Search found 16 matches

by BlackDiamond
Tue Dec 04, 2007 5:01 am
Forum: PSP Development
Topic: psp system software upgrade
Replies: 5
Views: 2264

One more lost sheep...
by BlackDiamond
Mon Sep 24, 2007 12:39 am
Forum: PSP Development
Topic: psp slim outputting 1080p
Replies: 22
Views: 10973

I am not familiar with the bandwidth constraints, but how does 1080p = 200MB/s? If you take RGB (3 bytes per pixel) * 1920 * 1080 = 6MB/s = 48Mb/s. 48Mb/s is WAY smaller than 1.6Gb/s. If you must byte align on 4 bytes (RGBA) per pixel... 1920 * 1080 * 4 = 8MB/s (which I originally stated in the fir...
by BlackDiamond
Mon Sep 10, 2007 8:19 pm
Forum: PSP Development
Topic: PSPLink won't connect to usbhostfs_pc on Mac OS X
Replies: 7
Views: 3360

IIRC, it's a libusb problem, there is (was) a patched version for Mac OS X floating around.
by BlackDiamond
Mon Sep 10, 2007 8:12 pm
Forum: PSP Development
Topic: psptoolchain under Mac OS X
Replies: 2
Views: 2380

For step 4, you should instead add to CFLAGS -DSOL_TCP=IPPROTO_TCP since this is the equivalent under Mac OS X (and, I guess, other BSDs). I already found find all those by trial and error. Maybe something like: #ifndef SOL_TCP #define SOL_TCP IPPROTO_TCP #endif should be added in one of the header ...
by BlackDiamond
Wed Sep 05, 2007 7:26 am
Forum: PSP Development
Topic: verry newbie question
Replies: 6
Views: 3270

It still doesn't make any sence.
Do you want to make a code generator?
by BlackDiamond
Wed Mar 28, 2007 4:40 pm
Forum: General Discussion
Topic: SPAM issues
Replies: 8
Views: 7370

You might back up the info in case someone complains afterwards... then restore just that person. Don't know if that's possible, but if it is, that would be a nice thing to do just to be safe. I'm certain there are lurkers who joined but made very few if any posts. I'm that way on a number of sites...
by BlackDiamond
Thu May 25, 2006 4:58 am
Forum: PSP Development
Topic: screen flickering
Replies: 7
Views: 2423

Thanks Saotome, that's what I meant.
by BlackDiamond
Thu May 25, 2006 12:44 am
Forum: PSP Development
Topic: screen flickering
Replies: 7
Views: 2423

Shouldn't you load your image in both buffers? (draw, flip, then draw again)
by BlackDiamond
Thu May 25, 2006 12:36 am
Forum: PSP Development
Topic: load delay
Replies: 7
Views: 4503

yep, got rid of the 2 wasted cycles :)
by BlackDiamond
Wed May 24, 2006 10:12 pm
Forum: PSP Development
Topic: load delay
Replies: 7
Views: 4503

Modern MIPS CPUs can (partially) stall the pipeline and wait for the result to be availiable. So no interlaced instruction is needed but the delay is still here.
by BlackDiamond
Wed May 24, 2006 5:41 pm
Forum: PSP Development
Topic: Problem with a genuine randomizer
Replies: 27
Views: 9591

Re: Problem with a genuine randomizer

Hi folks, i now use this code to random get some numbers: // generates random number int get_random(int lo, int hi) { return (rand() % (hi-lo+1)) + lo ; } but this does not randomize anything... I tested my beginning ...
by BlackDiamond
Wed Mar 29, 2006 1:21 am
Forum: PSP Development
Topic: FIX: free()'s issue with already free'd pointers
Replies: 13
Views: 4289

Setting the pointer to NULL inside free() would have no effects anyway. Unless you decide to change is it from "void free(void*)" to "void free(void**)" and free your pointer by calling "free(&ptr)".
by BlackDiamond
Sun Mar 26, 2006 6:23 pm
Forum: General Discussion
Topic: who can help my psp? A BIG problom
Replies: 5
Views: 3701

Will be funny to see official games to brick psps when they detect they've been warezed :)
by BlackDiamond
Sat Mar 25, 2006 5:27 am
Forum: PSP Development
Topic: Fast stretching advice.
Replies: 14
Views: 4524

0x4000000 *is* vram start address, it's part of the GE and *outside* the 32MB of system RAM (0x08000000 - 0x09ffffff)
by BlackDiamond
Sat Mar 25, 2006 5:14 am
Forum: PSP Development
Topic: Virtual memory on psp need help !!!!
Replies: 17
Views: 9328

End then you'll need to use kernel mode and say goodbye to 2.00+ psps. I don't really care myself, but a lot of people do and it's something to consider if you like you're emulator to be 'popular'.
by BlackDiamond
Wed Mar 22, 2006 10:40 pm
Forum: PSP Development
Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
Replies: 12
Views: 4989

add "USE_PSPSDK_LIBC = 1" to libpng's makefile or type "make USE_PSPSDK_LIBC=1 install" (after running "make clean" of course)