Search found 5 matches
- Sat Sep 10, 2005 10:19 am
- Forum: PS2 Development
- Topic: usage of ldscripts/mipsirx.xn... in iop-gcc
- Replies: 0
- Views: 1692
usage of ldscripts/mipsirx.xn... in iop-gcc
Anyone know why the contents of $PS2DEV/iop/iop/ldscripts aren't processed when using iop-gcc??? I'm in the process of evaluating switching from the "dreaded-broken combo EE-IOP C/C++ gcc3.2.2 version of about a year back (which I've used quite happily until I recently found some nasty and unpr...
- Sat Sep 10, 2005 10:02 am
- Forum: PS2 Development
- Topic: host transfer speed
- Replies: 17
- Views: 5754
- Sat Sep 10, 2005 3:49 am
- Forum: PS2 Development
- Topic: host transfer speed
- Replies: 17
- Views: 5754
Again, I'll say it depends on what you're doing. For instance a sequence of lseek (somewhere [like the next byte position in the file if you really want to see inefficient/low results)) read (10 bytes or some small [annoying] number put this into a loop and you'll see that the protocol overhead domi...
- Sat Sep 10, 2005 2:14 am
- Forum: PS2 Development
- Topic: host transfer speed
- Replies: 17
- Views: 5754
re: throughput question...
depends on what you're doing. Since EVERY read/write/lseek command is remoted-- it's pretty awful. The underlying ethernet driver is much faster-- I can get 6-7Mbps raw packet throuhput. So the short answer -- "it's the protocol".
- Thu Sep 08, 2005 1:33 am
- Forum: PS2 Development
- Topic: SDL-- showimage sample no workey....
- Replies: 1
- Views: 1541
SDL-- showimage sample no workey....
Been working with an application which uses sdl-- graphics were messed up, so I tried the showimage sample in sdlimage (after having to wack on the makefile some). Tried with a variety of png and jpegs-- none work- the closest is one of the samples from gsKit's tests which displays in displaced chun...