Search found 5 matches

by alinear
Tue Sep 20, 2005 10:16 am
Forum: PSP Lua Player Development
Topic: semi-transparent images?
Replies: 8
Views: 4803

You could try refresh interlacing the images to get a psuedo 50% alpha look... try blinking the image onto the screen every other frame. Not sure how this will look but its an old trick. Another option would be to blit every other line of the image intended to be mixed onto the screen buffer. This, ...
by alinear
Sat Sep 10, 2005 2:17 am
Forum: PSP Lua Player Development
Topic: Can't Create Image Bug?
Replies: 3
Views: 3200

Here is the final code with a lot of comments -- USB DISK MODE ACTIVATED FOR DEVELOPMENT System.usbDiskModeActivate(); -- CLEAR THE SCREEN ON START screen:clear(); -- GENERATE SECONDARY SCREEN BUFFER IMAGE sBuffer = Image.createEmpty(480, 272);...
by alinear
Fri Sep 09, 2005 6:51 pm
Forum: PSP Lua Player Development
Topic: Can't Create Image Bug?
Replies: 3
Views: 3200

I removed the incremental image name handles, they were a holdover from some other experimenting I was doing... since the pass render is being blitted to a sort of snapshot buffer I didn't need to inc. the image name -- just stamp each pass and move on: plot = Image.createEmpty(gapW, stretch...
by alinear
Fri Sep 09, 2005 6:36 pm
Forum: PSP Lua Player Development
Topic: Can't Create Image Bug?
Replies: 3
Views: 3200

Can't Create Image Bug?

Hello, when I run the following code in PC lua player alpha it runs reasonably, but when I run it on PSP luaplayer it quite often encounters the error: error: script.lua:61: can't create image Here is the script... -- USB DISK MODE ACTIVATED FOR DEVELOPMENT System.usbDiskModeActivate(&#4...
by alinear
Tue Sep 06, 2005 2:43 pm
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 37202

Firstly very nice work on LuaPlayer. I've been using it to experiment a bit, and it is a quite nice and rapid way to develop or prototype on PSP. Wanted to offer some 2 cents on the sound (mikmod) implementation. I worked with a variation of mikmod ages ago on Nintendo64 (produced music for some com...