Search found 5 matches
- Sun Sep 18, 2005 3:56 pm
- Forum: PS2 Development
- Topic: Anyone of STLport working
- Replies: 2
- Views: 2149
- Sat Sep 17, 2005 3:48 am
- Forum: PS2 Development
- Topic: Anyone of STLport working
- Replies: 2
- Views: 2149
- Fri Sep 16, 2005 1:24 pm
- Forum: PS2 Development
- Topic: Deci2 debug on pcsx2 - useful to ps2skd?
- Replies: 9
- Views: 3957
GDB patch for cygwin
Is there a patch for GDB to handle the ps2 gdb stub? I got gdb working w/ the stub, but I want to make gdb not print out the extra information.
Thanks for the help.
Thanks for the help.
- Thu Sep 15, 2005 11:16 am
- Forum: PS2 Development
- Topic: Anyone of STLport working
- Replies: 2
- Views: 2149
Anyone of STLport working
I'm trying to port an app that requires STL. I've tried using the STL used by gcc and it barfs on me during link time because of the libstdc++.a is missing a bunch of stuff from libc.a I'm currently trying to use STLport with no luck either. Has anyone got any advice for me on how to get STL working...
- Thu Sep 15, 2005 7:27 am
- Forum: PS2 Development
- Topic: calling getsockopt, setsockopt, getpeername from EE
- Replies: 0
- Views: 1029
calling getsockopt, setsockopt, getpeername from EE
I am building a network app and wanted to use getsockopt, setsockopt, and getpeername. Unfortunately, it seems like these functions are only available on the IOP. Is there a reason that this I should not add additional RPC mechanisms to call those functions on the IOP? I patched the SDK myself and r...