Search found 47 matches

by neofar
Fri Apr 13, 2007 3:28 am
Forum: PSP Development
Topic: CSO/PBP Shell Extension (Win32)
Replies: 7
Views: 8097

Update with the latest vc8.0 runtime files, if you get any error whet register the files, install the runtime dll's
by neofar
Wed Apr 11, 2007 5:15 pm
Forum: PSP Development
Topic: CSO/PBP Shell Extension (Win32)
Replies: 7
Views: 8097

search if you have this files "msvcr80.dll" and "gdiplus.dll"
by neofar
Tue Apr 10, 2007 8:36 pm
Forum: PSP Development
Topic: CSO/PBP Shell Extension (Win32)
Replies: 7
Views: 8097

its compiled for win32 ... i'll try to compile for x64
by neofar
Tue Apr 10, 2007 7:07 pm
Forum: PSP Development
Topic: CSO/PBP Shell Extension (Win32)
Replies: 7
Views: 8097

CSO/PBP Shell Extension (Win32)

Hiz

With this tool you can see the icon0.png from your files CSO and PBP in the explorer shell

http://pspdev.ofcode.com/0329/csopbp-shell-extension/

there are two dll, to install, copy to windows/system32 and exec "regsvr32 [nameoftheDll]"
by neofar
Tue Oct 31, 2006 10:19 pm
Forum: PS2 Development
Topic: Newbie requests for help on cygwin setup !!!
Replies: 9
Views: 6633

...bah
by neofar
Sun Oct 29, 2006 11:56 pm
Forum: PS2 Development
Topic: TheThirdCreation.net
Replies: 2
Views: 2442

by neofar
Wed May 17, 2006 8:02 am
Forum: PS2 Development
Topic: Development - USB vs Network Adapter
Replies: 8
Views: 4025

naplink forever!!!!!
by neofar
Mon Apr 17, 2006 12:19 am
Forum: PS2 Development
Topic: PS2Game samples don't work
Replies: 6
Views: 3480

HEY!!!!! in PS2DEV we can live too, not? Ps2Game simply is a lib that merge lalib by djhuevo, llibplanar by neofar (me, ;) audiolib by hermes and other usefyllut wrapper for pad, mc etc etc.. In my web, I have a ps2devInstallation.exe with the std ps2sdk, and a ps2dev.ofcode.exe with this libs worki...
by neofar
Sun Apr 16, 2006 10:06 pm
Forum: PS2 Development
Topic: PS2Game samples don't work
Replies: 6
Views: 3480

Jau, acabo de recompilar esos samples y funcionan, pasate por psxreality.com y postea alli tus dudas en cristiano, que nos entendemos mejor .... aqui si no preguntas del sdk no saben nada rectifico .... en primer lugar intenta preguntar a las fuentes de donde sacas la lib... aqui no tienen solucion ...
by neofar
Sat Apr 15, 2006 7:56 am
Forum: PSP Development
Topic: In need of help with C
Replies: 8
Views: 3501

Code: Select all

while &#40;y < 272&#41; &#123; 
            blitAlphaImageToScreen&#40;0,   0, 480, 272, menubg, x, y&#41;; 
                   &#125; 
the program NEVER exit of this lines ...... y is always < 272 .... never exit!!!!!!!
by neofar
Thu Oct 06, 2005 8:01 pm
Forum: PSP Development
Topic: PSP API Project 2.0 (Multiversion)
Replies: 8
Views: 4240

Okidoki... fully libdoc update
by neofar
Thu Oct 06, 2005 3:06 am
Forum: PSP Development
Topic: PSP API Project 2.0 (Multiversion)
Replies: 8
Views: 4240

hey don't worry, beeeeee happy,
and patient of course

.. working time ..
by neofar
Thu Aug 04, 2005 2:53 am
Forum: PSP Development
Topic: Using lights to do a screenfade?
Replies: 1
Views: 1855

Simply put a black quad over the scene and then make it transparent
by neofar
Thu Jul 14, 2005 7:09 pm
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14019

http://pspdev.ofcode.com/flow/font2png.jpg (a) Is the image when I select Alpha and antialias, as you can see the borders are merged tod the background color (black) instead the real bg color (alpha) (b) outline font (c) Outline with antialias... in the zoom image you can see a exagerated antialias...
by neofar
Thu Jul 14, 2005 6:10 pm
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14019

If I select antiAlias = subpixel alpha = true The bitmap is transparent... but antialiasing in fonts is calculated over then real background color (int my case black) ... this could be calculate over the alpha channel One adiction... can you render a outlined font? ...... and more difficult.... cand...
by neofar
Thu Jul 14, 2005 5:40 pm
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14019

umm... interesting your first beta preview release....
but >> http://www.lmnopc.com/bitmapfontbuilder/
you need more features if want to be the best
by neofar
Tue Jul 12, 2005 7:52 am
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14019

Very very interesting, I'm waiting for you all my life!!!
by neofar
Sat Jul 09, 2005 1:23 am
Forum: PSP Development
Topic: Info on sce functions and params?
Replies: 6
Views: 3049

HexDump wrote:Yes, but it lacks a lot of info. For example I have seen some calls in the examples that are not there.

HexDump.
so... feel free to submit
by neofar
Tue Jul 05, 2005 8:10 pm
Forum: PS2 Development
Topic: I search for a graphic function ...
Replies: 1
Views: 1660

try this
LlibPlanar > http://ps2dev.ofcode.com/index.php?mode=new&id=11
There are other some Libs... but this it's the best (because it's mine, jeje)
by neofar
Tue Jun 28, 2005 9:10 pm
Forum: PSP Development
Topic: PSP Toolchain win32 package
Replies: 34
Views: 24401

Thanks Kal !!
by neofar
Sun Jun 26, 2005 2:05 am
Forum: PSP Development
Topic: To neofar... (STUB FUNCTIONS)
Replies: 4
Views: 2551

hey....

really you want a startup.s with 1927 functions ?????
http://pspdev.ofcode.com/api.stats.php

My idea it's to make a form where you can check the modules that will use, and make a startup only with this functions...

but if you are interested in this superstarup.s I can make...
by neofar
Tue Jun 21, 2005 5:36 pm
Forum: PSP Development
Topic: Software render library
Replies: 8
Views: 7224

nop .... but it's very very probably to be a

Code: Select all

float function&#40;float&#41;;
You should read this
http://forums.ps2dev.org/viewtopic.php?t=2197
I don't know how psp works with floats, or if this is important here..
by neofar
Tue Jun 21, 2005 5:02 pm
Forum: PSP Development
Topic: Software render library
Replies: 8
Views: 7224

by neofar
Thu Jun 16, 2005 5:24 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 79967

Module&#58; #sceGUM# 0x6caa7395 - sceGuSetMatrix 0xe131286e - sceGumSetMatrixStack 0xeb46c9c0 - sceGumLoadIdentity 0xc90eb8b2 - sceGumSetCurMatrix 0x912495cc - sceGumUpdateMatrix 0xe4ed089e - sceGumLoadContext 0xa7244948 - sceGumStoreContext 0x82c8f916 - sceGumRotateX 0x14b7f3f4 - sceGumRotateY...
by neofar
Tue Jun 14, 2005 8:55 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 79967

Module&#58; #sceSsl_lib# id=24 0xb40d11ea - SSLv3_client_method &#91;Searching 0xb40d11ea&#93; >> Function added &#40;id=465&#41; 0x54a7d8f3 - SSL_clear &#91;Searching 0x54a7d8f3&#93; << Function exits!! &#40;id=320&#41; ... I guess you meant "exists" ?...
by neofar
Tue Jun 14, 2005 7:56 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 79967

Module&#58; #sceSsl_lib# id=24 0xb40d11ea - SSLv3_client_method &#91;Searching 0xb40d11ea&#93; >> Function added &#40;id=465&#41; 0x54a7d8f3 - SSL_clear &#91;Searching 0x54a7d8f3&#93; << Function exits!! &#40;id=320&#41; 0xebfb0e3c - SSL_new &#91;Searching 0x...
by neofar
Tue Jun 14, 2005 6:08 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 79967

Module&#58; #sceAtrac3plus# id=11 0xd1f59fdb - sceAtracStartEntry &#91;Searching 0xd1f59fdb&#93; >> Function added &#40;id=455&#41; 0xd5c28cc0 - sceAtracEndEntry &#91;Searching 0xd5c28cc0&#93; >> Function added &#40;id=456&#41; 0x780f88d1 - sceAtracGetAtracID &am...
by neofar
Fri Jun 10, 2005 11:07 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 79967

Hiz lex... look at pm
I have send you the post form ...

and for the rest, in a few days we publish the post system.... now we are testing functionality