The PC version of Lua Player is not up to date yet. You'll need to modify some in your code before attempting to run it on your PSP.
I am hoping someone would be able to update the PC version soon.
Search found 191 matches
- Fri Aug 25, 2006 8:32 am
- Forum: PSP Lua Player Development
- Topic: NOOB Info
- Replies: 5
- Views: 4338
- Wed Aug 09, 2006 7:06 am
- Forum: PSP Lua Player Development
- Topic: [Ann] OpenGL bindings to Lua is now available for PC
- Replies: 2
- Views: 3151
Hi, folks! New release of LuaTut v0.3 is now available at LuaForge. It covers the first 5 chapters of OpenGL Programming Guide, 2nd Ed (known as Redbook). Download the book at www.gamedev.net/download/redbook.pdf if you don't have one. Next release will cover the next 5 chapters of the book. Enjoy. ...
- Thu Jul 27, 2006 2:23 am
- Forum: PSP Lua Player Development
- Topic: table instances
- Replies: 10
- Views: 6163
- Sun Jul 02, 2006 8:59 am
- Forum: PSP Lua Player Development
- Topic: [Ann] OpenGL bindings to Lua is now available for PC
- Replies: 2
- Views: 3151
[Ann] OpenGL bindings to Lua is now available for PC
From the other thread, If you experiment with 3D, you could first start with coding OpenGL on PC, then move from there to PSPGL on PSP, and then move from there to sceGu (native gu calls) on PSP. I have developed OpenGL bindings to Lua for PC. The project is called LuaScene and now available at LuaF...
- Thu Jun 08, 2006 7:39 am
- Forum: PSP Lua Player Development
- Topic: Problem with Print()
- Replies: 11
- Views: 7113
Sorry, dude. I tried to help. Perhaps, you could implement Windows version for Lua 5.1 with some additional features as needed in order to debug your thingy. You could get the source at lua.org. I know it is a nasty job to do. I do mine for Windows version but it is not for PSP. It is all written in...
- Thu Jun 08, 2006 6:19 am
- Forum: PSP Lua Player Development
- Topic: Problem with Print()
- Replies: 11
- Views: 7113
- Wed Jun 07, 2006 12:01 am
- Forum: PSP Lua Player Development
- Topic: Problem with Print()
- Replies: 11
- Views: 7113
- Tue May 23, 2006 5:31 am
- Forum: PSP Lua Player Development
- Topic: Controls help
- Replies: 3
- Views: 3391
- Mon May 22, 2006 1:50 pm
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 14469
- Mon May 22, 2006 4:29 am
- Forum: PSP Lua Player Development
- Topic: i++ ?
- Replies: 3
- Views: 5397
- Mon May 22, 2006 4:21 am
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 14469
- Sun May 21, 2006 12:50 pm
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 14469
- Sat May 20, 2006 3:34 am
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 14469
- Wed May 17, 2006 6:28 am
- Forum: PSP Lua Player Development
- Topic: Help with screen:blit...
- Replies: 6
- Views: 5183
- Tue May 16, 2006 11:29 pm
- Forum: PSP Lua Player Development
- Topic: Help with screen:blit...
- Replies: 6
- Views: 5183
- Tue May 16, 2006 1:27 pm
- Forum: PSP Lua Player Development
- Topic: Help with screen:blit...
- Replies: 6
- Views: 5183
- Fri May 05, 2006 10:23 am
- Forum: PSP Lua Player Development
- Topic: function in table?
- Replies: 8
- Views: 4900
- Fri May 05, 2006 3:55 am
- Forum: PSP Lua Player Development
- Topic: function in table?
- Replies: 8
- Views: 4900
- Fri May 05, 2006 2:16 am
- Forum: PSP Lua Player Development
- Topic: function in table?
- Replies: 8
- Views: 4900
- Thu May 04, 2006 12:06 am
- Forum: PSP Lua Player Development
- Topic: function in table?
- Replies: 8
- Views: 4900
Try this:
Code: Select all
special = {1,2,3,enemies}
if X == 2 then
special[4]()
end
- Fri Apr 28, 2006 1:35 am
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 14469
- Mon Apr 24, 2006 1:30 am
- Forum: PSP Lua Player Development
- Topic: Time based movement
- Replies: 3
- Views: 4837
- Wed Apr 19, 2006 11:13 am
- Forum: PSP Lua Player Development
- Topic: function that pause a loop for x amount of time
- Replies: 11
- Views: 6123
- Wed Apr 19, 2006 8:13 am
- Forum: PSP Lua Player Development
- Topic: Loading a large image?
- Replies: 5
- Views: 4206
- Sat Apr 15, 2006 2:59 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 30553
- Sat Apr 15, 2006 1:57 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 30553
- Thu Apr 13, 2006 12:13 am
- Forum: PSP Lua Player Development
- Topic: scale images
- Replies: 9
- Views: 5228
- Wed Apr 12, 2006 1:18 am
- Forum: PSP Lua Player Development
- Topic: scale images
- Replies: 9
- Views: 5228
We have a function for OpenGL. It is called glScale(size). It works in both 2D and 3D scenes. Size can be any number like 1.23 or 0.73. If we have implementation for Lua Player, it would be gl.Scale(size). Too bad, we don't have the implementation yet. Anyone dare to implement? PS: I am switching ol...
- Tue Apr 11, 2006 1:19 pm
- Forum: PSP Lua Player Development
- Topic: Game of Life speed help
- Replies: 15
- Views: 8453
Try http://en.wikipedia.org/wiki/Cellular_automaton It has a good stuff to read. Warning: lot of discussions involved. Since Lua is an interpreting language, all interpreters are intented to preform in slow motion, pixel by pixel. Best bet is to code some of them in C/C++ where the bottleneck occurs...
- Wed Apr 05, 2006 7:24 am
- Forum: PSP Lua Player Development
- Topic: Quick question of dofile.
- Replies: 10
- Views: 5212