Great work joostp, just too bad COMI is still a bit slow.
You guys deserve a beer!
Search found 9 matches
- Sun Jul 31, 2005 6:01 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148900
- Sat Jul 23, 2005 1:07 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148900
- Wed Jul 20, 2005 12:17 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148900
- Tue Jul 19, 2005 10:29 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148900
- Tue Jul 19, 2005 10:11 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148900
- Tue Jul 19, 2005 8:22 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148900
Same problem in the demolition derby for me too. BSOD after about 15-20 seconds. Mike: I sent you a PM a while ago, you might wanna look at it. EDIT: This BSOD does not happen in the July 18 build of OCVS on PC, so it seems to be a PSP-problem only. I moved my save over to the PC to du the demolitio...
- Tue Jul 19, 2005 2:37 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148900
Been fooling around a bit more to see if I can trick the system into not showing a BSOD in the Full Throttle scenario I described above, but so far no luck. I've uploaded the save file to http://www.highgame.net/uploads/ft.s00 so if anyone wants to help out, see if you get a BSOD after loading that ...
- Mon Jul 18, 2005 3:32 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148900
Hmm... Again in Full Throttle there's a BSOD. When you start the game and press R directly when you see the LucasArts logo you BSOD. Could be that you're too fast for the game and/or the PSP to hang with you. This happens every time, but by waiting a second or two there is no BSOD. Also BSOD'd once ...
- Mon Jul 18, 2005 2:47 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148900
I just BSOD'd in Full Throttle on a 1.50 US PSP. Image of the dump I got: http://www.imgsatellite.com/u/05/198/03/PSPBSOD.jpg I tried this with both a compressed MONSTER.SO3 and the original MONSTER.SOU files, and it seems to be a problem with the sound since the hex adresses change in some instance...