Search found 15 matches

by pspblizz
Thu Sep 22, 2005 7:29 pm
Forum: PSP Development
Topic: IDE Selection and woes
Replies: 12
Views: 3914

Okay, here's a quick update: devkitPRO: Very nice, works now fine. But is missing autotools and other needed parts, so it's not possible to get and build needed libraries such as SDL and zlib etc... I tried myself to install autotools under mingw, but ended up chasing problems to why autoheader woul...
by pspblizz
Mon Sep 19, 2005 10:48 pm
Forum: PSP Development
Topic: How to make memory efficient and fast sprites?
Replies: 3
Views: 1627

I don't think it would make a whole lot of difference, and as far as blitting goes, I don' think blitting a subsection of a larger image is any slower than blitting an image loaded by itself. Okay, nice to know. How about memory consumption. 10 small surfaces VS 1 big containing all 10 frames. &quo...
by pspblizz
Mon Sep 19, 2005 8:23 pm
Forum: PSP Development
Topic: hide corrupt data in kxploit target? [SOLVED]
Replies: 4
Views: 2367

Can I do this "post build", or do I need to calculate this before I call pack PBP in build.mk?
by pspblizz
Mon Sep 19, 2005 7:54 pm
Forum: PSP Development
Topic: How to make memory efficient and fast sprites?
Replies: 3
Views: 1627

How to make memory efficient and fast sprites?

A n00b question, which is the better approach? : I'm using SDL as my framework for graphics in a game I'm working on. I'm proting my Java game to PSP. And I'm curious about how to be most efficient with mem: 1. Should I continue doing what's mem efficient for J2ME application: To load the sprites as...
by pspblizz
Mon Sep 19, 2005 7:32 pm
Forum: PSP Development
Topic: hide corrupt data in kxploit target? [SOLVED]
Replies: 4
Views: 2367

hide corrupt data in kxploit target? [SOLVED]

How would one proceede with $PSPSDK/lib/build.mak's kxploit target to make it hide corrupt data? it now generates $target/EBOOT.PBP and $target%/EBOOT.PBP, but I'd like it to create those ______1 and what not targets. What are the rules for this fix, and is it a straight forward thing to put into bu...
by pspblizz
Sat Sep 17, 2005 12:38 am
Forum: PSP Development
Topic: IDE Selection and woes
Replies: 12
Views: 3914

Re: yes :s

EDIT: I've tried both a full install of cygwin, and a minimal install of cygwin. Both resulting in the same error. Right now I am rebuilding with all processes turned off, lets see if that helps. Thx in advance, Opi Hello Opi, I haven't found a way around these problems yet. But what I've managed t...
by pspblizz
Fri Sep 16, 2005 10:31 pm
Forum: PSP Development
Topic: SDL Tutorial lesson 2
Replies: 9
Views: 7340

SDL Tutorial lesson 2

After giving up on getting cygwin + psptoolchain to work, I spent a few hours getting SDL, PSPSDK + toolchain up on my Suse box. Worked like a charm. My next step was to follow a tutorial on SDL, easy as pie. With a few minor modifications I got it working on my PSP. The filestructure in this RAR fi...
by pspblizz
Thu Sep 15, 2005 7:40 am
Forum: PSP Development
Topic: IDE Selection and woes
Replies: 12
Views: 3914

Nopes, I'm giving this up for now. Running ./toolchain -g ran for several hours and ended in ../../../libiberty/regex.c:8234: error: dereferencing pointer to incomplete type ../../../libiberty/regex.c:8235: error: dereferencing pointer to incomplete ty...
by pspblizz
Wed Sep 14, 2005 10:55 pm
Forum: PSP Development
Topic: IDE Selection and woes
Replies: 12
Views: 3914

toolchain.sh runs fine for me in cygwin. i doubt a bug report from 32 months ago still applies today. Sad to say it does, because it's not a bug. "It's a feature". Or at least until cygwin people know how to fix it, they were still working on this as late as 19th of August 2005 . chances ...
by pspblizz
Wed Sep 14, 2005 8:27 pm
Forum: PSP Development
Topic: IDE Selection and woes
Replies: 12
Views: 3914

Well, that wasn't the newest toolchain, and I can't get the compile to work. Seems like cygwin is known to crash on large configure scripts. Here is one (of many reports): http://studio.imagemagick.org/pipermail/magick-users/2003-March/008059.html Update: http://www.mail-archive.com/cygwin@cygwin.co...
by pspblizz
Wed Sep 14, 2005 6:59 am
Forum: PSP Development
Topic: SDL Install / Usage Trouble
Replies: 13
Views: 4749

I have two problems following those instructions after having downloaded the libsdl with svn. First this part: "--prefix=`psp-config --psp-prefix`" gives this error: Invalid option '?' Usage: psp-config [opts] Options: --pspsdk-path : Print the base ...
by pspblizz
Wed Sep 14, 2005 4:57 am
Forum: PSP Development
Topic: IDE Selection and woes
Replies: 12
Views: 3914

following a variation of this one:
http://forums.ps2dev.org/viewtopic.php?p=22080#22080

I got it working... goode... Now I only need to figure out how to include libsdl.

Any takers?
by pspblizz
Wed Sep 14, 2005 12:09 am
Forum: PSP Development
Topic: IDE Selection and woes
Replies: 12
Views: 3914

second attempt at running ./toolchain.sh

Here is the second attempt. checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ANSI C... none needed /tmp/pspdev/gcc-4.0.1/intl/configure: fork: Resource temporarily...
by pspblizz
Wed Sep 14, 2005 12:08 am
Forum: PSP Development
Topic: IDE Selection and woes
Replies: 12
Views: 3914

First ./toolchain.sh run

Here is the first attempt at running the toolchain. ./config.status: line 765: /usr/bin/rm: Resource temporarily unavailable ./config.status: line 767: /usr/bin/mv: Resource temporarily unavailable config.status: creating config.h ./config.stat...
by pspblizz
Tue Sep 13, 2005 8:48 pm
Forum: PSP Development
Topic: IDE Selection and woes
Replies: 12
Views: 3914

IDE Selection and woes

Hi First off, I'm newbie to c++ development, but not to programming. I've read up on c++ and in "nice friendly ides" managed to make some pieces of code compile and run (whohoo!) But now I want to participate on the homebrew front it all thikens:... http://wiki.ps2dev.org/psp:programming_f...