Search found 13 matches

by alex_dsnews
Fri Aug 19, 2005 8:17 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 303669

just dont be expecting a speed demon like squarz... at least not on the first version.
you're not drawing every pixel each refresh, are you?
by alex_dsnews
Tue Aug 16, 2005 2:06 am
Forum: PSP Development
Topic: File Assistant ++
Replies: 114
Views: 104497

Great work there 71M, very impressive. I presume the PBP loading is only for 1.0 machines, though, as I can't get it to work on anything on a 1.5...? /edit - sorry - /some/ stuff runs. Cheers, You still need to use the Kxploit method of ----, ----% folders, running the PBP in the % folder first. Th...
by alex_dsnews
Mon Aug 15, 2005 10:58 pm
Forum: PSP Lua Player Development
Topic: KaboomPSP 0.1
Replies: 8
Views: 10039

It probably won't help, but you don't need math.randomseed(os.time()) every loop, just once per program run is enough.
by alex_dsnews
Mon Aug 15, 2005 9:34 pm
Forum: PSP Development
Topic: File Assistant ++
Replies: 114
Views: 104497

Great work there 71M, very impressive.

I presume the PBP loading is only for 1.0 machines, though, as I can't get it to work on anything on a 1.5...?

/edit - sorry - /some/ stuff runs.

Cheers,
by alex_dsnews
Fri Aug 12, 2005 11:11 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 303669

Why not just try it? :P
at work. ;)

looks like (from Shine's eg) that you can quite happily blit well offscreen, though, which is useful.
by alex_dsnews
Fri Aug 12, 2005 10:11 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 303669

I thought about this before - the coding is simple, but is there any limit (dimensions and/or filesize) in LuaPlayer as to the size of png you can blit from?
by alex_dsnews
Fri Aug 12, 2005 7:42 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 303669

Your code will sit and go through the 8 second pause and then register the start button because that's how you've coded it. You'd be better off (IMO) having the image displayed within the main loop, and incrementing a timer to rotate between them. I'm not in a position to test just now, but somethin...
by alex_dsnews
Fri Aug 12, 2005 5:45 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 303669

Dunno if alex got an official page...
I don't. Well, I do have a site, but it's a generic psp/ds news page, and not a programming one. Sorry about that!
by alex_dsnews
Thu Aug 11, 2005 8:27 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 303669

Nope, nothing you've done. It was when Shine updated all the graphics functions, and ButtonMatch was done so badly I just couldn't patch it up to get it up to date with the new functions. Entirely my fault.

I got a cute icon though.

How do you make it quittable?
by alex_dsnews
Thu Aug 11, 2005 8:21 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 303669

Lowser's great too. I tried to get ButtonMatch working with it a few days back but for some reason I couldn't get it to work. I'm too thick, I think.

I'll do a Lowser version for the next release - index.lua, right?
by alex_dsnews
Thu Aug 11, 2005 8:07 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 303669

Wedgewars

LuaPlayer is brilliant, it really is. Here's another game I've done (which isn't brilliant, by a mile): Wedgewars - http://www.dcemu.co.uk/vbulletin/showthread.php?t=9124 - sorry, didn't think you could add attachments here.
by alex_dsnews
Thu Aug 04, 2005 1:37 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 303669

The button images definately weren't interlaced, and they definately worked using your first version of the player that you posted here.

Odd.

edit: Embedded colour profile - that'll be it, then.
by alex_dsnews
Wed Aug 03, 2005 9:50 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 303669

I haven't tried 0.5 yet of LuaPlayer, but I'm surprised my buttons don't work in it - they were done in Photoshop 5.5... Any ideas?