Search found 10 matches

by strider
Sat Aug 06, 2005 8:07 pm
Forum: PSP Development
Topic: IrDA PDA-2-PSP Input
Replies: 8
Views: 7177

Not 100% related, but... I'm curious if this code might help offer some clues on reading IR input from remotes, etc. with the intention of allowing the PSP to learn and playback remote signals. (I worked on similar projects in the Palm world). I started looking into it, but at the time I could only ...
by strider
Sat Aug 06, 2005 7:31 pm
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 13997

I'm coming into this a bit late, so apologies if I missed anything, but had a couple of questions: 1) I saw a post that you were looking into outputing the font metrics for variable pitch. Is this in place yet? 2) Are you supporting PNG/Alpha? I thought so early on, but one of the later posts seemed...
by strider
Sat Aug 06, 2005 12:20 pm
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 121298

I originally had problems with this solution until the patch updates were posted...THANKS! While trying to resolve the situation, I figured out a simple VS.NET workaround for those needing a quick compile solution: In your project directory (or centrally located) create a build.bat with the followin...
by strider
Fri Nov 26, 2004 4:28 am
Forum: PS2 Development
Topic: ps2sdk 1.1 echo demo
Replies: 3
Views: 2357

Thanks for the updates Oobles and NeoV. I'll work through these items first and then get back with you with follow-up questions as necessary.

Thanks again!
by strider
Thu Nov 25, 2004 6:27 pm
Forum: PS2 Development
Topic: ps2sdk 1.1 echo demo
Replies: 3
Views: 2357

ps2sdk 1.1 echo demo

This is a bit of a newbie question because I'm starting to shift from PS2LIB to PS2SDK environment. I attempted to install PS2SDK binary and the Toolchain from scratch (just to get started with a clean baseline). However, I am having problems compiling any of the samples due to the simple absence of...
by strider
Fri Aug 13, 2004 3:24 pm
Forum: PS2 Development
Topic: Questions for Jenova (from IRC Channel) - Ref LibGL
Replies: 5
Views: 3044

Jenova, Also wanted to apologize for not being able to hook up due to my schedule. As mentioned in my previous message, I should have some test code for you in a couple of days that I can send back for your review. I based the code on NeHe's lesson six as it was a published sample involving a simple...
by strider
Fri Aug 13, 2004 3:21 pm
Forum: PS2 Development
Topic: Questions for Jenova (from IRC Channel) - Ref LibGL
Replies: 5
Views: 3044

Thanks for the feedback and sorry it took so long to get back to you. I can confirm after both visual review and technical re-check that the the color mapping is correct. I'm using single byte color values and using RGBA pattern colors. I've also tested in RGB mode just to eliminate any possible pro...
by strider
Thu Aug 05, 2004 7:50 am
Forum: PS2 Development
Topic: Questions for Jenova (from IRC Channel) - Ref LibGL
Replies: 5
Views: 3044

Jenova, Thanks for the response. I will try to be around tonight, but am on the West coast so might be a little late. Will get on as soon as possible after work. The experience I get when compiling with textures (bear in mind the Makefile I have may be in error as it was manually constructed) is tha...
by strider
Wed Aug 04, 2004 12:53 am
Forum: PS2 Development
Topic: Questions for Jenova (from IRC Channel) - Ref LibGL
Replies: 5
Views: 3044

Questions for Jenova (from IRC Channel) - Ref LibGL

Jenova, Sorry I missed you, following are the questions I had. I can't get back onto the IRC channel this morning, for some reason, to follow up. I'm hoping you get this. 1) I am having problems getting textures to work properly in libgl. Scanning the library there seems to be extensive code support...
by strider
Mon Jul 12, 2004 4:51 am
Forum: PS2 Development
Topic: OpenGL (libgl)
Replies: 0
Views: 1416

OpenGL (libgl)

I'm just starting out with GL development under PS2. I've been experimenting with libgl and am running into some peculiar problems with it. The most significant is that I've been unable to get any textures working in libgl. The libgl demos did not include any makefile details so I'm only guessing at...