Search found 14 matches

by Soban
Wed Aug 31, 2005 5:02 am
Forum: PSP Lua Player Development
Topic: Apollo text editor
Replies: 10
Views: 5787

It's like p-sprint, but with a more visual interface. It prints out a set of layouts that map to the d-pad and face buttons. Push one button to pick a smaller layout then push another one to pick a specific letter. Oooh... I forgot to mention something rather big... Push select to open the menu. Whe...
by Soban
Wed Aug 31, 2005 3:58 am
Forum: PSP Lua Player Development
Topic: Apollo text editor
Replies: 10
Views: 5787

That's really weird...it works fine for me. I uploaded the file again exactly as it is on my psp, so try downloading it now.
by Soban
Tue Aug 30, 2005 6:51 am
Forum: PSP Lua Player Development
Topic: Apollo text editor
Replies: 10
Views: 5787

Apollo text editor

In case anyone remembers or cares about my original post about a psp text editor, I was unable to post it last weekend because not only was I unable to access the internet that week, but also the following week because my worthless wireless router went crazy. But everything is fixed now and I can fi...
by Soban
Tue Aug 16, 2005 11:26 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 329103

My Lua IDE is almost notepad now : ). It'll be there tomorrow, but I might not have internet access to post it. Current features include: -cut/copy/paste -reads and writes unix and windows files (I think...) -literal find -new/open/save -multiple windows (and you can have multiple windows of a singl...
by Soban
Tue Aug 16, 2005 3:03 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 329103

I'll be damned. I got so used to just using print and having the screen flipped at the end of the loop I forgot to do it. Thanks.
by Soban
Tue Aug 16, 2005 1:57 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 329103

I hate Lua's implicit pointer usage so much. Is there any way to get something like this to print on the screen: white = Color.new(255,255,255) function myblit(myimage) myimage:print(0,0,"yay!",white) end myblit(screen&#41...
by Soban
Thu Aug 11, 2005 7:59 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 329103

For some reason there's a typo in graphics.c line 22 of the latest commit. It's trivial to fix, but annoying.
by Soban
Tue Aug 09, 2005 11:22 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 329103

Looks good.

Fortunately, it looks like everything can be converted just with regular expressions... hell, even regular search and replace...
by Soban
Tue Aug 09, 2005 3:47 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 329103

The body of the program would be in lua, all that would be added in the C source is a few functions in C, some globals, and a few lua_register()s.

So yeah, I'll try to write something useful :) .
by Soban
Tue Aug 09, 2005 3:34 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 329103

nevyn wrote:"lua and c"? Why not just lua?
Because I've barely done any programming on the PSP and I want to mess with it :D .
by Soban
Mon Aug 08, 2005 11:33 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 329103

I just ran the toolchain and recompiled lua itself, and now luaplayer compiles fine. I have no idea what changed... svn didn't do anything to lua when I ran it and I just ran the toolchain friday, but whatever... For some reason it decided to work now... Anyway, I'm starting a text editor in lua and...
by Soban
Mon Aug 08, 2005 4:33 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 329103

OK. I'll try updating my toolchain.
by Soban
Mon Aug 08, 2005 3:56 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 329103

OK. I have the latest svn of everything - luaplayer, zlib, libpng, mikmodlib, and lua. But when I try to make luaplayer it gives me all sorts of errors in liblualib.a: <somefile.c>&#58;&#40;.text+<some offset>&#41;&#58; relocation truncated to fit&#58; R_MIPS_GPREL16 against '_i ...
by Soban
Sat Aug 06, 2005 12:20 pm
Forum: PSP Development
Topic: How do I use the psptoolchain script?
Replies: 82
Views: 75810

I'm using cygwin on winxp with gcc 4.0.1 and the latest version of both the sdk and toolchain. I just ran the script and after about an hour it tells me this: c&#58;\pspdec\bin\psp-ar.exe &#40;3220&#41;&#58; *** proc magic mismatch detected - 0xD94C588A/0 xD079E02 This problem is pro...