Search found 10 matches

by BePe86
Tue Oct 11, 2005 6:31 pm
Forum: PSP Lua Player Development
Topic: API Driven shell ver 0.1 alpha (BPDE)
Replies: 2
Views: 3592

Nevermind, that thing is old now, working on a new version, will hopefully be up later.

If you still want to see it, check out LuMo's homepage (http://lumo2000.lu.funpic.de), and click the BPDE link on his page.
by BePe86
Sat Oct 08, 2005 4:57 am
Forum: PSP Lua Player Development
Topic: API Driven shell ver 0.1 alpha (BPDE)
Replies: 2
Views: 3592

API Driven shell ver 0.1 alpha (BPDE)

I'm releasing the alpha version 1 of my API sriven shell. All API functions are currently written in C, but I'm planning on "converting" them to C later, as I learn more. http://lumo2000.lu.funpic.de/BPDE_by_bepe86.zip Thanks to LuMo for hosting the file. Controls are as follows: -analog :...
by BePe86
Wed Oct 05, 2005 5:42 am
Forum: PSP Lua Player Development
Topic: if NOT statements
Replies: 3
Views: 2266

Hi. you could do if var1 ~= var2 and var2 ~= var3 and var3~=4 ... ... then
...
end...

but that looks ugly, and using tables with for is better.

As for the factorial, you could also use for here as well, but I prefer the recursive thing.
by BePe86
Wed Oct 05, 2005 5:38 am
Forum: PSP Lua Player Development
Topic: PSPEnv Release Beta 3
Replies: 7
Views: 3278

sent you a pm...
by BePe86
Tue Oct 04, 2005 7:22 am
Forum: PSP Development
Topic: Possible bug: hold and analog stick
Replies: 2
Views: 1428

Possible bug: hold and analog stick

Just noticed that wehen you use the hold feature, you can still use the analog stick. I wonder if this is due to a bug in PSPSDK, since it affects both LUAplayer and DJSP...
by BePe86
Mon Oct 03, 2005 9:11 am
Forum: PSP Lua Player Development
Topic: File Reading
Replies: 5
Views: 3039

You can read from files into variables if that's what you mean...

How you implement it is up to you, since there are many differnets ways to do that.
by BePe86
Mon Oct 03, 2005 8:54 am
Forum: PSP Lua Player Development
Topic: File Reading
Replies: 5
Views: 3039

yes, it is fully possible to both read and write from files. Examples: function ReadSystemSettings() file = io.open("settings.cfg", "r") Pointer.x_pos = file:read("*l") Pointer.y_pos = file:read("*l") file:close() end function SaveSystemSettings() ToggleUSB(fa...
by BePe86
Mon Oct 03, 2005 8:53 am
Forum: PSP Lua Player Development
Topic: PSPOS
Replies: 15
Views: 13562

Just a quick update.

I've now joined this project, and we're now rewriting the code to support a kind of API for making programs to this shell.

As soon as we have any progress with this (takes time), I'll post screenshots and source coce for your pleasure...
by BePe86
Mon Oct 03, 2005 8:39 am
Forum: PSP Lua Player Development
Topic: what is wrong with this code (or lua)?
Replies: 2
Views: 1972

lol, it's an universal law :P
by BePe86
Sun Oct 02, 2005 3:56 am
Forum: PSP Lua Player Development
Topic: Yet another LUA shell
Replies: 1
Views: 3505

Yet another LUA shell

Just created the draft for a possible LUA shell, only for testing. I will not develop this one further, but I'm looking for a LUA shell project to join. Consider this my portfolio. BPDE (BPDE Desktop Environment ) v. 0.1.0 Features: - Mouse pointer that is controlled with analog stick (can be used w...