Search found 3 matches

by wilef
Wed Jul 27, 2005 7:21 am
Forum: PSP Development
Topic: Displaying a bmp at full resolution, newbie question
Replies: 4
Views: 2037

cwbowron, thanks I got it, I was using pgBitBlit and had the multiplier on 2. So by using a smaller image and multiplying its size, I assume this makes the program smaller? And if you don't need the resolution, that's the way to go...am I correct?
by wilef
Wed Jul 27, 2005 4:42 am
Forum: PSP Development
Topic: Displaying a bmp at full resolution, newbie question
Replies: 4
Views: 2037

no, checked it out and it's set to 1, here are the constants: //constants #define PIXELSIZE 1 //in short #define LINESIZE 512 //in short #define FRAMESIZE 0x44000 //in byte //480*272 = 60*38 #define CMAX_X 60 #define CMAX_Y 38 #define CMAX2_X 30 #define CMAX2_Y 19 #define CMAX4_X 15 #define CMAX4_Y 9
by wilef
Wed Jul 27, 2005 4:13 am
Forum: PSP Development
Topic: Displaying a bmp at full resolution, newbie question
Replies: 4
Views: 2037

Displaying a bmp at full resolution, newbie question

Sorry, I'm new to game programming (though I'm a programmer as a career), so this may be a dumb question. I created a 480x272 bitmap in mspaint and used ConvImage16 to convert it to a *.c file, brought that into bitmap.c from the hello world source code and compiled it. On the psp, my image appears,...