Search found 11 matches

by optixx00
Tue May 16, 2006 6:06 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288639

Yes i have usbgdb enabled. Was using sio for shell and usb for hostfs. i tried to use only usb for shell and hostfs. but got the same problem. Checked the thlist, server seems to run. <Thread List> UID&#58; 0x0087BF13 - Name&#58; SceKernelModmgrWorker UID&#58; 0x017EC803 - Name&#58; ...
by optixx00
Sun May 14, 2006 11:51 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288639

GDB Problem

Hi, i try to use gdb. Any ideas what's going wrong there ? Usbshell: ms0&#58;/apps/> debug g.elf ms0&#58;/apps/> PSPLink GDBServer &#40;c&#41; 2k6 TyRaNiD/Lovely2 GDBServer&#58; Loaded ms0&#58;/apps/g.elf - UID 0x044B185F gdb g.elf GNU gdb 6.4.0.20051202-cvs &#40;gdb&...
by optixx00
Fri Mar 10, 2006 7:59 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288639

I had some problems with usbhostfs on linux 2.6.15-ck1, sometimes it blocked while io operations. After changing USB_TIMEOUT in usbhostfs_pc/main.c to something between 10 and 100 it works properly. Maybe other linux user experience same probs, so this could be a hint.
by optixx00
Fri Feb 17, 2006 9:41 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288639

Thx, the reset did it. Oh man wonderful tool. This makes psp dev work like charm. Quick turn around times and give practical debugging support. Great ! Is there a trick to reinit the SIO connection on psp side , as i lost the connection e.g. after plugging the sio cable off. At the moment iam forced...
by optixx00
Fri Feb 17, 2006 6:20 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288639

Just got my SIO Cable working, but i can't start an elf. Any ideas. ms0&#58;/apps/> e p.elf Exec 'ms0&#58;/apps/p.elf' modulemgr.c&#58;ReadFile&#58;sceIoRead&#40;0xf000&#41; failed&#58; 0x8001001c modulemgr.c&#58;exe_thread&#58;LoadModule failed&#58; 0x8001001...
by optixx00
Mon Feb 13, 2006 9:53 pm
Forum: PSP Development
Topic: PMP Mod 1.02 + Network Support
Replies: 30
Views: 30122

I always used WEP , but iam really sitting near to the AP. Around 2 meters. Maybe you should try to get closer to your AP.
by optixx00
Sun Feb 12, 2006 8:32 am
Forum: PSP Development
Topic: PMP Mod 1.02 + Network Support
Replies: 30
Views: 30122

Moved my network code to the M4g3 version. Also added configfile support so that you are able to make your WIFI settings via the configfile pmp.ini.

http://www.optixx.org
by optixx00
Sat Feb 11, 2006 5:07 am
Forum: PSP Development
Topic: PMP Mod 1.02 + Network Support
Replies: 30
Views: 30122

A binary makes no sense at the moment because you have to edit some header files to suit to your enviroment. As i said before it's a 'proof of concept' version not dedicated for end users...
by optixx00
Sat Feb 11, 2006 2:40 am
Forum: PSP Development
Topic: PMP Mod 1.02 + Network Support
Replies: 30
Views: 30122

Related to the ffplay and libavcodec port VLC is really fat c++ project. Don't think it's too easy to do this.
by optixx00
Fri Feb 10, 2006 10:21 pm
Forum: PSP Development
Topic: PMP Mod 1.02 + Network Support
Replies: 30
Views: 30122

hmm, i think it's good idea to add the network code to the M4g3 fork. Just got the sources, will try to integrate the network code this weekend.
by optixx00
Fri Feb 10, 2006 5:52 am
Forum: PSP Development
Topic: PMP Mod 1.02 + Network Support
Replies: 30
Views: 30122

PMP Mod 1.02 + Network Support

Added Network Support to PMP Mod so that you can use your PSP as a streaming client. Basically all lowlevel IO calls are mapped to my network enabled io functions. I use a simple python based HTTP Server as backend. This version is in &#8216;Proof of concept&#8217; state, so don&#8217;t ...