Search found 9 matches

by WinterMute
Mon Apr 23, 2007 12:07 am
Forum: PSP Development
Topic: linker error / samples
Replies: 9
Views: 4391

For what it's worth release 11 is now available and gets rid of the linking errors.

I should really check the forums here more often :P
by WinterMute
Fri Feb 09, 2007 4:13 pm
Forum: PSP Development
Topic: need help for error code 80120005
Replies: 4
Views: 2152

If you use the actual PSP SDK and not the DevKitPSP thing, it *should* have a mksfo that works the way you want. At the very least, the EBOOTs I made with it ran on 2.80 without needing to be passed through PatchSFO first. devkitPSP is merely a native windows build of the actual psp sdk which doesn...
by WinterMute
Mon May 08, 2006 5:14 pm
Forum: PSP Development
Topic: gcc 4.1.0 and newlib 1.14
Replies: 2
Views: 1605

Nice work indeed. It gave me the excuse I needed to update devkitPSP.

If anyone wants to give it a try it can be found Here

I haven't added this to the automated installer yet, as Tyranid says it probably needs a bit of testing.
by WinterMute
Thu Jul 14, 2005 3:19 pm
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 55602

sicksand wrote:here is my Makefile

Code: Select all

# PSPSDK=$(shell psp-config --pspsdk-path)
PSPSDK=C:/Progra~1/PSPDev/psp/sdk
include $(PSPSDK)/lib/build.mak
Move your toolchain to a path without spaces. That can cause serious problems with gnu tools.
by WinterMute
Mon Jul 11, 2005 12:17 pm
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 55602

I had tried using their's, but the problem was, is that I was getting a lot of problems which are discussed here . The solution to those problems was that they needed to upgrade the toolchain, and when I had used the one discussed in this tutorial, it worked perfectly. You can try it and see what h...
by WinterMute
Thu Jul 07, 2005 12:49 am
Forum: PSP Development
Topic: win32 native (non cygwin) psp toolchain
Replies: 7
Views: 2739

What went wrong was that I tried compiling, I get a lot of what is discussed HERE , and got if fixed by using someone else's win32 implementation. http://sourceforge.net/project/showfiles.php?group_id=114505&package_id=150769&release_id=340118 tested with some basic code using newlib, seems...
by WinterMute
Wed Jul 06, 2005 2:31 pm
Forum: PSP Development
Topic: win32 native (non cygwin) psp toolchain
Replies: 7
Views: 2739

I belive that this tool has the wrong toolchain. I tried using it and it failed horribly with many undefined references which were solved in these forums with a toolchain update. Please look into it. please give more details, what did you build, what went wrong and what toolchain update are you ref...
by WinterMute
Wed Jul 06, 2005 9:47 am
Forum: PSP Development
Topic: win32 native (non cygwin) psp toolchain
Replies: 7
Views: 2739

Before everyone gets into a panic over GCC4, recall that KDE is a C++-heavy system doing all sorts of wicked things it probably shouldn't do, while PSPSDK is a few dozen files of (mostly) ANSI C. No one has reported any specific GCC4 misadventures related to PSPSDK yet. GCC4 is still the way to go....
by WinterMute
Wed Jul 06, 2005 9:19 am
Forum: PSP Development
Topic: win32 native (non cygwin) psp toolchain
Replies: 7
Views: 2739

win32 native (non cygwin) psp toolchain

The devkitPro team are proud to announce the addition of a PSP toolchain to our collection. This is based on the patches from http://ps2dev.org/ and includes PSPSDK 1.0+beta. The release will be moved to it's own section pending testing and feedback. http://devkitpro.sourceforge.net/index.shtml Curr...