Search found 33 matches

by 606u
Sun Jul 09, 2006 6:02 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8841214

It doesn't like B-frames, but I might be wrong.
by 606u
Thu Jun 29, 2006 8:55 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8841214

mystic_memories, have you tried with no -fps ${RATE}/${SCALE} option? In your pmp avc muxer output you've scale: 1, rate: 20 which is exactly 20 fps. Maybe there are rounding problems...? Doesn't it work fine if you do not specify frames-per-second explicitly?
by 606u
Tue Jun 27, 2006 7:38 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8841214

Thanks, jonny. Here is a new version of Linux convertion script that will try to preserve the aspect ratio of AVI-files when downscaling: #!/bin/sh die () { echo "$1" exit 1 } [ -n "$1" -a -n "$2" ] || die "Usage&am...
by 606u
Tue Jun 27, 2006 12:58 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8841214

The following patch will fill .264.txt file when using yuv4mpeg input. I'm not completely sure if that is the correct code (as original one uses some values from AVI header). Insert this fragment at muxers.c:240 if (info_filename_handle != 0) { fprintf (info_filename...
by 606u
Mon Jun 26, 2006 7:09 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8841214

mystic_memories, jonny's patch works for avi/avs input only, hence you get an empty text file. I'll post a patch tonight.
by 606u
Thu Jun 22, 2006 5:20 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8841214

small HOWTO: AVC pmp on Linux

As this topic went too long, maybe there is a similar HOWTO in the previous pages... Step 0: setting-up (once, only): - install perl, Bit-Vector and Carp-Clan packages; - unrar pmp_muxer_avc_1_00_source.rar; - .tar.gz files can be safely deleted; - convert DOS line-endings to Unix-ones; I've used zi...
by 606u
Thu May 05, 2005 6:04 am
Forum: PS2 Development
Topic: Testing Homebrew on Emulator
Replies: 18
Views: 6699

I agree on "two mains" point. I try do that most of the time, but it depends whether the project does make sense on anything but PS2. However, to have a debugger is a lifesaver :-)
by 606u
Wed May 04, 2005 4:38 am
Forum: PS2 Development
Topic: Testing Homebrew on Emulator
Replies: 18
Views: 6699

I use pcsx2-0.7-dev for testing purposes and so far I'm happy with it. It saves me a lot of power-offs and power-ons and the waiting for ps2link to boot up. After all, 2D is working pretty well. Right now the speed is not an issue for me, however I found out few things that does work on the emulator...
by 606u
Wed May 04, 2005 4:31 am
Forum: PS2 Development
Topic: New PS2 FAT file-system driver wannabe
Replies: 12
Views: 8270

J.F. wrote:Are those what it has, or what it's missing? :)
Missing :-)
by 606u
Mon May 02, 2005 6:02 am
Forum: PS2 Development
Topic: New PS2 FAT file-system driver wannabe
Replies: 12
Views: 8270

There is a new release with only a handful of features missing: long file names, few APIs, decent speed and better reliability :-)

Let's hope they'll come in a week or so.
by 606u
Sun Apr 24, 2005 8:39 am
Forum: PS2 Development
Topic: New PS2 FAT file-system driver wannabe
Replies: 12
Views: 8270

Altough I've almost gave up on this project, today I have some 10 hours of free time and I decided to push it a little. In http://606u.dir.bg/ps2/fat/ps2_fat-20050424.tgz you'll found: - USB mass-storage driver, named "ums", which allows RAW file I/O to the external flash memory. Directory...
by 606u
Thu Sep 09, 2004 4:05 am
Forum: PS2 Development
Topic: New PS2 FAT file-system driver wannabe
Replies: 12
Views: 8270

Here is what I'm planning to do: 1st, I'm going to change UMS module a little; I'll add support for `ums:' file system, where dopen/dread/dclose calls would enumerate currently connected LUNs and open/read/write/lseek/lseek64/close calls would expose RAW I/O access. IOP-level notifications for plug-...
by 606u
Mon Sep 06, 2004 4:07 am
Forum: PS2 Development
Topic: New PS2 FAT file-system driver wannabe
Replies: 12
Views: 8270

New PS2 FAT file-system driver wannabe

http://606u.dir.bg/ps2/fat/ps2_fat-20040905.tgz is the current release of my FAT driver with writing support for PS2. It is not working as a file-system driver yet (that means, that you cannot use I/O calls, like open, read, write and close, yet), so it is too early to go party. Task is separated on...
by 606u
Mon Aug 30, 2004 6:48 am
Forum: PS2 Development
Topic: Is it possible to survive SifIopReset?
Replies: 15
Views: 10835

Ok... the current snapshot could be found on http://606u.dir.bg/ps2/fat/ps2_fat-20040829.tgz . I advice you not to run it unless you know what you're doing, because the preliminary write support is there. Snapshot *IS GOING TO WRITE* on Windows physical device 2. Since I have two physical drives, th...
by 606u
Thu Aug 26, 2004 7:36 am
Forum: PS2 Development
Topic: Is it possible to survive SifIopReset?
Replies: 15
Views: 10835

I do not underrate what you've done. However, it is easier for me to work from scratch. At least for the FAT file system. So far I've got read-only access including multiple devices and partitions support, directory browsing and file reading. That is working on a Windows box using RAW dumps (in a si...
by 606u
Mon Aug 23, 2004 2:45 am
Forum: PS2 Development
Topic: Is it possible to survive SifIopReset?
Replies: 15
Views: 10835

Read-only is almost done. Anyone got a concept how the access to the file-systems sould be done? What I mean is, that with a mass-storage device you could have the following hierarchy: 1st level: list of devices (could have one device, more than one device, several LUNs if that is how USB is organiz...
by 606u
Sat Aug 21, 2004 7:39 pm
Forum: PS2 Development
Topic: Is it possible to survive SifIopReset?
Replies: 15
Views: 10835

Just to remind you there are a lot of questions unanswered here and to ask a new one: if I decide to work on writing support for FAT file systems, what is the typical amount of memory permitted to file system drivers (that is dynamically allocated, to use as a cache, etc.)? FAT12 and FAT16 are proba...
by 606u
Wed Aug 18, 2004 11:48 pm
Forum: PS2 Development
Topic: Is it possible to survive SifIopReset?
Replies: 15
Views: 10835

I'll consider helping for USB mass storage write support, however, that is not my strong field. I have too many black holes about USB stuff and not being able to use a debugger is really pain in the a**. However, I've managed to build a preliminary file-system bridge which is available here . It is ...
by 606u
Wed Aug 18, 2004 6:16 pm
Forum: PS2 Development
Topic: Is it possible to survive SifIopReset?
Replies: 15
Views: 10835

That is a good idea. However, AFAIK USB mass storage driver is currently read-only.

Ok, then, I'm going to try to set up a new general... "bridge", based on the fakehost, that would allow you to bridge one file system to another, depending on the run-time arguments.
by 606u
Wed Aug 18, 2004 7:07 am
Forum: PS2 Development
Topic: Is it possible to survive SifIopReset?
Replies: 15
Views: 10835

I saw fakehost IOP that is located in the CVS so I think of a similar one that would install a fake cdrom driver (oposed to fake host: driver) translating file system calls to the USB drive. And I think that it would be possible to deceive PS2 emulators floating around to use flash drive instead of ...
by 606u
Tue Aug 17, 2004 8:33 pm
Forum: PS2 Development
Topic: Is it possible to survive SifIopReset?
Replies: 15
Views: 10835

Is it possible to survive SifIopReset?

Or the long question: is there a way to write/load an IOP module that would continue to run even after SifIopReset? Or maybe there is a way to "capture" SifIopReset call and to mimic its behaviour or even call the real one and load IOP again afterwards...?
by 606u
Sun Aug 08, 2004 2:18 am
Forum: PS2 Development
Topic: PS2 TCP/IP observations and problems
Replies: 12
Views: 8469

Here are the new results: (Legend :-) PS2 is the server, hence downstream is PS2 => PC and upstream is PC => PS2) tcpip_test.elf executed via naplink, all IRX files were included in the ELF. poweroff, iomanx, ps2dev9, ps2atad & ps2ip were taken from the ps2sdk CVS and smap were from ps2eth CVS. ...
by 606u
Sat Aug 07, 2004 6:31 pm
Forum: PS2 Development
Topic: PS2 TCP/IP observations and problems
Replies: 12
Views: 8469

Ok, I will. Here are the CVS paths I'm planning to use: * iomanx.irx from ps2sdk/iop/system/iomanx * ps2dev9.irx from ps2sdk/iop/dev9/dev9 * ps2atad.irx (by some reason tcpip_test.irx does not load with -203 if I skip this one?) from ps2sdk/iop/dev9/atad * ps2ip.irx from ps2sdk/iop/tcpip/tcpip * ps2...
by 606u
Sat Aug 07, 2004 3:16 am
Forum: PS2 Development
Topic: PS2 TCP/IP observations and problems
Replies: 12
Views: 8469

PS2 TCP/IP observations and problems

Hi, I made a quick and dirty PS2 streaming TCP/IP test suite and I would like to share some observations: 1) moving 80MB (40MB send and 40MB received) between PC and PS2 (there is a 100Mbit hub in between) takes about 6:45 minutes, which makes average speed of 200KBps (however up-speed is not the sa...
by 606u
Sat Jul 24, 2004 6:42 am
Forum: PS2 Development
Topic: ps2ip_init hangs?
Replies: 5
Views: 4663

Just in case anyone cares: ps2ip.irx (2004-05-02, 78909 bytes long) and ps2ips.irx (2004-05-02, 5813 bytes long) from ps2sdk-v1.0alpha-bin.zip doesn't seems to work on my setup. Replacing this file with ps2ip.irx (2004-01-01, 68189 bytes long) and ps2ips.irx (2003-12-31, 8661 bytes long) taken from ...
by 606u
Thu Jul 22, 2004 3:44 am
Forum: PS2 Development
Topic: ps2ip_init hangs?
Replies: 5
Views: 4663

Can you, at least, direct me where to find a working streaming TCP/IP sockets for EE source? Thanks.
by 606u
Tue Jul 13, 2004 2:51 am
Forum: PS2 Development
Topic: program hangs at hddCheckPresent
Replies: 17
Views: 9836

Try to embed IRX files in the ELF (as does ps2menu). Check the link above - HDD does work with that code (via NapLink or via PS2Link; TCP/IP doesn't work).
by 606u
Mon Jul 12, 2004 7:13 pm
Forum: PS2 Development
Topic: program hangs at hddCheckPresent
Replies: 17
Views: 9836

Look at the code I've linked in this thread.
by 606u
Sat Jul 10, 2004 7:53 pm
Forum: PS2 Development
Topic: ps2ip_init hangs?
Replies: 5
Views: 4663

Oobles: Thanks. Now, I execute test program via PS2LINK (it loads poweroff.irx, iomanx.irx, ps2dev9.irx and ps2ips.irx), and I'm able to connect to the server socket (with telnet and with a test program), but I cannot receive the data I've sent (got zeroes instead). I can also ping the PS2. ps2clien...
by 606u
Sat Jul 10, 2004 9:35 am
Forum: PS2 Development
Topic: program hangs at hddCheckPresent
Replies: 17
Views: 9836

I beat it :) thanks.

I took ps2menu source code and use the same method to load the modules.