Search found 13 matches
- Sun Jul 08, 2007 10:45 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 393479
- Sun Jul 08, 2007 9:25 am
- Forum: PS3 Development
- Topic: HowTo Setup Toolchain
- Replies: 7
- Views: 6534
Add the following to your login script: export PS3DEV=/usr/local/ps3dev export PATH=$PATH:$PS3DEV/bin export PATH=$PATH:$PS3DEV/ppu/bin export PATH=$PATH:$PS3DEV/spu/bin @ooPo where do I put this, I have placed in Environment Variables doesn't seem to do anything. Also placed a file called ps3dev.sh...
- Fri Jul 06, 2007 5:49 am
- Forum: PS3 Development
- Topic: HowTo Setup Toolchain
- Replies: 7
- Views: 6534
- Mon Jul 02, 2007 8:45 am
- Forum: PS3 Development
- Topic: HowTo Setup Toolchain
- Replies: 7
- Views: 6534
- Mon Jul 02, 2007 8:39 am
- Forum: PS3 Development
- Topic: Welcome to the PS3 development forum!
- Replies: 1
- Views: 28386
- Mon Jul 02, 2007 7:56 am
- Forum: PS3 Development
- Topic: HowTo Setup Toolchain
- Replies: 7
- Views: 6534
HowTo Setup Toolchain
The Readme states: ==================== What does this do? ==================== This program will automatically build and install a compiler and other tools used in the creation of homebrew software for the Sony Playstation 3 videogame system. ================== How do I use it? ================== 1...
- Tue Jun 19, 2007 7:51 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 393479
- Thu Sep 08, 2005 5:04 am
- Forum: PSP Development
- Topic: PSPSOne or PSPcsx?
- Replies: 117
- Views: 297347
- Wed Sep 07, 2005 11:56 pm
- Forum: PSP Development
- Topic: PSPSOne or PSPcsx?
- Replies: 117
- Views: 297347
www.pspcrazy.com has got news about a project called PSP PSOne emulator. Check it out you may be able to cut the workload if you work with this guy.
- Fri Aug 19, 2005 10:06 am
- Forum: PSP Development
- Topic: Reverse engineering AT3 file format
- Replies: 7
- Views: 6902
i used a program called goldwave to convert any mp3/wma i had to wav and encoded using the Atrac3 codec, then renamed to.at3 and put it into a game to test it and it worked. I uploaded the tutorial on www.alucard.cc i think. Check it out if you want
- Mon Aug 01, 2005 9:58 pm
- Forum: PSP Development
- Topic: PSPSOne or PSPcsx?
- Replies: 117
- Views: 297347
i think that's a fake. It seems like a video and he's just pressing the buttons at the right time. There's no telling how many times he tried before he got the timing right. I don't know if this is right but PacManFan should know; but the Sony logo in the start shows it is fake because that is part ...
- Sun Jul 17, 2005 10:37 pm
- Forum: PSP Development
- Topic: PSPSOne or PSPcsx?
- Replies: 117
- Views: 297347
How do you plan on dealing with controls? The PSX had an extra analog stick and two more shoulder buttons. The normal PSX pad didn't have analog sticks. Therefore only a limited amount of games required them e.g. Ape escape is one that i can remember. The shoulder button thing could be dealt with b...
- Fri Jul 15, 2005 3:48 am
- Forum: General Discussion
- Topic: Syntax Errors with header files
- Replies: 1
- Views: 2443
Syntax Errors with header files
Hi; I am having the following problem whilst compiling some code, the problem is not with the code but with the header files. As they have been released by pspdev I am not sure what is causing these errors please compare your pspkernal.h files and let me know what could possibly be causing these err...