Search found 3 matches

by KprOfTime
Sat Jul 09, 2005 8:54 am
Forum: PSP Development
Topic: audio sample
Replies: 8
Views: 3099

I was working on a Memory game to learn how to do graphics, sound, input and IO. All of it was before the SDK was released, and I stopped working on it at that point, as everything was obsolete. This is some code I put together from various places to load WAV files and play them, and I'm sure it cou...
by KprOfTime
Tue Jun 28, 2005 9:23 am
Forum: PSP Development
Topic: Core, a 3d proof-of-concept game
Replies: 2
Views: 11328

Nice work. Looks very good, and runs at what seems like a nice framerate (didn't see a way to turn on a FPS counter though, so I can't be sure).

I look forward to when we can get this all working in hardware, but until then this seems like a good alternative.
by KprOfTime
Mon Jun 27, 2005 3:40 pm
Forum: PSP Development
Topic: Pixel format for pgBitBlt call's byte array parameter
Replies: 4
Views: 2255

Yeah, that's the format as far as I can tell. I use this snippet to convert 24bpp RGB to the format the PSP VRAM uses: unsigned short gfxRGB&#40;unsigned char r,unsigned char g,unsigned char b&#41; &#123; return &#40;&#40;b&0xf8&#41;<<7&#41;+&#40;&#40;g&0x...