Search found 8 matches
- Thu Mar 15, 2007 8:54 am
- Forum: PSP Development
- Topic: trying to build pspsh for psplink [nevermind... delete?]
- Replies: 1
- Views: 1539
trying to build pspsh for psplink [nevermind... delete?]
as the title says... i am trying to compile pspsh, but some "readline" header files are missing (readline.h and history.h). do i have to install something? i have the latest version of cygwin and the psptoolchain. edit: nevermind... i just added readline to my cygwin installation and it wo...
- Sat Jul 15, 2006 10:33 pm
- Forum: General Discussion
- Topic: [Release] PSPSDK Makefile Creator v1.0.0
- Replies: 8
- Views: 5729
- Mon May 29, 2006 11:23 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 296014
- Sun Apr 09, 2006 5:25 pm
- Forum: PSP Lua Player Development
- Topic: help
- Replies: 1
- Views: 1735
- Tue Mar 28, 2006 9:51 am
- Forum: PSP Lua Player Development
- Topic: Quick question of dofile.
- Replies: 10
- Views: 5211
- Tue Mar 14, 2006 6:21 pm
- Forum: PSP Lua Player Development
- Topic: LUA network game, protocol
- Replies: 1
- Views: 1705
LUA network game, protocol
With VB and C i have just used types/structs to build the package and send off the whole thing as a string. Then when i recieve it, i just pop it back into the same type/struct and i'm done. Do anyone have some suggestion on how i should do this in lua? You can't just fill a table, and send it off a...
- Mon Aug 08, 2005 7:43 am
- Forum: PSP Development
- Topic: memory issues with structs?
- Replies: 3
- Views: 1761
- Fri Aug 05, 2005 9:34 pm
- Forum: PSP Development
- Topic: memory issues with structs?
- Replies: 3
- Views: 1761
memory issues with structs?
it's hard to explain, so here's an example. my structs are defined like this: typedef struct { double x; double y; double dx; double dy; int carrier; int avoid; } BALL_STRUCT; typedef struct { double x; double y; double dx; double dy; double sa; int team; int keys; int col...