Search found 7 matches

by SharkOne
Wed Oct 05, 2005 11:29 pm
Forum: PSP Development
Topic: PSPUptime
Replies: 11
Views: 3258

Well, unless for the educational purpose, what would be the point of having a fullscreen, "running-exclusively" program displaying the PSP uptime ?
by SharkOne
Wed Oct 05, 2005 6:59 am
Forum: PSP Development
Topic: Best texturing approach on PSP
Replies: 23
Views: 8734

ok so everything seems clear in my head now :)
thanks a lot!
by SharkOne
Wed Oct 05, 2005 4:17 am
Forum: PSP Development
Topic: Best texturing approach on PSP
Replies: 23
Views: 8734

I googled a little around about anisotropic filtering and it really seems a really intensive process. Is the PSP able to do it on its own ? because I could only find DX/OGL implementations using built-in features (HW accelerated), like it's impossible to do in software. And BTW I have strictly no id...
by SharkOne
Wed Oct 05, 2005 3:50 am
Forum: PSP Development
Topic: Best texturing approach on PSP
Replies: 23
Views: 8734

Cool ! I was just going to ask that :)

I'll try to find some infos on anisotropic filtering as I have no experience with it.

GL_LINEAR_MIPMAP_LINEAR is trilinear filtering right ?
by SharkOne
Tue Oct 04, 2005 9:33 pm
Forum: PSP Development
Topic: Best texturing approach on PSP
Replies: 23
Views: 8734

So let's resume everything : Always swizzle texture The smaller the texture is, the faster its usage will be The smaller texture's bitdepth is, the faster its usage will be Put every critical texture in VRAM (bigger textures first) Put anything really critical in VRAM to get faster access So what's ...
by SharkOne
Tue Oct 04, 2005 6:51 pm
Forum: PSP Development
Topic: Best texturing approach on PSP
Replies: 23
Views: 8734

yeah ector that would be great :) I might be interested in making a similar tool but actually command line based and of course easily portable. I have a few questions about the best (most efficient) method for handling geometry and texture data. Should everything be in VRAM ? If yes, how to put geom...
by SharkOne
Tue Oct 04, 2005 7:36 am
Forum: PSP Development
Topic: Best texturing approach on PSP
Replies: 23
Views: 8734

Best texturing approach on PSP

I've been browsing the forum for about a week now and I'm getting more and more interested in starting homebrew development and maybe make it available as a platform choice in the game development laboratory I'm in ( http://labconsole.epitech.net ). So right now I'm trying to get as much knowledge a...