Search found 9 matches

by Zeta
Sat Sep 24, 2005 2:15 am
Forum: PSP Development
Topic: kernel unresolved externals
Replies: 2
Views: 1446

Just in case anybody has this problem in the future, I fixed it changing a makefile line to look like this: LIBS = -lc -lZombieTests -lZombieCore -lZombieGame -lZombieGUI -lZombieInput -lZombieDisplay -lpspgu I'm not very used to makefiles and it seems like the order of the libraries is very importa...
by Zeta
Thu Sep 22, 2005 2:55 am
Forum: PSP Development
Topic: kernel unresolved externals
Replies: 2
Views: 1446

kernel unresolved externals

Hi. I am building a project based on different libraries and at this point I am getting some unresolved externals that I can't find a way to fix them. I get this: /usr/local/pspdev/lib/gcc/psp/4.0.1/../../../../psp/lib/libc.a(_Exit.o): In function `_exit': ../../../../../../newlib/libc/sys/psp/libcg...
by Zeta
Mon Jul 11, 2005 9:43 am
Forum: PSP Development
Topic: KernelPollCallbacks?
Replies: 6
Views: 2409

That is much more correct and safe, I wish I wasn't so forgetful about type casting in c++ :(
by Zeta
Mon Jul 11, 2005 4:23 am
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121308

Oh that is better, that way we won't get the corrupted item. I'll add that to mine, thanks a lot for the whole thread I was hoping I could stay on .NET for psp.
by Zeta
Mon Jul 11, 2005 3:41 am
Forum: PSP Development
Topic: KernelPollCallbacks?
Replies: 6
Views: 2409

I think so. I tried the same and so that it would work I had to change any function as parameter to (void*)&nameoffunction. With this it worked fine.
by Zeta
Mon Jul 11, 2005 2:42 am
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121308

So that it worked for me I had to change (KXDIR) by (TARGET) and (KXDUMMY) by (TARGET)%. Where is KXDIR and KXDUMMY supposed to be defined? I looked at the build.mak and it's not there. Am I missing something?
by Zeta
Sun Jul 10, 2005 2:02 am
Forum: PSP Development
Topic: On C++ with PSPSDK... again...
Replies: 4
Views: 2698

I've been able to compile your example with a simple makefile as this

PSPSDK = $(shell psp-config --pspsdk-path)
PSPLIBSDIR = $(PSPSDK)/..
TARGET = test
OBJS = main.o
LIBS =


CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)

include $(PSPSDK)/lib/build.mak
by Zeta
Sun Jul 10, 2005 1:49 am
Forum: PSP Development
Topic: GU blit for snes9x
Replies: 28
Views: 16737

Inside the snes directory first I used: ./autoconf ./configure ./make but to make for psp I think you simply need to rename the Makefile.psp to Makefile and then make. However I tried it on the psp and while it launches ok and the rom list appear I select the chronotrigger rom to play and the emulat...
by Zeta
Sat Jul 09, 2005 1:53 pm
Forum: PSP Development
Topic: working C++ samples?
Replies: 9
Views: 4972

I've been taking a look at the samples from the sdk in svn and in one of my tests I wanted to compile some samples in c++ (it should be just changing the extension to cpp right?). The result was that some projects compiled and linked ok but others (specially when using the psppower lib) wouldn't lin...