Search found 83 matches

by ubergeek42
Fri Jul 06, 2007 11:12 am
Forum: General Discussion
Topic: svn via proxy
Replies: 5
Views: 7538

I believe there is a bit of a misunderstanding here. The ps2dev svn server uses the svn protocol, but proxying is only supported in the client when connecting to a server using http. Changing to svn:// will make it ignore the proxy settings, which only apply to the http protocol. When you decide to ...
by ubergeek42
Wed Jul 04, 2007 11:23 am
Forum: PS2 Development
Topic: Defs.mak/Defs.make
Replies: 2
Views: 2027

I only have a Defs.make file, I would assume that is the correct one. I see that Defs.mak exists in the ps2sdksrc, and would assume that it is only related to building the actual sdk.
by ubergeek42
Wed Jul 04, 2007 9:17 am
Forum: PS2 Development
Topic: Question about ps2client.
Replies: 5
Views: 3302

Sorry for the double post, but I did some more messing around with all of this: The open flags on the ps2(in io_common.h) start at 0x0001 for read, 0x0002 for write, and 0x0003 for read/write(which means read/write is the same as O_RDONLY | O_WRONLY). On my linux computer, read is 0x0000, write is 0...
by ubergeek42
Tue Jul 03, 2007 2:57 pm
Forum: PS2 Development
Topic: Question about ps2client.
Replies: 5
Views: 3302

Well taking it out makes O_RDWR work as expected, but I assumed there was probably a good reason for why it was changed that way, and just wanted to see if anyone knew of any programs that relied on that "feature", so I can avoid any possible issues with them.
by ubergeek42
Tue Jul 03, 2007 11:58 am
Forum: PS2 Development
Topic: Question about ps2client.
Replies: 5
Views: 3302

Question about ps2client.

I was doing some testing, and opening a file on host as O_RDWR, results in the file being truncated, and upon looking into this a bit more, I see that in utility.c O_TRUNC is added along with O_WRONLY on line 18(in the function fix_flags). There is a FIXME comment about how some programs require thi...
by ubergeek42
Sat Jun 30, 2007 10:34 am
Forum: PS2 Development
Topic: IOP Dma example?
Replies: 5
Views: 2857

From looking at the source for fileXio, it seems to be one way, only writing to ee ram, though I imagine swapping the src/dest pointers would reverse it. It seems so simple now that I see some actual code using it. Thanks guys.
by ubergeek42
Sat Jun 30, 2007 7:46 am
Forum: PS2 Development
Topic: IOP Dma example?
Replies: 5
Views: 2857

That siftoo module looks rather incomplete(many of the functions are empty and simply return 0), but the source for ps2link looks to be very promising, after a quick glance at the source code. I should be able to figure it out from that.

Again, thank you, you have been very helpful to me.
by ubergeek42
Sat Jun 30, 2007 7:38 am
Forum: PS2 Development
Topic: Cygwin svn problem!
Replies: 3
Views: 2173

You don't have svn installed, run the cygwin setup program again, and make sure you select to install svn(subversion)
by ubergeek42
Sat Jun 30, 2007 5:25 am
Forum: PS2 Development
Topic: IOP Dma example?
Replies: 5
Views: 2857

IOP Dma example?

I am trying to copy some data from ee ram to iop ram and back again using an iop program. I saw the sifman header file in the ps2sdk, but I got a bit confused because there are 3 different sifDma's(0-2). I looked around in the ps2sdk, but I couldn't find anything that was for the iop. Or is there a ...
by ubergeek42
Wed Jun 27, 2007 5:52 am
Forum: PS2 Development
Topic: IOP Timers?
Replies: 4
Views: 2946

Wow, I never even noticed that header file had anything to do with timers, that should be very helpful.

Thanks to both of you guys for the suggestions.
by ubergeek42
Tue Jun 26, 2007 9:48 pm
Forum: PS2 Development
Topic: IOP Timers?
Replies: 4
Views: 2946

I never tried to use any kind of timers on the IOP, but there is atleast the vblank module (vblank.h), where you can register a vblank handler, which can get called 50/60 times/sec (PAL/NTSC). I think that will work just fine, my functions are taking more then a second or so to complete, so thats p...
by ubergeek42
Tue Jun 26, 2007 2:16 pm
Forum: PS2 Development
Topic: IOP Timers?
Replies: 4
Views: 2946

IOP Timers?

I'm trying to optimize some IOP code I have, and I'm looking for a timer that runs on the IOP. I know of the ee timers, which are very useful, and was wondering what alternatives I have on the IOP. I don't need extreme accuracy, just enough to determine if my changes are helping or hurting. Also, ar...
by ubergeek42
Tue Jun 26, 2007 9:11 am
Forum: General Discussion
Topic: Looking for a new PS2 network adapter
Replies: 4
Views: 4731

I see one listed on amazon.co.uk, but it seems rather expensive
http://www.amazon.co.uk/Sony-Computer-E ... B00003E37F

Thats the only one I could find(ignoring ebay)
by ubergeek42
Thu Jun 21, 2007 11:04 am
Forum: PS2 Development
Topic: up2date ps2sdk
Replies: 3
Views: 2481

How/Where would you like it sent?(as long as you don't need the tools in the bin directory, I use linux, and they won't run on windows, but the rest of it should be fine.)

Its very easy to build under linux
by ubergeek42
Thu Jun 21, 2007 6:29 am
Forum: PS2 Development
Topic: Debugging IOP Modules
Replies: 6
Views: 3609

Hmm, I was just coming over to the forums to search for that, I vaguely remembered reading that topic(but at the time was uninterested in the iop) Thanks for the tip on how to do it as well. Edit: wow the ee version of printf is crazy, I found a simpler implementation(which does what I need it to do...
by ubergeek42
Thu Jun 21, 2007 5:01 am
Forum: PS2 Development
Topic: Debugging IOP Modules
Replies: 6
Views: 3609

Thanks, I figured there had to be something on the ee side, I just didn't have any idea what. (And documentation is kinda lacking in the sdk) printf seems broken in the sior irx module It crashes the console, after printing one character(Granted I had need need to be using printf, it was just a cons...
by ubergeek42
Wed Jun 20, 2007 10:23 pm
Forum: PS2 Development
Topic: Debugging IOP Modules
Replies: 6
Views: 3609

Thanks for the lead, but I can't load the module:

Code: Select all

Binding RPC.
Huh, not available, retrying... ?
Binding RPC.
Huh, not available, retrying... ?
Giving up.
I don't know what this means, so any help would be appreciated.
by ubergeek42
Wed Jun 20, 2007 1:09 pm
Forum: PS2 Development
Topic: Debugging IOP Modules
Replies: 6
Views: 3609

Debugging IOP Modules

Is there any recommended ways for debugging IOP modules, when an IOP reset is used? Is there any way to redirect printf's from IOP modules to be sent over an ee_sio cable?
by ubergeek42
Sun Jun 17, 2007 8:52 am
Forum: PS2 Development
Topic: sioshell doesn't run/work
Replies: 0
Views: 1425

sioshell doesn't run/work

I have just installed an EE-SIO cable into my ps2, and it works fine(I can see messages when I turn it on, and I can send data to it using a sample program I found around here somewhere) I downloaded sioshell from svn, compiled it, but when I try and run it from ps2link(both normal and highload vers...
by ubergeek42
Sun Jun 17, 2007 4:21 am
Forum: PS2 Development
Topic: iomanx/filexio
Replies: 8
Views: 3715

I just did a little bit of testing with this. If you are running from ps2link, then iomanx is already loaded, and trying to load it again makes the call to RegisterLibraryEntries in _start fail, which makes it fail to initilize the module. I assume that this is the issue, and to get around it, I thi...
by ubergeek42
Sat Jun 16, 2007 1:32 pm
Forum: PS2 Development
Topic: Removable Hardware designations
Replies: 3
Views: 2302

usb is mass:/
network from ps2link is host:/
memory cards are mc0:/ and mc1:/
hard drive is hdd0:/
Depending on the cd driver you are using, it can also be cdfs:/

These all require that the appropriate IOP modules be loaded.
by ubergeek42
Thu Jun 14, 2007 8:32 am
Forum: PS2 Development
Topic: USB webcam would be nice
Replies: 2
Views: 2275

There is an eyetoy camera driver, so I assume it could be modified to work with other webcams.(It's in the ps2sdk)
by ubergeek42
Wed Jun 13, 2007 9:43 pm
Forum: PS2 Development
Topic: GS Texture Mapping
Replies: 13
Views: 9885

jbit.net wrote: So my server died a few days after I moved to Denmark, havn't got round to fixing it yet, using google hosting as a temporary solution.... (Although I havnt' really got time to update anything...)
I would assume that that is the reason the html link is broken...
by ubergeek42
Tue Jun 12, 2007 9:49 pm
Forum: PS2 Development
Topic: Release: RadMenu
Replies: 32
Views: 24004

Yeah, I think thats probably what the issue is.

My PS2 is set to GMT-5(Eastern time zone), and its set to daylight savings time summer mode.
by ubergeek42
Tue Jun 12, 2007 9:21 am
Forum: PS2 Development
Topic: Release: RadMenu
Replies: 32
Views: 24004

Yeah, it's displaying time incorrectly, the time is set correctly in the ps2's bios.

NTSC PS2 v7(scph 39001) Though I don' think that matters.
by ubergeek42
Tue Jun 12, 2007 5:17 am
Forum: PS2 Development
Topic: Release: RadMenu
Replies: 32
Views: 24004

I don't actually find it easier to develop using my tv tuner, but I've got a tv right next to my computer as well, which is what I generally use. radad: If you want to use the screenshots on a website or something, go for it, they took me like 15 seconds to make. http://s33.photobucket.com/albums/d9...
by ubergeek42
Fri Jun 08, 2007 7:52 am
Forum: PS2 Development
Topic: PS2Menu freezes
Replies: 5
Views: 3001

No idea why that happens, but I can suggest that you use uLaunchElf instead, since it is more updated/compatible.
by ubergeek42
Fri May 25, 2007 11:57 pm
Forum: PS2 Development
Topic: Ps2Link problems?
Replies: 4
Views: 3879

My ps2 is a v7 USA console, so I guess we can rule out the jap network adapter thing. And we can rule out ps2client, since the one you posted does the same thing. I am connected via a linksys router to the ps2, wierd thing is every other elf works fine, except that one. I've found a workaround to th...
by ubergeek42
Fri May 25, 2007 12:21 pm
Forum: PS2 Development
Topic: downloading a file through http
Replies: 15
Views: 12295

Ok, got some free time and put together a http file downloader thingy. Source and binary here: http://sksapps.com/ubergeek42/http_test.tar.gz To get that to compile, you have to rebuild your ps2sdk. Download the newest version from subversion, and then apply the patched files from ps2ware/trunk/myPS...
by ubergeek42
Fri May 25, 2007 8:30 am
Forum: PS2 Development
Topic: Ps2Link problems?
Replies: 4
Views: 3879

Thanks, I tried to run your compiled elf over ps2link, but it didn't work: ubergeek@ubergeek:~/ubergeek42$ ps2client -h 192.168.1.41 execee host:main.elf loadelf: fname host:main.elf secname all loadelf version 3.30 And it just stops there. This is with PS2LINK 1.46(f...