Hi,
What do you mean by "the file names are weird"?
I've just tested this with luaplayer.exe and system.lua in a dir that contains the Applications folder from the release, and I get:
3D Cube
Calculator
Clock
etc.
-(e)
Search found 27 matches
- Wed Nov 30, 2005 7:16 pm
- Forum: PSP Lua Player Development
- Topic: System.listDirectory on windows
- Replies: 9
- Views: 3910
- Wed Nov 30, 2005 12:07 am
- Forum: PSP Lua Player Development
- Topic: System.listDirectory on windows
- Replies: 9
- Views: 3910
The initial build I gave LuMo had some stubbed functionality. The new build (0.14) from the official site (www.luaplayer.org) should work (I added the flag info's in that build). I have tested this with Lowser and the icons for folders / files / scripts display correctly (at least on my home and wor...
- Sat Nov 26, 2005 7:35 am
- Forum: PSP Lua Player Development
- Topic: Lua player core development
- Replies: 62
- Views: 37126
- Fri Nov 25, 2005 5:06 pm
- Forum: PSP Lua Player Development
- Topic: WinCompile
- Replies: 5
- Views: 2923
I used it but is it supposed to take up 100% of my CPU on my computer? I have a pretty good proccesser and stuff, but 100%? The GLUT stuff has effectively a busy wait loop. I have made some updates to try and get it to play nicely (in SVN) and I'm continuing to look at it. Hopefully it'll improve i...
- Thu Nov 24, 2005 1:57 am
- Forum: PSP Lua Player Development
- Topic: System.listDirectory() in luaplayer for windows
- Replies: 6
- Views: 2830
- Thu Nov 24, 2005 1:57 am
- Forum: PSP Lua Player Development
- Topic: SVN Update: LuaPlayer windows
- Replies: 0
- Views: 989
SVN Update: LuaPlayer windows
Hi, - added sceIOD* functions, Lowser etc now work. Get the system.lua script from the release, run "luaplayer.exe system.lua" and have the Applications dir in the same folder. - sceGuClearColor and sceGuClear have been implemented (so screen clearing will work now) - fixed the flickering ...
- Wed Nov 23, 2005 1:37 am
- Forum: PSP Lua Player Development
- Topic: System.listDirectory() in luaplayer for windows
- Replies: 6
- Views: 2830
- Wed Nov 23, 2005 1:36 am
- Forum: PSP Lua Player Development
- Topic: WinCompile
- Replies: 5
- Views: 2923
- Wed Nov 16, 2005 2:53 am
- Forum: PSP Development
- Topic: libmikmod
- Replies: 3
- Views: 1561
- Tue Nov 15, 2005 2:54 pm
- Forum: PSP Development
- Topic: SVN libmikmod updated
- Replies: 0
- Views: 755
SVN libmikmod updated
I have added some example code, makefiles and a driver that is called by MikMod_Update (as per other os drivers).
See README.PSP for details.
-(e)
See README.PSP for details.
-(e)
- Tue Nov 15, 2005 2:38 pm
- Forum: PSP Development
- Topic: libmikmod
- Replies: 3
- Views: 1561
- Tue Nov 15, 2005 2:23 pm
- Forum: PSP Lua Player Development
- Topic: Announce: LuaPlayer windows 0.12 build
- Replies: 13
- Views: 5909
you can not ignore it coz the msg appears again and again, and the psp screen does not seem to be updated (the chars of the watch are messy). just try it.. Thanks I'll look into this, I was trying to ensure that I wouldn't miss any issues with the port (hence the debug messages). I'll look at updat...
- Thu Nov 10, 2005 5:18 pm
- Forum: PSP Lua Player Development
- Topic: PSP serial port functions?!? ( lua)
- Replies: 6
- Views: 3186
- Wed Nov 09, 2005 5:14 pm
- Forum: PSP Lua Player Development
- Topic: Announce: LuaPlayer windows 0.12 build
- Replies: 13
- Views: 5909
Some stuff I forgot to mention: - No 3D stuff works. This probably never will as I don't understand it (at least not yet) and think that a unified GL implementation would be better anyway. If you are reading this Shine: are you going that way? If so I'll start learning OpenGL. - I updated the wiki b...
- Wed Nov 09, 2005 3:58 pm
- Forum: PSP Lua Player Development
- Topic: Announce: LuaPlayer windows 0.12 build
- Replies: 13
- Views: 5909
Announce: LuaPlayer windows 0.12 build
Hi, I have made fixes to get the windows emulator for LuaPlayer 0.12 to work. These include: MikMod integration: you can now get mikmodlib from the svn tree and compile: "make -f Makefile.windows install". This will install a windows compatible mikmod for cygwin. This included backporting ...
- Wed Oct 26, 2005 8:06 pm
- Forum: PSP Lua Player Development
- Topic: Alpha blending, hardware acceleration
- Replies: 32
- Views: 15288
Stack issues with 32 bit conversion
Hi, I've been playing with the 8888 conversion and have come across something interesting. It seems that the creation of the vertex list in graphics.c: unsigned int __attribute__((aligned(16))) list[262144]; causes stack / compilation issues when linking against a fairly old mikmod build: /usr/local...
- Sat Oct 08, 2005 1:07 am
- Forum: PSP Lua Player Development
- Topic: Serial port implementation in Emulator working
- Replies: 0
- Views: 1422
Serial port implementation in Emulator working
Hi, I have compiled and tested the SerialIO for the emulator. Its pretty cool! I have a NULL modem cable connected from COM1 to COM2 and the windows LUA player echoing what I type in Hyper Terminal. Now all I need is that SVN write access... ;) A screen shot can be seen at: http://rapidshare.de/file...
- Thu Oct 06, 2005 7:52 pm
- Forum: PSP Lua Player Development
- Topic: TUTORIAL: How to build LuaPlayer
- Replies: 32
- Views: 11451
Zenurb: These are the missing functions in the emulator. I have patched the build to include these (also added serial IO, not tested and added pixel perfect collision detection: Image:hitTest ). I am new to linux so need some assistance in generating diff / patch sets so that I can send the changes ...
- Thu Oct 06, 2005 2:46 am
- Forum: PSP Lua Player Development
- Topic: TUTORIAL: How to build LuaPlayer
- Replies: 32
- Views: 11451
- Wed Oct 05, 2005 11:10 pm
- Forum: PSP Lua Player Development
- Topic: TUTORIAL: How to build LuaPlayer
- Replies: 32
- Views: 11451
- Wed Oct 05, 2005 10:39 pm
- Forum: PSP Lua Player Development
- Topic: TUTORIAL: How to build LuaPlayer
- Replies: 32
- Views: 11451
- Tue Oct 04, 2005 11:11 pm
- Forum: PSP Lua Player Development
- Topic: TUTORIAL: How to build LuaPlayer
- Replies: 32
- Views: 11451
- Tue Oct 04, 2005 11:10 pm
- Forum: PSP Lua Player Development
- Topic: TUTORIAL: How to build LuaPlayer
- Replies: 32
- Views: 11451
TUTORIAL: How to build LuaPlayer
A short guide to compiling LuaPlayer by sweetlilmre 04 Oct 2005 Hi, I had a hard time getting this to work so I thought a guide would be appropriate! Lines that start with # below are comments, other lines are shell commands that should be entered exactly as shown. Some commands will take a long tim...
- Mon Oct 03, 2005 5:35 pm
- Forum: PSP Lua Player Development
- Topic: Compiling LuaPlayer for windows
- Replies: 3
- Views: 2420
- Sun Oct 02, 2005 9:57 pm
- Forum: PSP Lua Player Development
- Topic: Compiling LuaPlayer for windows
- Replies: 3
- Views: 2420
Compiling LuaPlayer for windows
Hi, After much head bashing, I've finally managed to get somewhere with compiling the Windows LuaPlayer under cygwin. My method was as follows: Get and unpack the mikmod 3.0.3 src distro: make: mmio make: playercode cp include/* /usr/local/include cp lib/* /usr/local/lib Get GLUT bin distro put the ...
- Sat Oct 01, 2005 11:21 pm
- Forum: PSP Lua Player Development
- Topic: Template for map based games like Pac Man, Bruce Lee etc.
- Replies: 4
- Views: 4195
- Sat Oct 01, 2005 9:41 pm
- Forum: PSP Lua Player Development
- Topic: Template for map based games like Pac Man, Bruce Lee etc.
- Replies: 4
- Views: 4195