Search found 15 matches
- Sun Dec 11, 2005 6:37 pm
- Forum: PSP Development
- Topic: Trying to build FreeType ...
- Replies: 5
- Views: 2737
- Sun Dec 11, 2005 6:09 pm
- Forum: PSP Development
- Topic: Trying to build FreeType ...
- Replies: 5
- Views: 2737
Trying to build FreeType ...
I'm trying to build FreeType, following the readme instructions : To build and install: sh autogen.sh LDFLAGS="-L`psp-config --pspsdk-path`/lib -lc -lpspuser" \ ./configure --host psp --prefix=`psp-config --psp-prefix` make make install The autogen seems to work fine. The problems ...
- Sun Dec 11, 2005 5:32 pm
- Forum: PSP Development
- Topic: Only one with SVN issues ?
- Replies: 2
- Views: 1718
- Sun Dec 11, 2005 5:03 pm
- Forum: PSP Development
- Topic: Only one with SVN issues ?
- Replies: 2
- Views: 1718
Only one with SVN issues ?
I used to be able to access SVN few days ago, but then I re-installed my PC. I'm using TortoiseSVN, but now I get this error message :
Error *PROPFIND request failed on '/' PROPFIND of '/': 200 OK (http://svn.ps2dev.org)
Any idea if the problem is on my side or on the server side?
Error *PROPFIND request failed on '/' PROPFIND of '/': 200 OK (http://svn.ps2dev.org)
Any idea if the problem is on my side or on the server side?
- Tue Oct 18, 2005 4:07 pm
- Forum: PSP Development
- Topic: Any plans for futur PSPSDK "packages" ?
- Replies: 17
- Views: 12135
- Fri Sep 23, 2005 6:11 pm
- Forum: PSP Development
- Topic: Any plans for futur PSPSDK "packages" ?
- Replies: 17
- Views: 12135
I'm hoping we'll have some stuff to test by the end of next week so hopefully we'll be able to do a v1.0 PSP SDK release a week or so after that. Oooh. So sweet to my hears :-) SVN wasn't the problem, as I use Turtoise to easily grab everything. It's more on the build side that for some reason I ca...
- Fri Sep 23, 2005 3:56 pm
- Forum: PSP Development
- Topic: Any plans for futur PSPSDK "packages" ?
- Replies: 17
- Views: 12135
Any plans for futur PSPSDK "packages" ?
I was wondering if there's any plan for an updated package of the PSPSDK, as the current one (1.0+beta) is getting really dated. I am ashamed to admit that I have a hard time figuring out how to compile the libraries from the SVN source, so I'm currently stuck with the beta releases ...
- Mon Aug 01, 2005 5:15 am
- Forum: The Incredible Hall Of Shame
- Topic: KXploit 1.52
- Replies: 2
- Views: 6116
- Sat Jul 30, 2005 4:53 pm
- Forum: PSP Development
- Topic: What is the fastest way to copy from VRAM to VRAM ?
- Replies: 6
- Views: 2497
Sorry for the double post, but I just made it work using a struct with u32s, and it happen to be twice faster tha using the u16 struct OR memcpy(). Simply because the 32 bit CPU doesn't have to patch at 0 the 16 remaining bits when copying 16 bits at a time, but transfering blocks of 32 bits, there'...
- Sat Jul 30, 2005 4:03 pm
- Forum: PSP Development
- Topic: What is the fastest way to copy from VRAM to VRAM ?
- Replies: 6
- Views: 2497
Thanks for the quick reply ! memcpy() should beat that silly struct method of yours. I don't know about PSP CPU, but I'm from GBa programming, and on the ARM32 we get better bin code using this struct method, and save some cycles, than using a looping memcpy(). I just don't know if the bin output is...
- Sat Jul 30, 2005 2:47 pm
- Forum: PSP Development
- Topic: What is the fastest way to copy from VRAM to VRAM ?
- Replies: 6
- Views: 2497
- Sat Jul 30, 2005 2:22 pm
- Forum: PSP Development
- Topic: What is the fastest way to copy from VRAM to VRAM ?
- Replies: 6
- Views: 2497
What is the fastest way to copy from VRAM to VRAM ?
I need to copy blocks of 32 bytes (16 pixels of 2 bytes length each), and was wondering what is the fastest way to perform such operation ? The best one I've found is to use structs pointers like this : typedef struct { u16 val00; u16 val01; u16 val02; u16 val03; u16 val04; u16 val05; u16 val06; u16...
- Thu Jul 28, 2005 4:27 pm
- Forum: PSP Development
- Topic: Hang when writting in VRAM
- Replies: 2
- Views: 1661
Ok thanks to some clever ASSERTs, I figured that my bug came from the source buffer and not from the VRAM target. Anyway, I'll take the occasion to ask more details on cached/non-cached transferts to VRAM. What's the big differences between the two ? And is the only thing I need to do for non-cached...
- Thu Jul 28, 2005 2:46 pm
- Forum: PSP Development
- Topic: Hang when writting in VRAM
- Replies: 2
- Views: 1661
Hang when writting in VRAM
Apparently, if I write too much U16 in VRAM, at some point the system hang. Should I write my data using cached or non-cached transfert ? Is there anything I need to know when dumping lots of data in VRAM ?
Any tip more than welcome !
Any tip more than welcome !
- Sun Jul 24, 2005 7:18 am
- Forum: PSP Development
- Topic: Yet another "Undefined Reference" issue
- Replies: 1
- Views: 1207
Yet another "Undefined Reference" issue
Hi everybody, first time here, but I suspect not for the last time ;) I looked around on all posts that could help me on my problem, and found a lot of help requests for "Undefined Reference", and yet it seems like none of them answer my own problem with it. I get this error at link time f...