Search found 7 matches

by Harold
Mon Jul 04, 2005 6:40 pm
Forum: PSP Development
Topic: PSP Toolchain win32 package
Replies: 34
Views: 25576

Thanks oopo, I just need to get off my ass.

Big ups to you and the rest of the community. Keep up the good work.

-Harold
by Harold
Mon Jul 04, 2005 1:24 pm
Forum: PSP Development
Topic: PSP Toolchain win32 package
Replies: 34
Views: 25576

This installer is so much more elegant than the current SDK setup. Are there any plans to incorporate the work thats been done on the current SDK into a one click setup like this one? I've spent a fair ammount of time trying to get cygwin and other sillynesses running to use the newest SDK but I can...
by Harold
Mon Jul 04, 2005 5:11 am
Forum: PSP Development
Topic: PSP colour not working right... Possible Bit Shift problems
Replies: 9
Views: 3971

Look at my finaly reply to http://forums.ps2dev.org/viewtopic.php? ... 5127277d84

Those macros work like a charm, and allow you to go back and forth.

-Harold
by Harold
Fri Jul 01, 2005 11:03 pm
Forum: PSP Development
Topic: Question about the color space on the PSP
Replies: 10
Views: 4644

Ahhh, a few hours later and I've derived the answer I was looking for. Here are the macros I came up with. Thanks again. #define RGB&#40;r,g,b&#41; &#40;&#40;&#40;&#40;b>>3&#41; & 0x1F&#41;<<10&#41;|&#40;&#40;&#40;g>>3&#41; & 0x1F&#41;<...
by Harold
Fri Jul 01, 2005 12:30 am
Forum: PSP Development
Topic: Question about the color space on the PSP
Replies: 10
Views: 4644

Thanks f_ and maddog, your posts explain better what I'm seeing. Too bad I'm stuck at work for the next 8 hours, I just want to code more.

Peace out, I'm looking forward to being a part of this community.
-Harold
by Harold
Thu Jun 30, 2005 11:07 pm
Forum: PSP Development
Topic: Question about the color space on the PSP
Replies: 10
Views: 4644

4-byte madness? Its a standard 16bit screenmode. ARRRRRGGGGGBBBBB Just read up on your shifting and or:ing operations. Also you can set the screen to 32bit if you prefer. Maybe I have it in a wacky screen mode. If it were ARRRRRGGGGGBBBBB wouldn't something like: c = 0; for&#40;y = 10; y < 262;...
by Harold
Thu Jun 30, 2005 1:53 pm
Forum: PSP Development
Topic: Question about the color space on the PSP
Replies: 10
Views: 4644

Question about the color space on the PSP

<gush>I finally got to dig into some real development tonight and I'd like to say I'm having the time of my life. </gush> I found this snippet which convers RGB colors down to the 4byte madness that is the psp's color space: unsigned short rgb2col&#40;unsigned char r,unsigned char g,unsigned cha...