Search found 27 matches

by jboldiga
Tue Aug 23, 2005 5:00 am
Forum: PSP Development
Topic: Q3 symbol list, call for participation
Replies: 50
Views: 22063

Dreamcast map-pack: Linky

edit: warning 50 meg download.[/url]
by jboldiga
Sat Aug 13, 2005 11:18 am
Forum: PSP Development
Topic: how feasible is 3d psp development for a newcomer?
Replies: 4
Views: 2067

you might want to start here www.gamedev.net and get a solid understanding of 3D (as you have not yet had a graphics class). That site has a plethora of graphics and gaming devlopment information.
by jboldiga
Fri Aug 05, 2005 3:22 am
Forum: PSP Development
Topic: how to determine the number of the matrix.
Replies: 1
Views: 1425

This is not a 3D resource site. However, you will find what you are looking for here:

http://www.gamedev.net/reference/articl ... cle695.asp
by jboldiga
Thu Jul 21, 2005 5:11 am
Forum: PSP Development
Topic: Flash game developer wants to apply knowledge to PSP dev.
Replies: 9
Views: 3385

you might want to check out the Lua library. Its a tight little scripting system.
by jboldiga
Tue Jul 19, 2005 11:19 am
Forum: PSP Development
Topic: Useful aligned malloc function
Replies: 4
Views: 1940

cuz didnt know there was a memalign in libc :)
by jboldiga
Tue Jul 19, 2005 10:01 am
Forum: PSP Development
Topic: Useful aligned malloc function
Replies: 4
Views: 1940

Useful aligned malloc function

Here is a useful aligned malloc function you can use for when dynamically allocating vertex data for 3D stuff. Enjoy. Example use: typedef struct Vertex { float u, v; float x, y, z; }Vertex; Vertex* vertices; int numVerts = 36; // 16 byte aligned memory block vertices = aligned_mal...
by jboldiga
Tue Jul 12, 2005 1:10 pm
Forum: PSP Development
Topic: OpenGL Wrapper on PSP?
Replies: 16
Views: 6023

I have to second the OpenGL/ES idea...PS3 is using it and it will greatly benefit us to have gfx code that we can quickly port. OpenGL is a lil' too bloated for PSP IMHO.
by jboldiga
Sat Jul 02, 2005 12:46 pm
Forum: PSP Development
Topic: GPU?
Replies: 12
Views: 5732

now that I think of it...doesnt the latest nvidia sdk (9.0?) have source for the dxt stuff? I would try it but I am not at work so I dont have access to a windoze machine.
by jboldiga
Sat Jul 02, 2005 7:16 am
Forum: PSP Development
Topic: GPU?
Replies: 12
Views: 5732

Well no, there's no source available here, so it won't do any good. My apologies...I was under the impression you just needed the tools. You are correct though that the source used to be available. Infact I am positive if you email nvidia they will give them to you. They are very good about that ki...
by jboldiga
Sat Jul 02, 2005 3:27 am
Forum: PSP Development
Topic: 24bit - PSP screen? Help Please
Replies: 6
Views: 2420

convert it to an rgb value...if you are using nems code his images are all 16bit so instead of doing 5 5 5 you have to convert to 8 8 8 8 or even easier to make 32 bit images yourself. The only thing that really changes is your shifts.
by jboldiga
Sat Jul 02, 2005 3:18 am
Forum: PSP Development
Topic: GPU?
Replies: 12
Views: 5732

I believe this is what you are looking for

http://developer.nvidia.com/object/nv_t ... tools.html
by jboldiga
Mon Jun 27, 2005 9:11 am
Forum: General Discussion
Topic: Which os do you use?
Replies: 13
Views: 6865

Box 1: Gentoo
Box 2: OS X Panther
by jboldiga
Mon Jun 27, 2005 4:02 am
Forum: PSP Development
Topic: ScummVM porting thread
Replies: 25
Views: 10266

I believe you have to write your own mem routines. Here is a link to Yoshihiro's:

http://forums.ps2dev.org/viewtopic.php?t=1983
by jboldiga
Sun Jun 26, 2005 8:06 am
Forum: General Discussion
Topic: Anyone know where I can get a KVM switch cheap?
Replies: 6
Views: 3722

Cool thanks guys. I am gonna check out that usb converter you mentioned pixel. I have used other usb converters and they didnt work (crappy little ones they sell at any electronics store) perhaps I will have better luck with this one.
by jboldiga
Sun Jun 26, 2005 4:42 am
Forum: PSP Development
Topic: Compiling Under (XP) w/cygwin : ISSUES
Replies: 3
Views: 2391

they are only warning, not errors...should still compile fine.
by jboldiga
Sun Jun 26, 2005 4:32 am
Forum: General Discussion
Topic: Anyone know where I can get a KVM switch cheap?
Replies: 6
Views: 3722

Anyone know where I can get a KVM switch cheap?

I need a a kvm switch for my linux and osx box but I really dont want to spend a lot ( < $75). Can anyone recommend any or a place that sells at a decent price? Thanks.
by jboldiga
Sun Jun 26, 2005 4:13 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 34832

remove the 'v' in "$v2"
by jboldiga
Fri Jun 24, 2005 11:26 am
Forum: PSP Development
Topic: psp-gcc vs PSPE
Replies: 22
Views: 11719

Excellent! :)
by jboldiga
Fri Jun 24, 2005 5:39 am
Forum: PSP Development
Topic: PSP Tool Chain Under WIN32
Replies: 3
Views: 1751

Get cygwin, install make, gcc, and wget. Then go here and follow instructions:

http://forums.ps2dev.org/viewtopic.php? ... c&start=30
by jboldiga
Thu Jun 23, 2005 8:56 am
Forum: PSP Development
Topic: pgBitBlt
Replies: 11
Views: 3150

You can also point to another area in vram like inomine said and use that as a texture. Rendering to a texture can produce some nice effects. As for how to get started on psp, you might want to look at how things work on PS2 since its heavily documented and would give a firm grasp of the architectur...
by jboldiga
Wed Jun 22, 2005 2:38 am
Forum: PSP Development
Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
Replies: 37
Views: 15065

Yeah I think your right, stupid RenderWare SDK (ps2 dev) has a make.exe in the path and it was screwing things up. Thanks.
by jboldiga
Wed Jun 22, 2005 2:27 am
Forum: PSP Development
Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
Replies: 37
Views: 15065

Hmmm...anyone successfully install the psp toolchain on winblows machine? Worked fine on my linux box but I would like to set it up at work (we only have win32 here) but for some reason it chokes when building binutils. linking ../../intl/libgettext.h to libintl.h c&#58;\ps2dev\bin\make.exe&...
by jboldiga
Wed Jun 22, 2005 2:10 am
Forum: PSP Development
Topic: psp-gcc vs PSPE
Replies: 22
Views: 11719

its just too timely to keep testing on psp, especially with no debug support...kinda like throwing a dart at a dartboard hoping things will just workout.
by jboldiga
Tue Jun 21, 2005 2:02 pm
Forum: PSP Development
Topic: psp-gcc vs PSPE
Replies: 22
Views: 11719

thanks gorim ;)
by jboldiga
Tue Jun 21, 2005 11:22 am
Forum: PSP Development
Topic: psp-gcc vs PSPE
Replies: 22
Views: 11719

Is there source available for PSPE?
by jboldiga
Tue Jun 21, 2005 11:20 am
Forum: PSP Development
Topic: Am I going crazy? (probably)
Replies: 0
Views: 1313

Am I going crazy? (probably)

Soo today I decided to muck around with some PSP dev stufff and I managed to compile Nem's hello world (yay!) but I wasnt satified so I got a cool little image of Link @ 300x170 res. I modified the hello code to load a non-interleaved image (raw data) but everytime I ran it the image was greyscale. ...