Search found 5 matches

by yulius
Sun Sep 18, 2005 3:56 pm
Forum: PS2 Development
Topic: Anyone of STLport working
Replies: 2
Views: 2149

ciddi3d asked me to post what i did to get stl working. stlport is actually checked into the ps2dev subversion tree. % cd /usr/local/ps2dev/ps2sdk/ports % svn co svn://svn.ps2dev.org/ps2/trunk/ps2sdk-ports/stlport I had to edit my Makefile to add the following CFLAGS += -D_NOTHREADS -D_STLP_...
by yulius
Sat Sep 17, 2005 3:48 am
Forum: PS2 Development
Topic: Anyone of STLport working
Replies: 2
Views: 2149

Nevermind. I got it working. I had to add an implementation of mblen, mbcstowcs, wcstombcs, mbctowc, and wctombc. If anyone needs to help just PM me. Thanks.
by yulius
Fri Sep 16, 2005 1:24 pm
Forum: PS2 Development
Topic: Deci2 debug on pcsx2 - useful to ps2skd?
Replies: 9
Views: 3957

GDB patch for cygwin

Is there a patch for GDB to handle the ps2 gdb stub? I got gdb working w/ the stub, but I want to make gdb not print out the extra information.

Thanks for the help.
by yulius
Thu Sep 15, 2005 11:16 am
Forum: PS2 Development
Topic: Anyone of STLport working
Replies: 2
Views: 2149

Anyone of STLport working

I'm trying to port an app that requires STL. I've tried using the STL used by gcc and it barfs on me during link time because of the libstdc++.a is missing a bunch of stuff from libc.a I'm currently trying to use STLport with no luck either. Has anyone got any advice for me on how to get STL working...
by yulius
Thu Sep 15, 2005 7:27 am
Forum: PS2 Development
Topic: calling getsockopt, setsockopt, getpeername from EE
Replies: 0
Views: 1029

calling getsockopt, setsockopt, getpeername from EE

I am building a network app and wanted to use getsockopt, setsockopt, and getpeername. Unfortunately, it seems like these functions are only available on the IOP. Is there a reason that this I should not add additional RPC mechanisms to call those functions on the IOP? I patched the SDK myself and r...