Search found 29 matches
- Mon May 22, 2006 12:06 am
- Forum: PSP Development
- Topic: I little hint please...
- Replies: 13
- Views: 4857
ok
Here is the code once more. It works fine except that the score at the bottom isn't updated when the correct answer is chosen. #include <pspkernel.h> #include <pspdisplay.h> #include <pspctrl.h> #include <stdio.h> #include "graphics.h" #include "callback.h" PSP_MODULE_INFO...
- Sun May 21, 2006 12:13 pm
- Forum: PSP Development
- Topic: I little hint please...
- Replies: 13
- Views: 4857
- Sun May 21, 2006 7:12 am
- Forum: PSP Development
- Topic: I little hint please...
- Replies: 13
- Views: 4857
I little hint please...
Just started to learn C, and I wanted to start very simple. What I thought wouldnt be too difficult, has turned into a hair pulling nightmare for a n00b. I would appreciate a hint on this, I'm not really looking for an exact answer here. Just a hint where I've went wrong. Here is the code: #include ...
- Thu Apr 13, 2006 1:15 pm
- Forum: PSP Development
- Topic: On the topic of PSIX...
- Replies: 42
- Views: 41070
I'm a pro member, and Fluff sums it up pretty well in the above post. I actually donated to help support the project, pro version or not. I've donated time and money to several projects without any ties to them. I've been invited to several beta teams as well, which I also support via donations when...
- Wed Apr 12, 2006 10:07 pm
- Forum: PSP Development
- Topic: Problem installing cygwin
- Replies: 5
- Views: 2679
good idea, i'll try that... UPDATE: you can choose install from local directory and point to our downloaded files... Thank you very much. Everyone... I can't believe it was something as simple as that lol. I now have it running, but now feel very retarded for not trying that before lol. I hope learn...
- Wed Apr 12, 2006 9:55 pm
- Forum: PSP Development
- Topic: Problem installing cygwin
- Replies: 5
- Views: 2679
That's what I have a problem with. I transferred all the install files from the laptop to the desktop, and ran into the above problem. If I tried to install it from the installer on my desktop it'd take days on a dialup connection. And there isnt any guarantee that my dialup would stay connected lon...
- Wed Apr 12, 2006 9:29 pm
- Forum: PSP Development
- Topic: Problem installing cygwin
- Replies: 5
- Views: 2679
Problem installing cygwin
I have a dialup connection, and obvioulsy the setup of the enviroment would take ages. I took my laptop to work, and used the broadband connection to download the files, and it installed the cygwin stuff on the laptop. I got home, and transferred the install files to my desktop in the same folder, M...
- Sat Sep 10, 2005 1:17 pm
- Forum: PSP Lua Player Development
- Topic: help a noob
- Replies: 5
- Views: 4845
- Fri Aug 26, 2005 9:33 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
Take a look at the Tutorial . I did already. I was able to use the analog, but it wasnt correct. I wasnt sure what type of x/y stuff I'd need to use. I'll go back and try and figure it out, unless someone wants to put a little hint down for me hehe. If you keep asking for help with everything, you'...
- Fri Aug 26, 2005 2:59 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
I did already. I was able to use the analog, but it wasnt correct. I wasnt sure what type of x/y stuff I'd need to use. I'll go back and try and figure it out, unless someone wants to put a little hint down for me hehe.Shine wrote:Take a look at the Tutorial.
- Fri Aug 26, 2005 1:02 pm
- Forum: PSP Lua Player Development
- Topic: Guide me please
- Replies: 9
- Views: 6551
Re: Guide me please
I'm totally new to programming and all I've done was some LOGO programming. I'm sure I can easily "mod" a homebrew game, but I don't know how to start writing my own homebrew from scratch. Anyone mind guiding me? Just tell me what I should do to start and any references that can teach me ...
- Fri Aug 26, 2005 12:56 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
Dpad converted to analog control..
Ok, I have this basic control coded. It just pushes the square in the direction you input according to the dpad. I've been trying to learn how to use the analog function instead. Can someone help me convert this to analog instead of the dpad. Any help is appreciated. Here is the code: -- Activate US...
- Tue Aug 16, 2005 8:05 am
- Forum: PSP Lua Player Development
- Topic: Lua Player PC Preview?
- Replies: 25
- Views: 25232
- Tue Aug 16, 2005 7:28 am
- Forum: PSP Lua Player Development
- Topic: Lua Player PC Preview?
- Replies: 25
- Views: 25232
Its not my code...i've tested some games that have been made for LuaPlayer...like dr mario, psp air hockey, and they are very slow, and when i hit start button dor example (in the dr mario game) dont appear the next screen, and its very slow, that crash. Some seconds later, it closes itself... You ...
- Tue Aug 16, 2005 6:23 am
- Forum: PSP Lua Player Development
- Topic: Lua Player PC Preview?
- Replies: 25
- Views: 25232
- Tue Aug 16, 2005 5:53 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
- Mon Aug 15, 2005 1:03 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
I moved onto something a little bit easier for me to understand. Just outputting text on the screen depending on which button was pressed. I also made functions for each sentence. I know this is easy for a lot of you, but I am trying to learn. I didnt have a problem displaying different sentences fo...
- Sun Aug 14, 2005 10:39 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
Shine, I think I see what you mean. 1. usb active, image loading 2. blit background to offscreen 3. set start position (x,y) 5. blit smiley to offscreen, then flip offscreen with visible screen. 6. check for pad input, using if/elseif a direction returns a +/-5 to x,y. 7. Goto 5 with new x,y positio...
- Sun Aug 14, 2005 11:14 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
Now this doesnt move the smiley at all. For successful debugging imperative programs (if you would like to write it in Prolog, it would be more correct like you've done it) you have to simulate the program flow in your brain or on paper. This is what your program does: 1. usb active, image loading ...
- Sun Aug 14, 2005 7:41 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
- Sun Aug 14, 2005 6:54 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
Gabriel, I had tried doing a while loop already, maybe I didnt have the syntax right. Addind the while/do loop for the pad input just made a loop that i can break out of unless I added a break in the while loop. Here is what I changed the code to. Just FYI, I did go back and read a good bit of the t...
- Sat Aug 13, 2005 10:40 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
- Sat Aug 13, 2005 9:23 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player tutorial
- Replies: 11
- Views: 12784
- Sat Aug 13, 2005 9:13 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
Ok, another question. This one is about displaying a graphic, like the snake. I noticed that the background in the snake tileset is white. Does it HAVE to be white. It is not white, use a better graphics program. LOL. I was just viewing it in windows explorer. I opened it up in PS and I see that is...
- Sat Aug 13, 2005 12:23 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
Ok, another question. This one is about displaying a graphic, like the snake. I noticed that the background in the snake tileset is white. Does it HAVE to be white. I downloaded a few samples of a character walking. It included all 8 directions of the character walking. The background for this brown...
- Sat Aug 13, 2005 9:51 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
like i said, I am VERY new to all this, so thank you very much. I'll work on that. Thats why I wondered about a tutorial that showed basic concepts like these. I'll work on that, and thanks again. ok... got it all working now... TYVM !! here is the final code for my first display using Lua ... hehe....
- Sat Aug 13, 2005 9:05 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
- Sat Aug 13, 2005 5:36 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 340471
any chance of a lua tutorial being put together. I have used PASCAL and BASIC on a minimal level. I was wondering if anyone could put together a tutorial of sorts that comments on how to common tasks, such as : displaying images, button input, sound playing with button presses, looping, scrolling im...
- Tue Aug 09, 2005 2:10 am
- Forum: PSP Development
- Topic: PSP BruceLee (visually ported from 8bit ZX-Spectrum version)
- Replies: 3
- Views: 3550