Search found 12 matches
- Sun Oct 09, 2005 1:36 pm
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
3ds
Yeah, the 3ds format is open, but I was referring to a .max file. 3DS is a pretty old format, and has limits on texture names at 8 chars. The exporter I am working on will be more robust that the 3ds format, but you need max to use it... Also, someone mentioned earlier about using a png or other fil...
- Wed Oct 05, 2005 4:39 pm
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
yup
You nailed it. And yes, my c knowledge is lacking, I will admit. I am really a 3D artist who scripts and I am trying to branch out into coding. And, thanks to your help, I can now read in data from a text file! Yea! Next, I have to make a simple menu to allow users to pick a model from a list. Thank...
- Wed Oct 05, 2005 3:48 pm
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
okay that was right
So, that fixed one error, but now I am getting "initializer element is not constant" I googled the problem and got a lot of hits, but none made sense in a file io specific way. Any ideas?
- Wed Oct 05, 2005 3:17 pm
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
thanks cheriff
Thanks for the feedback Cheriff. I guess I need a little remedial programming help. Lets say to make things simple, I want to read from an asci file I wrote out of 3DSmax. Do I need to include any special .h files for file IO? I am getting a syntax error here: FILE *file = fopen("test.t...
- Wed Oct 05, 2005 11:34 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
User ineraction added!
Okay, so I am stuck on the file i/o part. All the reference you guys supplied is great, but I need a stupid simple example to really undertand how it works. But, since I was stuck in that part, I want ahead and added button interaction. So, now you can rotate the model with the direction pad, and re...
- Tue Oct 04, 2005 11:55 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
Why max?
Probably you want to read about MAX model file format and read it directly from PSP instead of using MAX script (few of us have enough money for 3DSMAX for file conversion purposes only ;]). Well, I create all my 3d models in Max. In fact, most games are developed with 3DS max (60% of all console g...
- Tue Oct 04, 2005 11:12 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
Thanks for the feedback
Thanks Kro and Ashley, I will take a look at your suggestions. I really appreciate it. Currently, I can paste in an arbitary numer of polys into the code and get it to display with uvs on the PSP, so this next step will get me even closer to final!
- Tue Oct 04, 2005 8:19 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
not exactly
What I am trying to do is make a general viewer program that runs on the PSP, and anyone can then use my maxscript exporter to create a file. They would then copy the file to their psp and the model viewer would see that new file and load it up. So, I need to understand code that will see files in a...
- Mon Oct 03, 2005 9:43 pm
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
My MaxScript spits out data from 3DS Max, then in Dev-C++ I overwrote the original data in the cube.c sample file with my own data. That was just for a test. Now, I want to make the program read in another file so I can eventually have a menu offering choices as to which model to view. This is the s...
- Mon Oct 03, 2005 10:37 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
ok, some progress
So, I wrote a script in 3DS Max that gives me all the vert info off my own model. I kept the vert number the same to make the test simple. Copied the new vert info over the old in the sample file, compiled and popped onto the PSP and it works. So, my pipeline (even though rough) works. I can get a 1...
- Mon Oct 03, 2005 8:14 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
thanks for the quick reply
I am amazind you guys respond so quickly. Thanks! I have a lot of experience with creating 3d content, and am in the process of learning 3d programming. I figure asking questions on an open forum is a good way to learn 3d programming, but if you know of a book especially applicable to this task I, s...
- Mon Oct 03, 2005 7:53 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12617
Custom model viewer based off cube sdk sample - help
Hello, I am trying to use the cube example in the sdk as a base to create a viewer on the PSP. I eventually want to export out models from 3dsmax to the PSP. First, I am trying to get a basic understanding of what is happening in the sample: I am assuming the cube is constructed with this: struct Ve...