Search found 25 matches

by haust
Sat Nov 19, 2005 1:53 am
Forum: PSP Lua Player Development
Topic: converting string to a number?
Replies: 5
Views: 3109

there is also the tonumber(MyVar) function available for this kind of conversion....
by haust
Tue Nov 15, 2005 1:57 am
Forum: PSP Lua Player Development
Topic: Concept - Now Released
Replies: 9
Views: 6067

Looks really cool :)
I have one request could it be possible to configure the background color because white seems to aggressive to me ??
by haust
Wed Nov 09, 2005 3:31 am
Forum: PSP Lua Player Development
Topic: [Release] Crystalise
Replies: 7
Views: 3478

Looks really good !! The UI is very polished.
by haust
Sat Nov 05, 2005 6:33 pm
Forum: PSP Lua Player Development
Topic: F.A.C.T. - Yet another text input method (joystick based)
Replies: 12
Views: 8633

Really impressive !!
I think I will use this in one of my next prod', well when you'll release the code....

vh.
by haust
Fri Oct 28, 2005 6:53 pm
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 37127

haust wrote:Anyway it was just a request, I can live without it :)
I already use tables for data handling (since, I guess, tables were designed for this)....
by haust
Fri Oct 28, 2005 7:27 am
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 37127

Why do you want XML for config files? You can do it in Lua, if you need hierarchicly configs: config = { a={1,2,b={3}}, c="Hallo"} and the just a dofile to read the config. But if you really want to use XML, there is a very short pure ...
by haust
Thu Oct 27, 2005 7:54 pm
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 37127

Another request : would it be possible to add LuaExpat for xml support. I think it would be useful for data storing, config file and things like that....

vh.
by haust
Thu Oct 27, 2005 7:08 pm
Forum: PSP Lua Player Development
Topic: Lua Player version 0.12
Replies: 6
Views: 5549

It's ok for me :)
Where can I find the functions list of the native 3D API supported in Lua Player ??
by haust
Thu Oct 27, 2005 10:17 am
Forum: PSP Lua Player Development
Topic: Lua Player version 0.12
Replies: 6
Views: 5549

I think we have a good start with 3d here.
Do you you plan to go with the native psp 3d API or is there some OpenGL version on the way (both are fine for me) ??

vh
by haust
Thu Oct 27, 2005 9:46 am
Forum: PSP Lua Player Development
Topic: Perfomance issue....
Replies: 8
Views: 5209

Perfomance issue....

Well I would like some comments on the tests I performed with v0.11 to determine how many sprites I could blit in brute force. Following is the little app I've coded for the test. It just load an image then when you press cross sprites are added and when you press circle sprites are removed. In the ...
by haust
Wed Oct 26, 2005 1:51 pm
Forum: PSP Lua Player Development
Topic: Check if pixel is transparent
Replies: 7
Views: 3553

Take a look here, this may help.
by haust
Mon Oct 24, 2005 7:06 am
Forum: PSP Lua Player Development
Topic: objects supported ?
Replies: 3
Views: 2204

What do you mean by object ?? You mean Object Oriented Program ?? Well Lua support this kind of feature. -- ----------------------------------------------------------------------- -- CObject -- ----------------------------------------------------------------------- CObject = {} COb...
by haust
Mon Oct 24, 2005 4:58 am
Forum: PSP Lua Player Development
Topic: timer
Replies: 9
Views: 4109

nevyn, thank.
by haust
Sun Oct 23, 2005 1:55 pm
Forum: PSP Lua Player Development
Topic: lowser or lua reader thing
Replies: 3
Views: 2037

Could you give the full text so we can figure out what is exactly going on ??
by haust
Sun Oct 23, 2005 9:13 am
Forum: PSP Lua Player Development
Topic: Changing skins
Replies: 17
Views: 7486

Sorry but why the # symbol in Skins# ?? For fun or for some lua feature ??
by haust
Wed Oct 19, 2005 2:27 pm
Forum: PSP Lua Player Development
Topic: how do you change screens
Replies: 5
Views: 2623

function main() local Rooms = {}; local SlideX = 0; local SlideXSpeed = -1; Rooms[1] = Image.load("Room1.png"); -- 480x272 Rooms[2] = Image.load("Room2.png"); -- 480x272 while &...
by haust
Wed Oct 19, 2005 10:19 am
Forum: PSP Lua Player Development
Topic: how do you change screens
Replies: 5
Views: 2623

Well, one technic would be to have one offscreen image for each room. Now when your character is in room one just blit the first image on screen. If you want to go to room two then slide/scroll both images, say from right to left. When the slide effect ends room one is off screen (no need to blit it...
by haust
Wed Oct 19, 2005 10:11 am
Forum: PSP Lua Player Development
Topic: Png
Replies: 14
Views: 5830

from what I see, you can just copy-paste the code in your game, load your image then transparentize it by specifying the transparency color and it should be ok.
Note that the transparency color should not be used in your non-transparent part of your image....

If I'm wrong someone will correct me.
by haust
Mon Oct 17, 2005 9:24 am
Forum: PSP Lua Player Development
Topic: Png
Replies: 14
Views: 5830

ok, so how can i save 16 bits png files with photoshop. Currently I can only save in 4, 8 or 24 bits....
by haust
Mon Oct 17, 2005 7:36 am
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 37127

Would it be possible to obtain all the call stack when an error occurs ??
I have lots of functions called from many points and I have hard time to find exactly where the error occured :(
I don't known if it's possible or difficlut but it would be useful :)
by haust
Thu Oct 06, 2005 4:04 am
Forum: PSP Lua Player Development
Topic: Lua Player version 0.11
Replies: 14
Views: 6064

Ok found it.
Thanks to LuMo and KawaGeo.
by haust
Thu Oct 06, 2005 3:17 am
Forum: PSP Lua Player Development
Topic: Lua Player version 0.11
Replies: 14
Views: 6064

LuMo wrote:its already compiled, when you do not load the source ;)
Err.... I don't understand. What do you mean by "its already compiled" ?? If so, where is the compiled version of Lua Player ??
I thought that a binary version of Lua Player would be something like an EBOOT.PBP file.
by haust
Thu Oct 06, 2005 2:11 am
Forum: PSP Lua Player Development
Topic: Lua Player version 0.11
Replies: 14
Views: 6064

Where can I find a binary version of Lua Player please ??
I don't have the pspsdk installed and don't intend to so I think it would be cool to have a ready-to-use Lua Player.
by haust
Sat Oct 01, 2005 7:52 am
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 37127

Shine, Nevyn do you plan to have some kind of features set for a Lua Player v1.0 or will you just add features as they come and use version number just to say "hey new release" ??

vh
by haust
Sat Oct 01, 2005 7:47 am
Forum: PSP Lua Player Development
Topic: Lua Player version 0.10
Replies: 13
Views: 7126

Sorry, Shine. But I'm afraid that this version is v1.0, not v0.1, isn't it? The last version was v0.9... Please check if I'm wrong... Hmm, lemme check........ Yes, it is version 0.10, you are wrong, trust me ;-) You are neither completely right. ;) (normally v0.9 equals v0.90 so v0.10 is going back...