Search found 8 matches
- Tue Oct 04, 2005 10:50 am
- Forum: PSP Lua Player Development
- Topic: WIP: Spyhunter clone
- Replies: 4
- Views: 3069
- Sun Sep 25, 2005 12:32 am
- Forum: PSP Lua Player Development
- Topic: quick & dirty code for easily getting text input
- Replies: 2
- Views: 2864
- Sat Sep 24, 2005 1:40 pm
- Forum: PSP Lua Player Development
- Topic: WIP: Spyhunter clone
- Replies: 4
- Views: 3069
WIP: Spyhunter clone
I've started on a new game based on the original Spyhunter game. Right now im just trying to get the basics down: movement, AI, shooting, ect. If you have any thing you would like to contribute(graphics, a name, some code, whatever) email me at officiallypoor [at] gmail.com , same for google talk
- Mon Sep 19, 2005 1:15 pm
- Forum: PSP Lua Player Development
- Topic: Sumo game
- Replies: 7
- Views: 6469
released it the other day, heres a link http://psplua.allpspskins.com/Off-poor/home.html
- Sat Sep 17, 2005 9:47 am
- Forum: PSP Lua Player Development
- Topic: Sumo game
- Replies: 7
- Views: 6469
- Sat Sep 10, 2005 5:37 pm
- Forum: PSP Lua Player Development
- Topic: Sumo game
- Replies: 7
- Views: 6469
Update 2
UPDATE 2: http://img355.imageshack.us/my.php?image=sumo21pl.jpg Everything completed except AI (has been canceled for this release), and I still havent figured out how to make the squares bounce back when they collide(been trying all night, email me if you have an idea officiallypoor [at] gmail.com)...
- Sat Sep 10, 2005 4:11 pm
- Forum: PSP Lua Player Development
- Topic: Sumo game
- Replies: 7
- Views: 6469
update
UPDATE: I got it to know when your out of bounds, and set up a basic scoring system. The scoring system has a few problems: http://img194.imageshack.us/my.php?image=screenshot8fr.jpg it adds about 20 points per second. So now i need help making it only add 1 point per time out of bounds, and maybe a...
- Sat Sep 10, 2005 2:43 pm
- Forum: PSP Lua Player Development
- Topic: Sumo game
- Replies: 7
- Views: 6469
Sumo game
I started working on my first LUA and psp game today, I call it Sumo. http://img391.imageshack.us/my.php?image=sumo7zm.jpg I have a lot left to do, such as: ~AI (if possible) ~collision system (to make the squares bounce apart when they hit) ~Scoring system (the scores in the picture are just placeh...