Search found 5 matches
- Tue Sep 20, 2005 10:16 am
- Forum: PSP Lua Player Development
- Topic: semi-transparent images?
- Replies: 8
- Views: 4803
You could try refresh interlacing the images to get a psuedo 50% alpha look... try blinking the image onto the screen every other frame. Not sure how this will look but its an old trick. Another option would be to blit every other line of the image intended to be mixed onto the screen buffer. This, ...
- Sat Sep 10, 2005 2:17 am
- Forum: PSP Lua Player Development
- Topic: Can't Create Image Bug?
- Replies: 3
- Views: 3200
- Fri Sep 09, 2005 6:51 pm
- Forum: PSP Lua Player Development
- Topic: Can't Create Image Bug?
- Replies: 3
- Views: 3200
- Fri Sep 09, 2005 6:36 pm
- Forum: PSP Lua Player Development
- Topic: Can't Create Image Bug?
- Replies: 3
- Views: 3200
Can't Create Image Bug?
Hello, when I run the following code in PC lua player alpha it runs reasonably, but when I run it on PSP luaplayer it quite often encounters the error: error: script.lua:61: can't create image Here is the script... -- USB DISK MODE ACTIVATED FOR DEVELOPMENT System.usbDiskModeActivate(...
- Tue Sep 06, 2005 2:43 pm
- Forum: PSP Lua Player Development
- Topic: Lua player core development
- Replies: 62
- Views: 37202
Firstly very nice work on LuaPlayer. I've been using it to experiment a bit, and it is a quite nice and rapid way to develop or prototype on PSP. Wanted to offer some 2 cents on the sound (mikmod) implementation. I worked with a variation of mikmod ages ago on Nintendo64 (produced music for some com...