Search found 11 matches
- Sat Oct 22, 2005 12:53 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 296015
- Fri Oct 21, 2005 5:33 am
- Forum: PSP Development
- Topic: Rendered objects are all black.
- Replies: 5
- Views: 2298
- Fri Oct 21, 2005 3:54 am
- Forum: PSP Development
- Topic: Rendered objects are all black.
- Replies: 5
- Views: 2298
- Fri Oct 21, 2005 1:52 am
- Forum: PSP Development
- Topic: Rendered objects are all black.
- Replies: 5
- Views: 2298
Rendered objects are all black.
Hi. I have managed to render some objects on the screen. My vertices contain no color information, only coordinates struct Vertex { float x,y,z; }; To set the colod I call sceGuColor( 0xffffff00 ); Then render the objects using sceGuDrawArray( GU_TRIANGLES,G...
- Thu Oct 20, 2005 7:13 am
- Forum: PSP Development
- Topic: Writing text to the screen.
- Replies: 1
- Views: 2185
Writing text to the screen.
Hi.
I'm trying to convert a simple windows 3d app I have to PSP. I've implemented everything now, but there's no output.
Is there a way I can write text to the screen so that I can get some debugging information out.
I'm trying to convert a simple windows 3d app I have to PSP. I've implemented everything now, but there's no output.
Is there a way I can write text to the screen so that I can get some debugging information out.
- Thu Oct 20, 2005 3:54 am
- Forum: PSP Development
- Topic: How to read the manual?
- Replies: 3
- Views: 2145
- Thu Oct 20, 2005 2:26 am
- Forum: PSP Development
- Topic: How to read the manual?
- Replies: 3
- Views: 2145
How to read the manual?
Hi.
I have installed the PSP toolchain on my windows machine.
I can see that in the directory C:\cygwin\usr\local\pspdev\man\man1 there's a lot of file with text and some markup in a format I'm not familiar with.
What tool can I use to view those files?
I have installed the PSP toolchain on my windows machine.
I can see that in the directory C:\cygwin\usr\local\pspdev\man\man1 there's a lot of file with text and some markup in a format I'm not familiar with.
What tool can I use to view those files?
- Sat Oct 15, 2005 9:09 pm
- Forum: PS2 Development
- Topic: EE C++ compiler reports an error, but shouldn't
- Replies: 1
- Views: 1605
EE C++ compiler reports an error, but shouldn't
Hi. I have a piece of code that the EE c++ compiler refuses to compile. I would believe that it is perfectly legit code, and the MS C++ also accepts it. It appears that if I have a base class that has a function that accepts a reference to a class instance, and I call that function from a subclass, ...
- Wed Sep 28, 2005 4:55 am
- Forum: General Discussion
- Topic: Help wanted for multi-platform game engine
- Replies: 13
- Views: 6156
... I've never heard of anyone using templates for cross-platform code. Although I'd like to see an example of how that would work (and still compile). It's not the templates that are the base of cross-platform code. The templates are just helper classes, e.g. smart pointers. It's the class hierarc...
- Wed Sep 28, 2005 4:12 am
- Forum: General Discussion
- Topic: Help wanted for multi-platform game engine
- Replies: 13
- Views: 6156
well... I've been occupied for a bit, and now the thread became a bit off-topic :) By using OOP I mean abstract class inheritance is used to create abstractions. E.g. I have defined a Model. The model is a container of geometrical data. You can ask a model to render on the screen. A windows implemen...
- Sun Sep 18, 2005 8:22 pm
- Forum: General Discussion
- Topic: Help wanted for multi-platform game engine
- Replies: 13
- Views: 6156
Help wanted for multi-platform game engine
Hi. I'm working on a small game project on sourceforge called Spindizzy, which is a remake of the 80s game of the same name. Part of the project is developing the game engine, called the DizzyEngine. The engine has been designed to be platform indepenant, i.e. the same game code could compile into a...