some docs on ps2's hardware (i.e. GS, GIF, DMA, EE, etc.)? Thanks
by blueshogun96
Thu Jun 09, 2005 3:26 am
Forum: PS2 Development
Topic: I'm lost here
Replies: 1
Views: 1416

I'm lost here

Hi everyone, I'm having a world ov trouble trying to figure out how this homebrew ps2 compiler works. I have absolutely NO IDEA what to do after install. I have been spoiled rotten by MSVC++ which has a GUI and everything. I'm not used to using the command line stuff at all. Some one please tell me ...