Search found 14 matches
- Fri Dec 02, 2005 12:55 am
- Forum: PSP Development
- Topic: Prx loading problems!
- Replies: 1
- Views: 1152
Prx loading problems!
Hi, I got some problems with loading PRX. Well this works fine till I updated my toolchain and sdk. How do you load modules? I use this methode : module = sceKernelLoadModule("fatms0:/myprx.prx", 0, 0); sceKernelStartModule(module, 0, 0, 0, 0); thx!
- Tue Nov 01, 2005 7:22 pm
- Forum: PSP Development
- Topic: Prx loading problems!
- Replies: 1
- Views: 1584
Prx loading problems!
Hey guys, after i update my pspsdk + toolchain I'm not able to load prx module. I'm in kernel mode and use this function to load a module : int prx; prx = sceKernelLoadModule("flash0:/kd/sysmem.prx", 0, 0); sceKernelStartModule(prx, 0, 0, 0, 0); this...
- Thu Sep 08, 2005 3:35 am
- Forum: PSP Development
- Topic: Writing to flash0, need help!
- Replies: 7
- Views: 5871
- Wed Sep 07, 2005 10:06 am
- Forum: PSP Development
- Topic: Writing to flash0, need help!
- Replies: 7
- Views: 5871
Writing to flash0, need help!
Kay, at first don't say "dude don't do this, this can ownz your PSP" I relleay know what I do! So anyone has a Idea why this not work : (the wallpaper I copy here is not more than a test!) //placas src: #include <pspkernel.h> #include <pspsdk.h> #include <pspiofilemgr.h> #include <...
- Tue Sep 06, 2005 7:37 am
- Forum: PSP Development
- Topic: remap function?
- Replies: 1
- Views: 1461
- Mon Sep 05, 2005 7:30 am
- Forum: PSP Development
- Topic: remap function?
- Replies: 1
- Views: 1461
remap function?
Is it possible to rewrite the sceIoUnassign function that it won't work again, after I used it? This is because I want to start a prx from ms, this prx will start a other prx ... but from flash0: so i make this : sceIoUnassign("flash0"); sceIoAssign("flash0", "msstor0p1:&quo...
- Wed Jul 27, 2005 7:57 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39588
- Sat Jul 23, 2005 11:22 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39588
- Sat Jul 23, 2005 11:00 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39588
- Sat Jul 23, 2005 9:39 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39588
thx,
like this?
like this?
Code: Select all
int module = 0;
module = sceKernelLoadModule("disc0:/PSP_GAME/SYSDIR/BOOT.BIN", 0, 0);
sceKernelStartModule(module, 0, 0, 0, 0);
- Sat Jul 23, 2005 7:41 am
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39588
- Fri Jul 22, 2005 5:16 am
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39588
- Fri Jul 22, 2005 12:10 am
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39588
- Fri Jul 15, 2005 10:43 pm
- Forum: PSP Development
- Topic: Noob question!
- Replies: 1
- Views: 1100
Noob question!
Hi, can someone say me why this not work for me? #include "pg.h" #include "psp.h" int xmain(void) { unsigned long fc; unsigned long r,g,b,rgb; pgInit(); pgScreenFrame(2,0); if( CTRL_START ) { pgFill...