Search found 9 matches

by clement
Fri Nov 12, 2004 12:42 pm
Forum: PS2 Development
Topic: Presence of iLink ID in newer consoles, overhyped
Replies: 9
Views: 5340

IEEE1394 is a standard defined by IEEE. You don't have to license it from anyone. The only thing you have to pay for is the standard, which is a couple hundred bucks from IEEE's website. http://www.applelinks.com/editorials/firewire.shtml In paragraph 3, it is stated that all licensing boards (IEEE...
by clement
Thu Nov 04, 2004 11:39 pm
Forum: PS2 Development
Topic: Hdd related questions
Replies: 14
Views: 4734

I thought Western Digital cannot fit into the Internal PS2 NA, the power and IDE connectors are too far apart for WD HDDs.

I also have 3 Sony labeled HDDs, the one that came with the Linux Kit is Maxtor, the other 2 that came with FFXI are Seagate ST340015A.
by clement
Wed Oct 27, 2004 10:47 pm
Forum: PS2 Development
Topic: USB on new PS2s
Replies: 14
Views: 10400

I believe that USB is interrupt driven since I can see that each "USB host controller" on the PC has a IRQ assigned to it under "Device Manager" in Windows.
by clement
Thu Jul 22, 2004 2:32 pm
Forum: PS2 Development
Topic: 48bit feature set for ps2atad
Replies: 18
Views: 9107

It seems that I have attract unwanted attention (n00b questions) for a board that is meant to talk only about coding for devices in PS2. Anyway, given that I only have ps2atad.c and the ATA-6 specs to start with, it gave my brain a pretty good workout (It's my first attempt in trying to modify a dev...
by clement
Wed Jul 21, 2004 12:31 pm
Forum: PS2 Development
Topic: 48bit feature set for ps2atad
Replies: 18
Views: 9107

48bit feature set for ps2atad

I have modified ps2atad.c to support 48-bit feature set based on the following ATA-6 spec: http://www.t13.org/docs2002/d1410r3b.pdf Out of the 10 commands that are available for 48-bit feature set, I can only find 3 commands that are being used in ps2atad.c (READ_DMA, WRITE_DMA, FLUSH_CACHE). Are th...
by clement
Mon Jul 19, 2004 10:09 am
Forum: PS2 Development
Topic: program hangs at hddCheckPresent
Replies: 17
Views: 9352

Ok.. I've been trying to debug a little bit. It seems the ps2 freezes up in the initialization of ps2hdd, specifically when ps2hdd.irx calles atadInit(). Is this a bios call? I couldn't find it in the sdk source via grep... UPDATE: I realized atadInit is just another name for an export from ps2atad...
by clement
Fri Jul 16, 2004 11:33 pm
Forum: PS2 Development
Topic: irx in elf question
Replies: 1
Views: 1818

irx in elf question

I have read loader.c and ps2menu.c. I wanted to know how and when did the irx-address pointers (e.g. extern u8 *poweroff_irx;) and irx-size variables (e.g. extern int size_poweroff_irx;) have their values assigned as that the source only show the declaration and I don't think SifExecModuleBuffer fun...
by clement
Tue Jul 13, 2004 12:38 pm
Forum: PS2 Development
Topic: program hangs at hddCheckPresent
Replies: 17
Views: 9352

Try to embed IRX files in the ELF (as does ps2menu). Check the link above - HDD does work with that code (via NapLink or via PS2Link; TCP/IP doesn't work). You mean it doesn't work when everything is on a CD-R? I am not using any form of network transfer to run this, the elf and irx is on the CD-R ...
by clement
Tue Jul 13, 2004 1:55 am
Forum: PS2 Development
Topic: program hangs at hddCheckPresent
Replies: 17
Views: 9352

I have tried running the libhdd example from CD-R (I have modified the irx paths) but I am also having the same problem as ginkei: The hard drive spins up, and the hard drive light comes on and stays on, but the program does not proceed to load ps2fs.irx or anything else. void loadModules(&a...