Search found 86 matches
- Tue Jun 06, 2006 4:11 am
- Forum: PS2 Development
- Topic: what is the resolution at which ps2 works?
- Replies: 10
- Views: 4326
That was kind of my point, the display capabilities have -NOTHING- to do with the processor or system, or the number of 'bits' a system has. PC may be 32bits or 64bits, but remmeber you can still run your desktop in 4color or 16color or 256color (8bit per pixel), 16bit (65,000 colors), 24bit or 32bi...
- Sun Jun 04, 2006 7:50 pm
- Forum: PSP Development
- Topic: merging colours
- Replies: 4
- Views: 2338
It just relies on having both a 'material color' and an alpha blended texture. The texture is of the explosion with an alpha mask, and then you can just make the textured quad get bigger over the course of 250ms or so, while also reducing the alpha of the material color. (So that the material color ...
- Sun Jun 04, 2006 2:12 pm
- Forum: PS2 Development
- Topic: what is the resolution at which ps2 works?
- Replies: 10
- Views: 4326
- Sun Jun 04, 2006 2:00 pm
- Forum: PSP Development
- Topic: merging colours
- Replies: 4
- Views: 2338
You're going about it all the wrong way. Instead of manually getting each pixel, manipulating its values, and setting it back, which would be HORRENDOUSLY slow, do this: Make a quad, color it red, give it an alpha channel of like 40% or whatever, and draw it over your entire screen after your done d...
- Wed May 24, 2006 9:02 am
- Forum: PSP Development
- Topic: Problem porting a game from PC to PSP
- Replies: 17
- Views: 7096
- Wed May 24, 2006 7:35 am
- Forum: PSP Development
- Topic: Problem porting a game from PC to PSP
- Replies: 17
- Views: 7096
- Wed May 24, 2006 7:26 am
- Forum: PSP Development
- Topic: Problem with a genuine randomizer
- Replies: 27
- Views: 10157
- Wed May 24, 2006 7:22 am
- Forum: PSP Development
- Topic: PSP 3D Programming
- Replies: 11
- Views: 4983
- Wed May 24, 2006 7:20 am
- Forum: PSP Development
- Topic: Help!, Whats wrong with my code?
- Replies: 3
- Views: 1909
- Wed May 24, 2006 7:18 am
- Forum: PSP Development
- Topic: getting character out of integer
- Replies: 10
- Views: 3249
initials[3] = '\000'; ??? Why three 0's?? You only need: '\0' or, better yet, just do: initials[3] = 0; to answer some other questions from above, there are times when you need to take 0-25 (or 1-26) as a letter in the alphabet, and the easiest way to do that is: char mychar = 'A' + num; or (num-1)....
- Thu May 18, 2006 4:12 pm
- Forum: PSP Development
- Topic: Homebrew for PSP Publishers
- Replies: 12
- Views: 6524
PBP cannot be loaded nonwhatsoever the devunits do not know about pbp loading and pbps are done on sony side so best bet is to stick to good ol' elf/prx as those work fine also you would do best to not have such magic keywords in your elf like ms0:/ and lsfatms0:/ as another user has suggested crea...
- Thu May 18, 2006 4:11 pm
- Forum: PSP Development
- Topic: Homebrew for PSP Publishers
- Replies: 12
- Views: 6524
You arnt able to burn a CD or a DVD of the files... The files have to be generated using an internal tool that packages the files into the correct format that the testkit or devkit can use. As previously stated, sending them a memstick isnt advisable because unless they have a 1.0 or 1.5 retail PSP ...
- Wed May 10, 2006 12:49 pm
- Forum: PSP Development
- Topic: Help outputting the system clock
- Replies: 7
- Views: 2858
- Mon May 08, 2006 3:27 am
- Forum: PSP Development
- Topic: Sample/snippet of how to rotate an image using gu functions?
- Replies: 4
- Views: 2762
- Sat Apr 29, 2006 4:57 pm
- Forum: PSP Development
- Topic: Start UMD (with boot.bin) using Load and Start Module
- Replies: 9
- Views: 3675
The issue here is that if you're planning on making a loader that runs games from UMD, those games will never return. So both programs will be loaded and running at the same time after you start it. If you're displaying an image, you cant afford to 'steal' that memory from the game you're trying to ...
- Thu Mar 16, 2006 7:15 pm
- Forum: PSP Development
- Topic: PSP homebrew crashes
- Replies: 5
- Views: 2276
- Thu Mar 16, 2006 7:12 pm
- Forum: PSP Development
- Topic: PSP homebrew crashes
- Replies: 5
- Views: 2276
- Sun Feb 05, 2006 6:33 pm
- Forum: PSP Development
- Topic: Switching from malloc() to sceKernelAllocPartitionMemory()
- Replies: 7
- Views: 2876
- Sun Jan 01, 2006 2:53 am
- Forum: PSP Development
- Topic: fread weirdness with larger files
- Replies: 10
- Views: 5896
- Sun Jan 01, 2006 2:18 am
- Forum: PSP Development
- Topic: fread weirdness with larger files
- Replies: 10
- Views: 5896
- Tue Dec 13, 2005 3:45 am
- Forum: PSP Development
- Topic: My program becomes slower each time I define a function!
- Replies: 5
- Views: 2297
47 fps? If you are on platform you cant get any other FPS values than 60, 30, 20, 15, 12,10, and then you get some strange ones. It has a 60Hz refresh rate and everyone should be using vsynch, so only fps values that are 60/x (x = int) can work. Anyways, FPS is not a very good way of testing code sp...
- Mon Dec 12, 2005 6:57 pm
- Forum: PSP Development
- Topic: My program becomes slower each time I define a function!
- Replies: 5
- Views: 2297
I cant download the file to see exactly how you're doing this, but a bigger program should not be slower. Depending on what you're doing cache misses can be an issue, but honestly I think you're probably just going slower because of multithreading. If you want to run a test, Id suggest loading up th...
- Sun Dec 04, 2005 6:18 am
- Forum: PSP Development
- Topic: Does anyone recognize any of this?
- Replies: 27
- Views: 14747
- Sat Dec 03, 2005 3:41 pm
- Forum: PSP Development
- Topic: Hardware accelerated swizzling
- Replies: 10
- Views: 4323
- Mon Nov 21, 2005 6:45 pm
- Forum: PSP Development
- Topic: Does anyone recognize any of this?
- Replies: 27
- Views: 14747
- Tue Nov 08, 2005 2:51 pm
- Forum: PSP Development
- Topic: Learning C
- Replies: 6
- Views: 4121
http://www.cplusplus.com/ Thats where I learned C/C++ 5 years ago. :) Id also recomend picking up a compiler (Visual Studio 6 or better... VisualStudio.NET 2003, or even VisualStudio.NET 2005 which is in beta and FREE right now) and learning on Windows before jumping into PSP programming. Its much f...
- Sun Nov 06, 2005 9:19 pm
- Forum: PSP Development
- Topic: "Sensitivity" of inputs
- Replies: 14
- Views: 6720
- Thu Nov 03, 2005 9:11 am
- Forum: PSP Development
- Topic: "Sensitivity" of inputs
- Replies: 14
- Views: 6720
sceDisplayWaitVBlankStart() waits until the VSynch gets called to the OS. Its tied into the screen refresh rate, the PSP refreshes 60 times a second. So calling it 6 times in a tight loop essentially is the same thing as doing a sceKernelDelayThread( 6 * (1000000/60) ); which should be 100 milliseco...
- Thu Nov 03, 2005 8:44 am
- Forum: PSP Development
- Topic: "Sensitivity" of inputs
- Replies: 14
- Views: 6720
- Thu Nov 03, 2005 6:21 am
- Forum: PSP Development
- Topic: "Sensitivity" of inputs
- Replies: 14
- Views: 6720
One cycle isnt enough. The typical way to do key holding is to set a timer when you press the key down, and once that timer reaches some value (400ms or so) you signal the output again, and then set the timer back to something like 300ms, so that the next signal only takes 100ms... This is how you g...