Search found 26 matches
- Wed Feb 21, 2007 6:26 pm
- Forum: PSP Development
- Topic: Problem with latest toolchain
- Replies: 4
- Views: 2790
Problem with latest toolchain
Hi, I'm having problems using the latest toolchain from the svn. I just installed cygwin, and I never had problems using the toolchain before. Now it says it has some weird syntax errors... : command not founde 4: : command not founde 8: : command not founde 11: : command not founde 15: : command no...
- Thu Nov 03, 2005 11:03 pm
- Forum: PSP Development
- Topic: Linear data copy to VRAM
- Replies: 4
- Views: 2206
I also had a performance problem with memcpy and the VRAM (it seems, copying the content of the whole screen with it is longer than 1/60s...). There is an alignment requirement in the use of sceGuCopyImage() if I remember correctly. But using the Dmac functions would be better in your case. http://f...
- Wed Oct 19, 2005 6:13 pm
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 166252
- Fri Oct 14, 2005 7:32 pm
- Forum: PSP Development
- Topic: wifi and user mode
- Replies: 4
- Views: 3305
Well now that I've set up the exception handler, I can see that my main thread works fine, in user mode. Now I have problems loading the libs, I've got to figure out why nhlloaddrivers fails (exception - bus error). Thanks for your help, I won't try to load the libs from the constructor any more. Bu...
- Wed Oct 12, 2005 6:43 am
- Forum: PSP Development
- Topic: wifi and user mode
- Replies: 4
- Views: 3305
wifi and user mode
Hi all, I'm trying to add some multiplayer to my game, so I need the wlan modules in my game. My problem is, my game runs in user mode only. When I set the kernel flag, PSP_MAIN_THREAD_ATTR(0); Instead of PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU); then...
- Tue Oct 11, 2005 8:06 pm
- Forum: PSP Development
- Topic: PSP Crashes When Accessing File
- Replies: 2
- Views: 1444
- Mon Oct 10, 2005 9:57 pm
- Forum: PSP Development
- Topic: PSP Wifi code
- Replies: 11
- Views: 4377
I've had a play around with that wifi code. It's pretty easy to add it into your own code. Well, it's easy if your code runs in kernel mode. I'm trying to add wifi multiplayer on my game, but it won't support running in kernel mode (the game loads ok, but hangs on the splash screen). I tried to set...
- Wed Oct 05, 2005 5:50 am
- Forum: PSP Development
- Topic: Problems with mikmodlib and latest svn
- Replies: 4
- Views: 1763
Problems with mikmodlib and latest svn
Well, maybe not the latest, but since I reinstalled cygwin and the toolchain today, mikmodlib compiles and installs fine, but the example won't link (and my game too), an error related to libmmio.a... The error says: psp/lib/libc.a(pspcwd.o): In function '__psp_init_cwd': newlib/libc/sys/psp/pspcwd....
- Mon Sep 26, 2005 5:43 pm
- Forum: PSP Development
- Topic: trick about kernel mode
- Replies: 6
- Views: 7005
- Mon Sep 05, 2005 5:00 am
- Forum: PSP Development
- Topic: ld error when trying to include mikmodlib
- Replies: 2
- Views: 1217
- Mon Sep 05, 2005 2:21 am
- Forum: PSP Development
- Topic: ld error when trying to include mikmodlib
- Replies: 2
- Views: 1217
ld error when trying to include mikmodlib
Hi, I'm trying to add music to my game, and I'm having trouble including mikmodlib to my project. I compiled the lib with no problem, and compiled the example included. But when I add and use the lib in my project, ld returns this error: load_uni.c:22: relocation truncated to fit&...
- Sun Sep 04, 2005 4:20 am
- Forum: PSP Development
- Topic: Home control question (closing app functionality).
- Replies: 1
- Views: 1214
Well, you can catch it the first time with no problem (PSP_CTRL_HOME). But I don't know how to catch the 2nd event (when the user chooses to really quit the game or cancels). So I don't know when the user returns to the program. You could just close the file when the home button is first pressed, an...
- Thu Aug 25, 2005 5:43 pm
- Forum: PSP Development
- Topic: -Os should be used instead of -O2 (or -O3)
- Replies: 9
- Views: 3208
- Wed Aug 10, 2005 8:44 am
- Forum: PSP Development
- Topic: Image Flickering using double buffer(very annoying).
- Replies: 9
- Views: 3436
- Tue Aug 09, 2005 10:14 pm
- Forum: PSP Development
- Topic: Problems with sceKernelStartThread
- Replies: 2
- Views: 1525
This looks like the sdk's libpspaudio... So I guess you should just include it, it works fine, and without glitches. I also tried to adapt this initialisation for my game (using mono samples, and only one hardware channel), it won't hang, but it looks like the thread is not triggered when it should,...
- Mon Aug 08, 2005 10:27 pm
- Forum: PSP Development
- Topic: Image Flickering using double buffer(very annoying).
- Replies: 9
- Views: 3436
Hi, About your flickering problem, I believe it is the place where you put the sceDisplayWaitVblankStart(); that is wrong... But I also have a problem with it. On any other system, you would wait for vblank, and then just after, flip the buffers. But if your loop doesn't take enough time to complete...
- Tue Aug 02, 2005 6:48 am
- Forum: PSP Development
- Topic: found how to use color function (filtering)
- Replies: 8
- Views: 3817
- Mon Aug 01, 2005 5:56 am
- Forum: PSP Development
- Topic: found how to use color function (filtering)
- Replies: 8
- Views: 3817
Can someone help me with the functions and mask values ?? I'm trying to blit stuff with a transparent color. I use 5551 textures, and only using the rgba test and bilinear filtering, then my transparent color is displayed on edges (I guess because of the filtering, turning it off just works fine). S...
- Sat Jul 30, 2005 6:00 am
- Forum: PSP Development
- Topic: Audio init problem
- Replies: 0
- Views: 1032
Audio init problem
Hi, As I use only mono samples, I'd like to init the sound output myself (not using the pspaudiolib). But I have a problem as there are always clicks in the sounds, as if there was some time between each buffer played... I need some help. void updatesound(unsigned short *buf, unsigned int re...
- Thu Jul 28, 2005 8:22 am
- Forum: PSP Development
- Topic: SmashGpsp 0.1
- Replies: 1
- Views: 1844
SmashGpsp 0.1
Hi there ! Just a little place to leave some feedback, for my SmashGp port on the PSP :) You can go grab it on my webpage: http://membres.lycos.fr/matkeupon/ You can grab a lot of characters also, here: http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,41 Thanks in advance for any comment, or bug repor...
- Wed Jul 06, 2005 12:16 am
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 23767
- Tue Jul 05, 2005 11:52 pm
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 23767
Well, I never asked anyone actually. But, well, I'm not in jail !!!! The important thing is to not make any profit, and also to not degrade the characters by any way. So even if Nintendo attacks me, they won't get much money from me. So I'm not worried. Anyways, the way you answer to posts is really...
- Tue Jul 05, 2005 10:41 pm
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 23767
Well, rinco, sometimes you should get some informations instead of flaming people for nothing. If you read my post, you would have seen that I didn't attack nor piss on anyone. Check some gp32 forums and you'll see I know how to program, and be patient until the end of the month and you'll be able t...
- Tue Jul 05, 2005 7:15 pm
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 23767
- Sat Jul 02, 2005 11:30 pm
- Forum: PSP Development
- Topic: Having trouble with basic stuff
- Replies: 3
- Views: 2250
- Sat Jul 02, 2005 11:05 pm
- Forum: PSP Development
- Topic: Having trouble with basic stuff
- Replies: 3
- Views: 2250
Having trouble with basic stuff
Hi all, I'm starting dev on the PSP, and I'm having some trouble figuring basic stuff out. Looks like I'm not doing some stuff correctly. As a test I tried to have a small 16x16 bitmap blitted on screen, moving from left to right. My problem is that, even when using double buffering, the bitmap flic...