Search found 3 matches

by s00pcan
Sat Mar 08, 2008 1:59 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 166782

This is great work here. I compiled a modified test program through visual studio and it worked! Next question, what's the fastest way to debug? Is there a good psp emulator for homebrew (I know there isn't one that runs games) or do I have to put it on my memory stick and run it every time? Or is t...
by s00pcan
Mon Jun 20, 2005 2:03 pm
Forum: PSP Development
Topic: How to use makefiles
Replies: 8
Views: 3270

I don't use linux and I know it can be done on windows. The source for doom for the psp has a batch file that creates the eboot... but it doesn't seem to be working now like it did before. I'll try what the second guy said to do. And just to clear things up, I don't want to write my own makefiles, I...
by s00pcan
Mon Jun 20, 2005 11:39 am
Forum: PSP Development
Topic: How to use makefiles
Replies: 8
Views: 3270

How to use makefiles

I need to know how to use makefiles and libraries because up until now I have only used IDEs to write code. With them, you press a button to compile and run the program. If someone can point out how to use makefiles and convert it into a pbp, I can get started. Once I know that, all I need are the l...