Dreamcast map-pack: Linky
edit: warning 50 meg download.[/url]
Search found 27 matches
- Tue Aug 23, 2005 5:00 am
- Forum: PSP Development
- Topic: Q3 symbol list, call for participation
- Replies: 50
- Views: 22063
- Sat Aug 13, 2005 11:18 am
- Forum: PSP Development
- Topic: how feasible is 3d psp development for a newcomer?
- Replies: 4
- Views: 2067
you might want to start here www.gamedev.net and get a solid understanding of 3D (as you have not yet had a graphics class). That site has a plethora of graphics and gaming devlopment information.
- Fri Aug 05, 2005 3:22 am
- Forum: PSP Development
- Topic: how to determine the number of the matrix.
- Replies: 1
- Views: 1425
This is not a 3D resource site. However, you will find what you are looking for here:
http://www.gamedev.net/reference/articl ... cle695.asp
http://www.gamedev.net/reference/articl ... cle695.asp
- Thu Jul 21, 2005 5:11 am
- Forum: PSP Development
- Topic: Flash game developer wants to apply knowledge to PSP dev.
- Replies: 9
- Views: 3385
- Tue Jul 19, 2005 11:19 am
- Forum: PSP Development
- Topic: Useful aligned malloc function
- Replies: 4
- Views: 1940
- Tue Jul 19, 2005 10:01 am
- Forum: PSP Development
- Topic: Useful aligned malloc function
- Replies: 4
- Views: 1940
Useful aligned malloc function
Here is a useful aligned malloc function you can use for when dynamically allocating vertex data for 3D stuff. Enjoy. Example use: typedef struct Vertex { float u, v; float x, y, z; }Vertex; Vertex* vertices; int numVerts = 36; // 16 byte aligned memory block vertices = aligned_mal...
- Tue Jul 12, 2005 1:10 pm
- Forum: PSP Development
- Topic: OpenGL Wrapper on PSP?
- Replies: 16
- Views: 6023
- Sat Jul 02, 2005 12:46 pm
- Forum: PSP Development
- Topic: GPU?
- Replies: 12
- Views: 5732
- Sat Jul 02, 2005 7:16 am
- Forum: PSP Development
- Topic: GPU?
- Replies: 12
- Views: 5732
Well no, there's no source available here, so it won't do any good. My apologies...I was under the impression you just needed the tools. You are correct though that the source used to be available. Infact I am positive if you email nvidia they will give them to you. They are very good about that ki...
- Sat Jul 02, 2005 3:27 am
- Forum: PSP Development
- Topic: 24bit - PSP screen? Help Please
- Replies: 6
- Views: 2420
- Sat Jul 02, 2005 3:18 am
- Forum: PSP Development
- Topic: GPU?
- Replies: 12
- Views: 5732
- Mon Jun 27, 2005 9:11 am
- Forum: General Discussion
- Topic: Which os do you use?
- Replies: 13
- Views: 6865
- Mon Jun 27, 2005 4:02 am
- Forum: PSP Development
- Topic: ScummVM porting thread
- Replies: 25
- Views: 10266
I believe you have to write your own mem routines. Here is a link to Yoshihiro's:
http://forums.ps2dev.org/viewtopic.php?t=1983
http://forums.ps2dev.org/viewtopic.php?t=1983
- Sun Jun 26, 2005 8:06 am
- Forum: General Discussion
- Topic: Anyone know where I can get a KVM switch cheap?
- Replies: 6
- Views: 3722
- Sun Jun 26, 2005 4:42 am
- Forum: PSP Development
- Topic: Compiling Under (XP) w/cygwin : ISSUES
- Replies: 3
- Views: 2391
- Sun Jun 26, 2005 4:32 am
- Forum: General Discussion
- Topic: Anyone know where I can get a KVM switch cheap?
- Replies: 6
- Views: 3722
Anyone know where I can get a KVM switch cheap?
I need a a kvm switch for my linux and osx box but I really dont want to spend a lot ( < $75). Can anyone recommend any or a place that sells at a decent price? Thanks.
- Sun Jun 26, 2005 4:13 am
- Forum: PSP Development
- Topic: What's the fastest way to jump in to PSP dev?
- Replies: 41
- Views: 34832
- Fri Jun 24, 2005 11:26 am
- Forum: PSP Development
- Topic: psp-gcc vs PSPE
- Replies: 22
- Views: 11719
- Fri Jun 24, 2005 5:39 am
- Forum: PSP Development
- Topic: PSP Tool Chain Under WIN32
- Replies: 3
- Views: 1751
Get cygwin, install make, gcc, and wget. Then go here and follow instructions:
http://forums.ps2dev.org/viewtopic.php? ... c&start=30
http://forums.ps2dev.org/viewtopic.php? ... c&start=30
- Thu Jun 23, 2005 11:44 am
- Forum: PSP Development
- Topic: Can't get my compiled "Hello world" code to execut
- Replies: 7
- Views: 3528
- Thu Jun 23, 2005 8:56 am
- Forum: PSP Development
- Topic: pgBitBlt
- Replies: 11
- Views: 3150
You can also point to another area in vram like inomine said and use that as a texture. Rendering to a texture can produce some nice effects. As for how to get started on psp, you might want to look at how things work on PS2 since its heavily documented and would give a firm grasp of the architectur...
- Wed Jun 22, 2005 2:38 am
- Forum: PSP Development
- Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
- Replies: 37
- Views: 15065
- Wed Jun 22, 2005 2:27 am
- Forum: PSP Development
- Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
- Replies: 37
- Views: 15065
- Wed Jun 22, 2005 2:10 am
- Forum: PSP Development
- Topic: psp-gcc vs PSPE
- Replies: 22
- Views: 11719
- Tue Jun 21, 2005 2:02 pm
- Forum: PSP Development
- Topic: psp-gcc vs PSPE
- Replies: 22
- Views: 11719
- Tue Jun 21, 2005 11:22 am
- Forum: PSP Development
- Topic: psp-gcc vs PSPE
- Replies: 22
- Views: 11719
- Tue Jun 21, 2005 11:20 am
- Forum: PSP Development
- Topic: Am I going crazy? (probably)
- Replies: 0
- Views: 1313
Am I going crazy? (probably)
Soo today I decided to muck around with some PSP dev stufff and I managed to compile Nem's hello world (yay!) but I wasnt satified so I got a cool little image of Link @ 300x170 res. I modified the hello code to load a non-interleaved image (raw data) but everytime I ran it the image was greyscale. ...