Search found 29 matches

by ZMaster
Mon Mar 20, 2006 9:35 pm
Forum: PSP Development
Topic: Problems compiling with VSC++2005
Replies: 2
Views: 1648

Now I have to know how configure cygwin to force the execution of those two lines when a login is performed, no matter from where, to avoid having to add manually these lines in each project :) Go to X:\cygwin\home\[USER]\ and edit the file .bashrc which will automatically be executed everytime you...
by ZMaster
Sun Feb 26, 2006 9:18 pm
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121297

Re: Thanks for the wizard

Brilliant script, thank you very much. Thank's, though the script is only a modified version of the default script template supplied by Microsoft. By the way, if you're looking for a Dreamcast wizard, let me know. I created one which lets you use the Chankast emulator (unfortunatelly we don't have ...
by ZMaster
Wed Feb 15, 2006 1:45 am
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121297

Concerning your VC6 problem I'm afraid, I can't help since I did not extensivle enough use VC6 to help you with that. However, the wizard requires the custom wizard engine v. 7.1 at least and this version ships with .NET 2003 so I think it won't work with VC6. I would suggest you to get the VC++ EE ...
by ZMaster
Mon Feb 06, 2006 9:23 pm
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121297

It didn't seem to work. I am not sure if it has something to do with the difference between the Standard and the Express Editions, but the wizard never showed up in the menu. Perhaps that another thing that M$ disabled in this version. Try to verify that the files are installed correctly. The Expre...
by ZMaster
Mon Feb 06, 2006 12:13 am
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121297

I have all the needed file as requested but the problem is that the translation is not done correctly... As i told previously i have in .vcproj correct path but it isn't in the makefile. so "..\src\filename.cpp" became "\src\filename.cpp". Thanks, Fausto I updated the the VSMake...
by ZMaster
Fri Jan 27, 2006 11:42 pm
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121297

it works fine now, thanks. I have another problem, if i put makefile template into different folder makefile is not correctly generated. [...] src files are not managed correctly instead to have ../src/myfile.cpp i got /src/myfile.cpp (i've checked ".vcproj" file and its content is right)...
by ZMaster
Mon Jan 23, 2006 1:38 am
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121297

i got the error only when i run the code, (compile works fine). i find that your vsmakefile generate a makefile with the begin words x2x2x2x---------------Makefile for 'PSPProject2' -------------------# # This Makefile has been generated by VSMakefile # Copyright (C) 2005 Florian Zi...
by ZMaster
Sun Oct 16, 2005 10:16 pm
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121297

Re: How to compile, link and transfer PSP programs from VS.N

It won't rewrite the Makefile again if you change Makefile after built project once. That is true, but it won't help you much if you create a new source file in your MSVC project, because you would then have to add it to the Makefile by yourself. The purpose of the whole thing is that you don't hav...
by ZMaster
Thu Oct 13, 2005 1:43 am
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 498085

I managed to compile the source package with network functionality enabled (using libpspnet). It connects to my network and after some modifications doesn't complain about any missing references. However, I could not yet play a stream over the network. It says that the file can not be played, when I...
by ZMaster
Tue Oct 11, 2005 1:17 am
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 498085

it is not. DVB-S and DVB-T SDTV transmissions are usually encoded at bitrates of 3-6MBit, and have been successfully streamed over non-100MBit ethernet (e.g. on the dbox2), USB1.1 (e.g. the Technotrend USB-DVB receivers and the like) and 802.11b in pasttime projects. For some transponders bursty st...
by ZMaster
Mon Oct 10, 2005 10:52 pm
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 498085

I assume you do have WiFi powersaving turned off? Leaving this on has a dramatic impact on the performance. I feel the speed should be fast enough - I downloaded one of those Wipeout packs with it and that went quite fast. No, I was not talking about the PSP WiFi connection, but the one in my lapto...
by ZMaster
Mon Oct 10, 2005 3:13 am
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 498085

Would this mean a that maybe some sort of DVB streaming could be possible in future? Or even when some controll over USB, then maybe a DVB-T feature could be added too... I think the WiFi connection features not enough bandwidth for DVB streaming. When I connect my laptop computer over 802.11b to m...
by ZMaster
Fri Oct 07, 2005 12:15 am
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121297

Here's something that might be helpful for everyone, who is new to PSP development. I build a project wizard for MSVS: MSVC PSP Wizard (150 KB) Anyway, you need a running cygwin and toolchain installation. The Wizard is set up to build using the kxploit rule and needs rasmus's patch to build.mak to ...
by ZMaster
Fri Oct 07, 2005 12:03 am
Forum: PSP Development
Topic: Visual C++ and PSP
Replies: 2
Views: 1972

You can also use my PSP Project Wizard for Visual Studio .Net 2003: MSVC PSP Wizard (150 KB) Anyway, you need to have a running cygwin and toolchain installation. The Wizard is set up to work with the kxploit and the patch to build.mak, which has been discussed in the thread Tim pointed to, to avoid...
by ZMaster
Tue Oct 04, 2005 11:40 pm
Forum: PSP Development
Topic: PSP Flower 1.0
Replies: 37
Views: 21528

kabuki wrote:Wow, awesome!
Perhaps a problem of my PAL-PSP? Its a PSP1004 with downgraded 1.5 fw.
I have the same piece of hardware and didn't run into any problems... Furthermore I supposed there was no such thing as a NTSC or PAL PSP because they all have the same format through the included screen.
by ZMaster
Tue Oct 04, 2005 6:03 am
Forum: PSP Development
Topic: PSP Flower 1.0
Replies: 37
Views: 21528

Re: PSP Flower 1.0

reakt wrote:...brighten up my PSP - October is an ugly month for the PSP - gold, urgh!
I thought it was yellow and I couldn't think of anything brighter than that, except white perhaps but that would make the menu unreadable ;-))
by ZMaster
Tue Oct 04, 2005 5:57 am
Forum: PSP Development
Topic: Vertex and Texture data through I/O?
Replies: 5
Views: 1879

Thanks, you are my God :-)
by ZMaster
Tue Oct 04, 2005 5:36 am
Forum: PSP Development
Topic: Vertex and Texture data through I/O?
Replies: 5
Views: 1879

Thank you. I have loaders for those filetypes written for the PC development and would just need to port them over to the PSP. But what about 16-byte alignment? Could I just do something like this: - Allocate an array of vertices: Vector3 *vData = new Vector3[nVertexCnt]; - Fill the array with the i...
by ZMaster
Tue Oct 04, 2005 5:30 am
Forum: PSP Development
Topic: PSP Flower 1.0
Replies: 37
Views: 21528

Looks awesome. Is it a demo for the PC originally?
What GFX API are/were you been using?
by ZMaster
Tue Oct 04, 2005 5:20 am
Forum: PSP Development
Topic: Vertex and Texture data through I/O?
Replies: 5
Views: 1879

Vertex and Texture data through I/O?

Hi, I'm sorry if you read those questions for like the 1000st time but I'm trying to get into PSP dev and couldn't find anything new concerning these: I've got a compiler toolchain, the PSPSDK and the VS.Net integration running but after looking through some of the examples in the SDK I saw, that th...
by ZMaster
Tue Oct 04, 2005 5:07 am
Forum: PSP Development
Topic: Window Toolkit for PSP
Replies: 6
Views: 2576

There are some APIs out there that set up a GUI on top of OpenGL. Use google. I've found a few, that look very impressing. But you'd certainly have to modify the source a bit since the PSP screen is smaller than what you've usually attached to your desktop computer ;-) You also have no pointing devi...
by ZMaster
Fri Sep 30, 2005 6:26 am
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121297

I just noted this thread and remembered that I wrote a small tool, which converts a .NET .vcproj file into a Makefile. I wrote this for my Sega Dreamcast development projects and it works quite good! I thought it might also be of great help here, because you can call my tool before every compile (do...
by ZMaster
Tue Sep 27, 2005 5:25 am
Forum: PSP Development
Topic: 2.0 - user space mode - syscall
Replies: 60
Views: 24143

Stupid questions: How do you get this information out of the PRX files? I thought they where encrypted?!? I actually can't disassemble them, or am I doing something wrong? Sorry for my noob-ness :-)
by ZMaster
Wed Sep 14, 2005 3:02 am
Forum: PSP Development
Topic: PSP as USB Host?
Replies: 19
Views: 11390

I had the same information that you have AudioMonster. That's why I asked. I read that the USB bridge has limited host support. I read that it needs host support for the upcoming keyboard. Nobody knows how limited the chip is in it's host capabilities and if it's "only" limited by lacking ...
by ZMaster
Mon Sep 12, 2005 1:14 am
Forum: PSP Development
Topic: PSP as USB Host?
Replies: 19
Views: 11390

PSP as USB Host?

Hi, does anyone know if the PSP USB bridge supports to work as an USB Host, so that you can attach extern data storage devices such like Apple's iPod to your PSP? And assumed there is host support on the PSP, does the PSPSDK offer an appropriate API to communicate over USB with the data storage devi...
by ZMaster
Sat Sep 03, 2005 7:13 am
Forum: PSP Development
Topic: PSP Homebrew. How well does it work?
Replies: 8
Views: 3419

Nevertheless you need (as you always should do if you want to get performant results on embedded platforms) to care about some special "features" of the PSP. It's a pretty cool graphics engine, but by no means designed for the desktop. Thx. Yeah, I'm definitelly aware of this. I really ap...
by ZMaster
Sat Sep 03, 2005 6:32 am
Forum: PSP Development
Topic: PSP Homebrew. How well does it work?
Replies: 8
Views: 3419

Thank you. Except for the 16-bit alignment, how standard conform are the pspgl functions? I do both, OpenGL programming for the PC and Sega's Dreamcast and I can say that the gl implemention of the KallistiOS for DC is in a lot of ways behaving very different from what you'd expect from the "or...
by ZMaster
Sat Sep 03, 2005 12:21 am
Forum: PSP Development
Topic: PSP Homebrew. How well does it work?
Replies: 8
Views: 3419

Ordering one from Japan might still get you a 1.50 PSP, but it'll be getting harder. Alternatively, you can try tracking down a 1.50 PSP on ebay. Or, of course, be patient and see if someone figures out how to run Homebrew on 1.52 or better yet, 2.0. I think newer firmware versions are not just rel...
by ZMaster
Fri Sep 02, 2005 10:21 pm
Forum: PSP Development
Topic: PSP Homebrew. How well does it work?
Replies: 8
Views: 3419

PSP Homebrew. How well does it work?

Hi, I'm interested in doing some PSP stuff. I don't own a PSP right now, but I would need to buy the European one, since it was released yesterday and now it's hard to get your hands on an imported one. How well ist the PSP coding working, yet? I saw the PSPSDK has an OpenGL implementation and by lo...