Search found 15 matches
- Sun Mar 05, 2006 1:24 am
- Forum: PSP Development
- Topic: MP3 Buffered Playback
- Replies: 10
- Views: 8849
- Fri Mar 03, 2006 7:09 am
- Forum: PSP Development
- Topic: MP3 Buffered Playback
- Replies: 10
- Views: 8849
Yeah, I've tried double buffering already, and it just doesn't work... it seems like a lot of people are having this problem, and noone has a real solution. For the record Smerity, both myself and Blue have tried using bstdfile and it makes no difference. I don't know how pspradio did it, but does a...
- Sat Feb 25, 2006 6:40 am
- Forum: PSP Development
- Topic: MP3 Buffered Playback
- Replies: 10
- Views: 8849
MP3 Buffered Playback
My goal was to get an mp3 to playback using libmad. This was fairly simple to implement, but my code was reading the entire mp3 into memory. This obviously didn't work out for larger files, so I thought I could adapt my code to buffer the mp3 in chunks. I rewrote the code so that if the input buffer...
- Sun Feb 05, 2006 6:46 am
- Forum: PSP Development
- Topic: wifi with python/bittorrent port
- Replies: 6
- Views: 2808
Sure you can only write to each sector a limited amount of times, but a single download will only write to any given sector write once, so this isn't a big limit either. How are you figuring? Yes, it depends on the sector size, but seeing as you're breaking any given file into 512kb pieces (or smal...
- Wed Jan 04, 2006 2:28 am
- Forum: PSP Development
- Topic: Torrent client for PSP
- Replies: 8
- Views: 6072
BitTorrent would be useless over wireless, end of story. Now, if someone wrote a client and server so that the PSP did the BT processing and interfaced with a storage layer on a PC via USB... but in that case, why not just use a PC BitTorrent client? The answer is that you should. A PSP BitTorrent c...
- Mon Nov 28, 2005 3:42 am
- Forum: PSP Development
- Topic: PSP as gamepad fo PC
- Replies: 38
- Views: 52451
Yeah TCP is a lot more regulated, UDP is the way to go if you're looking for speed. I don't even know if you can force the PSP to send TCP data as soon as it can... But I'd recommend spending some time with UDP and just working through it. It will work much faster, although you'll lose a bit of erro...
- Mon Nov 28, 2005 3:33 am
- Forum: PSP Development
- Topic: Decrypting IPL
- Replies: 22
- Views: 25188
Dr. V, to answer your question... On the flash chip there are several distinct areas of memory. The first of these is the IPL, which is also the first thing loaded by the CPU when the PSP is turned on. After that, flash0 and flash1 are mounted and the OS is loaded. We can write to flash1/flash0 alre...
- Sat Nov 26, 2005 1:05 am
- Forum: PSP Development
- Topic: PSP as gamepad fo PC
- Replies: 38
- Views: 52451
At this point, what you want would be best accomplished using Wlan. I suggest looking at the libnet included in the FTPD source code (http://www.amoks.com/extra/FTPDv0_21.zip) You should be able to adapt this code to your purposes pretty easily. You could even use FTP and simply modify the commands ...
- Thu Nov 24, 2005 11:42 pm
- Forum: PSP Development
- Topic: Parsing jpegs
- Replies: 14
- Views: 5029
- Wed Nov 23, 2005 2:07 pm
- Forum: PSP Development
- Topic: PRX - Bug with including files?
- Replies: 0
- Views: 1190
PRX - Bug with including files?
I should preface this post by saying that I have updated my toolchain and have exhausted all conventional troubleshooting methods before writing this. I am having a problem trying to link libpng and include source files in a PRX. The PRX is supposed to call drawing routines defined in render.h and p...
- Mon Nov 07, 2005 5:54 am
- Forum: PSP Development
- Topic: PSP AP Stumbler - Looking for testers
- Replies: 16
- Views: 8588
liquid, in the actual app there will be connection management and all sorts of extra user-friendly stuff like that. For right now it's a proof-of-concept. I think I have a decent idea of what these values mean... the -559038737 values are an error code (0xDEADBEEF, anyone?) that can be discarded. Th...
- Mon Nov 07, 2005 12:24 am
- Forum: PSP Development
- Topic: PSP AP Stumbler - Looking for testers
- Replies: 16
- Views: 8588
curly, this was meant to be a quick test app, but I did add a check for the wlan switch in. You can get the updated version at http://cocot.sytes.net/pspstumbler.rar
Thanks for the tip.
Thanks for the tip.
- Sun Nov 06, 2005 7:01 am
- Forum: PSP Development
- Topic: PSP AP Stumbler - Looking for testers
- Replies: 16
- Views: 8588
- Sat Nov 05, 2005 6:31 am
- Forum: PSP Development
- Topic: PSP AP Stumbler - Looking for testers
- Replies: 16
- Views: 8588
- Mon Oct 31, 2005 2:53 am
- Forum: PSP Development
- Topic: PSP AP Stumbler - Looking for testers
- Replies: 16
- Views: 8588
PSP AP Stumbler - Looking for testers
I've been working on an app that scans for wifi APs, and I'm in need of some outside help. Right now, I'm still trying to figure out the params for sceNetApctlScan(), so I've written an app that dumps the returned data to the screen. If anyone has some time to kill, just fire it up (make sure your W...