Search found 19 matches

by hexperience
Tue Sep 06, 2005 2:33 pm
Forum: PSP Development
Topic: Problem showing images (UPDATED, please check it)
Replies: 4
Views: 2168

Here are the functions I made to convert a 16bit image to a 32bit image. It's extreamly newbie code, but it was how I played around with it. There are a couple of good threads that explain the 16 and 32bit display modes. http://forums.ps2dev.org/viewtopic.php?t=2899 // Take a pixel in 16bit color fo...
by hexperience
Sun Aug 21, 2005 3:02 pm
Forum: PSP Development
Topic: PSP Launcher : small tool for lazy people :D
Replies: 19
Views: 30722

Link broken? Can't find the zip file.

Cheers
by hexperience
Thu Aug 18, 2005 11:43 pm
Forum: PSP Development
Topic: File Assistant ++
Replies: 114
Views: 104517

Downloaded the rar, extracted it and copied the 1.5 files to the psp, but I get the "Game cannot be played" error. Do you have to add irx files or something? -edit- hmm. Turns out it didn't like the way the folders were named for the hide of the corrupted data. I removed the ___1 etc. and ...
by hexperience
Mon Aug 08, 2005 2:59 pm
Forum: PSP Development
Topic: How can I put images in display?
Replies: 5
Views: 2428

I figured it out, but I don't know why it worked. Still reading up on my C. I changed the define for vram from u32 to u16. And I changed the PixelMode from 3 to 1 which means that the tool that converted my picture created a 16bit array in the .c file rather than a 32bit array which the sample code ...
by hexperience
Mon Aug 08, 2005 1:31 pm
Forum: PSP Development
Topic: How can I put images in display?
Replies: 5
Views: 2428

Thanks for the samples guys. It worked, but the colors are messed up. My orginal pic was 24 bit color. Is there something I need to change in the init of the screen buffer? Thanks. Hex. ps. You know when you used to play Doom too long when you were a kid... and your head felt rather football shaped ...
by hexperience
Wed Aug 03, 2005 1:03 am
Forum: PSP Development
Topic: Good place to learn C that might be PSP friendly?
Replies: 6
Views: 2472

Good place to learn C that might be PSP friendly?

Hi All, I've been reading like mad, both to refresh my C and to learn both PS2 and PSP dev. I would like to do some simple C graphics stuff on plain linux first. I have found lots of "how to program graphics for X Windows" info, but I was hoping someone might know of some material that mig...
by hexperience
Mon Jul 25, 2005 10:06 pm
Forum: PS2 Development
Topic: compiling ps2menu
Replies: 16
Views: 7477

Thanks for the help... I can't find sbv_lite? I'm at this point: main.c: In function `drawMainScreen': main.c:70: `ITO_VMODE_AUTO' undeclared (first use in this function) main.c:70: (Each undeclared identifier is reported only o...
by hexperience
Sat Jul 23, 2005 8:52 pm
Forum: PS2 Development
Topic: compiling ps2menu
Replies: 16
Views: 7477

radad and dlanor, Are you guys running under cygwin or linux or something else? I'm trying to get beyond compiling the samples included in the ps2sdk, which are great, but LaunchELF is what I want to learn on. I hope either of you don't mind giving me a hand to get it to compile? I need libito for a...
by hexperience
Thu Jul 21, 2005 10:58 pm
Forum: PS2 Development
Topic: compiling ps2menu
Replies: 16
Views: 7477

radad, I've been wanting to work on LaunchELF as well. I'm still trying to get it to compile. If we can't get an svn branch, perhaps we could get a little group working on it. I'm pretty rusty with my C and like I said I haven't been able to compile the source yet, but I'm getting there. I'm doing i...
by hexperience
Wed Jul 13, 2005 5:43 am
Forum: PS2 Development
Topic: Cygwin or Linux? AKA: what do you use to compile?
Replies: 5
Views: 2634

That's what I was thinking, but I find I get errors like "can't find file e:\..."
I'm a newbie so I'm wondering if alot of the more experienced guys have both setups? Or do you just use certain lib's that you like and stick with those?
by hexperience
Tue Jul 12, 2005 11:27 pm
Forum: PS2 Development
Topic: Cygwin or Linux? AKA: what do you use to compile?
Replies: 5
Views: 2634

Cygwin or Linux? AKA: what do you use to compile?

I've been able to compile samples under both Cygwin and Linux but it seems there is work to do on either side when trying to work with particular lib's.

So what's everyone using? Perhaps the moderators can setup poll in the forum?

Cheers
by hexperience
Tue Jul 12, 2005 10:20 pm
Forum: PS2 Development
Topic: libito development and discussion thread
Replies: 26
Views: 13339

what environment do these tools build under? I see it trying to load a stdio.h that isnt correct under *nix nor in the ps2sdk... gcc -c loadbmp.cpp -o loadbmp.o In file included from loadbmp.cpp:3: /usr/include/stdio.h:385: error: parse error before 'do' make...
by hexperience
Mon Jul 11, 2005 9:06 pm
Forum: PS2 Development
Topic: Linux on memorycard
Replies: 3
Views: 2073

An ELF file is like and EXE file for your PC. It's a compiled program that is built for a specific processor. An ISO file is a collection of files, kind of like a ZIP file. So you can have a collection of ELF files, but you won't be able to convert an ISO file to an ELF file. They are just not the s...
by hexperience
Mon Jul 11, 2005 11:41 am
Forum: PS2 Development
Topic: Graphics samples work, but not text, like hello.
Replies: 9
Views: 3509

Thanks very much ooPo. I am now able to run the samples in the PS2SDK from ps2link. I even impressed my 5 year old son by "making a paper airplane". Which was two triangles slightly bent. I wanted to ask about the other lib's that are around. Where can I find, for example, the SBV lib, if ...
by hexperience
Tue Jul 05, 2005 10:13 pm
Forum: PS2 Development
Topic: Graphics samples work, but not text, like hello.
Replies: 9
Views: 3509

First of all, your IOP compiler seems very old. Are you using that version for a specific purpose? Does the IOP now use 3.2.2 as well? I read in the doc's on your site that IOP uses a different version? I see that the doc file is marked Jan. 2004. If I re-run the normal toolchain.sh will ip update ...
by hexperience
Tue Jul 05, 2005 8:55 pm
Forum: PS2 Development
Topic: Graphics samples work, but not text, like hello.
Replies: 9
Views: 3509

Thanks! That, plus adding -ldebug to the EELIBS in the Makefile did the trick.

Cheers
Hex.
by hexperience
Tue Jul 05, 2005 3:04 pm
Forum: PS2 Development
Topic: Graphics samples work, but not text, like hello.
Replies: 9
Views: 3509

So would this be considered the minimum includes? #include <debug.h> int main&#40;&#41; &#123; init_scr&#40;&#41;; scr_printf&#40;"Hello, world!\n"&#41;; // hello world in the screen return 0; &#125; I get this error; /usr/local/ps2dev/ps2sdk/ee/include/debu...
by hexperience
Tue Jul 05, 2005 11:38 am
Forum: PS2 Development
Topic: Graphics samples work, but not text, like hello.
Replies: 9
Views: 3509

Hi, thanks very much for your reply. I ran the toolchain-oldiop.sh to make sure that I wasn't posting without trying that first. Of course that seems to have been the wrong thing to do. I'm not using ps2link at all. Using sneeker net and a usb pen drive. I don't think I did the setup very well. I al...
by hexperience
Tue Jul 05, 2005 9:46 am
Forum: PS2 Development
Topic: Graphics samples work, but not text, like hello.
Replies: 9
Views: 3509

Graphics samples work, but not text, like hello.

I am able to compile and run teapot and cube, but something like hello or pad_example will compile, but it hangs on my ps2 when I try to run the elf. Running on linux. ee-gcc ver shows 3.2.2. iop-ee ver shows 2.8.1-ps2dev. More details if you need them, but I'm hoping I'm doing something fairly comm...