Search found 19 matches
- Sun Jul 10, 2005 5:56 am
- Forum: PSP Development
- Topic: Wifi MultiTest .02 - updated WiFi sample code
- Replies: 13
- Views: 9434
Is it just me, or does the photo frame not work properly? I've found that it only works with images < 1400 bytes or so, and even then it distorts the image. It isn't the udpsend program, as I tried writing my own and it still fails to display images properly, if at all. I'm using the pre-built 1.50 ...
- Fri Jul 08, 2005 5:59 pm
- Forum: PSP Development
- Topic: Lib_PSP_OSK
- Replies: 18
- Views: 7600
- Mon Jul 04, 2005 6:43 am
- Forum: PSP Development
- Topic: 2 buttons at once
- Replies: 7
- Views: 2636
- Mon Jul 04, 2005 6:01 am
- Forum: PSP Development
- Topic: 2 buttons at once
- Replies: 7
- Views: 2636
- Mon Jul 04, 2005 4:26 am
- Forum: PSP Development
- Topic: PSP colour not working right... Possible Bit Shift problems
- Replies: 9
- Views: 3971
- Sun Jul 03, 2005 6:36 am
- Forum: PSP Development
- Topic: 2 buttons at once
- Replies: 7
- Views: 2636
- Sat Jul 02, 2005 9:43 am
- Forum: PSP Development
- Topic: Quake porting issues
- Replies: 67
- Views: 34710
- Fri Jul 01, 2005 11:33 pm
- Forum: PSP Development
- Topic: Quake porting issues
- Replies: 67
- Views: 34710
- Thu Jun 30, 2005 5:39 pm
- Forum: PSP Development
- Topic: Quake porting issues
- Replies: 67
- Views: 34710
- Thu Jun 30, 2005 5:35 pm
- Forum: PSP Development
- Topic: Question about the color space on the PSP
- Replies: 10
- Views: 4644
In response to your contribution, couldn't you just do the following:
Or something that works, if this doesn't?
Code: Select all
unsigned short pgGetPixel(int x, int y)
{
return *(unsigned short *)pgGetVramAddr (x, y);
}
- Thu Jun 30, 2005 5:54 am
- Forum: PSP Development
- Topic: KXploit from cmd line??
- Replies: 4
- Views: 2068
Bam shicka bam. After playing around with KXploit.exe, which's found in the folder you installed KXploit Tool in, I've magically discovered that the argument list is as follows: kxploit.exe <PBP to patch> <folder to create on PSP> <output location> <output log> <path to look for arial.ttf?> For exa...
- Wed Jun 29, 2005 5:16 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 65666
- Wed Jun 29, 2005 1:08 am
- Forum: PSP Development
- Topic: Controller Issues (n00b Question)
- Replies: 12
- Views: 4683
ok well Hippo's idea has worked. Not the most responsive, but it does the job for now. :) Ok this is a serious n00b question - how do I get PgPrint to display a integer value on the screen? Want my score to display! :D lol *looks very embarrased* I use a slightly modified version of the sprintf imp...
- Tue Jun 28, 2005 11:39 pm
- Forum: PSP Development
- Topic: Controller Issues (n00b Question)
- Replies: 12
- Views: 4683
- Tue Jun 28, 2005 12:02 pm
- Forum: PSP Development
- Topic: Quake porting issues
- Replies: 67
- Views: 34710
After playing around with KXploit.exe, which's found in the folder you installed KXploit Tool in, I've magically discovered that the argument list is as follows: kxploit.exe <PBP to patch> <folder to create on PSP> <output location> <output log> <path to look for arial.ttf?> For example: kxploit.exe...
- Tue Jun 28, 2005 6:46 am
- Forum: PSP Development
- Topic: Call for "standard" emulation rom/save directory s
- Replies: 9
- Views: 5600
I agree this is a step in the right direction. I noticed when upgrading to a new version of one of the emulators that when you move a rom from one directory to another it takes quite a bit of time. It's not a simple rename of the directory structure, it actually reads the entire file and rewrites i...
- Tue Jun 28, 2005 6:22 am
- Forum: PSP Development
- Topic: Quake porting issues
- Replies: 67
- Views: 34710
You could try using PSPE, although it's certainly debatable how well it functions...
- Sat Jun 25, 2005 3:57 pm
- Forum: PSP Development
- Topic: Program compiled with g++ doesn't work...
- Replies: 3
- Views: 1916
That together with the tips in this thread got it to work. Thanks! :D
- Sat Jun 25, 2005 11:08 am
- Forum: PSP Development
- Topic: Program compiled with g++ doesn't work...
- Replies: 3
- Views: 1916
Program compiled with g++ doesn't work...
After screwing around with the Hello World example, I tried my hand at porting my raytracer over to the PSP. I got the to compile and link just fine, yadda yadda yadda, but it doesn't work with either PSPE or my PSP. Here's my batch file: psp-g++ -fno-exceptions -o out -Wl,-q,-Ttext,8900000,-O0 -g -...