Search found 186 matches
- Sun Feb 17, 2008 7:46 pm
- Forum: PSP Development
- Topic: Developping for new PSPs...
- Replies: 2
- Views: 1854
Developping for new PSPs...
Hello, I have a PSP fat with 3.40 OE firmware and I'm happy with it, but the problem is that a lot of people are reporting me that MasterBoy for example isn't working (error 80020001: the game could not be started). I'm not sure of what I should tell them... what should I do? Recompile it with a spe...
- Tue Oct 16, 2007 1:48 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
I've answered your question in your topic at playeradvance.org.
- Sat Sep 22, 2007 6:04 am
- Forum: PSP Development
- Topic: psp slim outputting 1080p
- Replies: 22
- Views: 11363
- Wed Aug 29, 2007 3:27 am
- Forum: PSP Development
- Topic: GCC and cache misses
- Replies: 10
- Views: 3804
Well, the MIPS CPU has a cache prefetch instruction. You could try using it with inline assembly at the start of certain key functions to make sure the data it needs will be in the cache. The hard part, of course, is deciding where to put it, and what data to prefetch. To be pedantic, you don't hav...
- Mon Aug 27, 2007 7:33 pm
- Forum: PSP Development
- Topic: GCC and cache misses
- Replies: 10
- Views: 3804
- Mon Aug 27, 2007 8:43 am
- Forum: PSP Development
- Topic: GCC and cache misses
- Replies: 10
- Views: 3804
GCC and cache misses
Hello, I've a very big problem, my project (MasterBoy, an emulator for two consoles) seems to have reached a "critical size". In fact, whatever I modify or add can - and will most likely - make the performance drop by as much as 100%. It's usually about 50%, but it's simply enormous anyway...
- Mon Aug 20, 2007 5:56 pm
- Forum: PSP Development
- Topic: Enabling speakers with headphones plugged in? (solved)
- Replies: 26
- Views: 14297
- Mon Aug 13, 2007 10:46 pm
- Forum: PSP Development
- Topic: [HELP] psptoolchain WON'T INSTALL!!
- Replies: 3
- Views: 2223
This toolchain (as well as cygwin especially) is a royal pain to get working, at least on Windows (never tried on other OS). If you want to begin developping quickly you can always use devkitpro which includes devkitpsp. You can get started very quickly, even on Windows Vista. Basically just install...
- Sat Aug 11, 2007 8:39 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
- Fri Aug 10, 2007 10:57 pm
- Forum: PSP Development
- Topic: drawing multiple objects with the GU with different colours?
- Replies: 4
- Views: 2128
- Fri Aug 10, 2007 10:04 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
LOREK> Ok, now I can answer you precisely ^^ I'm sorry, I'll have to do something more about this PC version, I haven't tested it at all since the 2.0 release (I always use PSPLink, it's a bit more handy). I'll try to fix it and improve a bit for the next release. For now, here is what you can do if...
- Fri Aug 10, 2007 5:12 pm
- Forum: PSP Development
- Topic: Enabling speakers with headphones plugged in? (solved)
- Replies: 26
- Views: 14297
- Wed Aug 08, 2007 6:41 pm
- Forum: PSP Development
- Topic: JGE++ and psplink ? (Solved)
- Replies: 3
- Views: 2146
Re: JGE++ and psplink ? (Solved)
The games themselves work fine on the PSP as EBOOT files, so I am asking: did someone manage to develop using JGE++ and use psplink ? If not, should I use another library ? (any suggestion ? I just want to do a 2D game, but I'd like the engine to use the GU as I'll probably need a few 3D features) ...
- Wed Aug 08, 2007 6:37 pm
- Forum: PSP Development
- Topic: Enabling speakers with headphones plugged in? (solved)
- Replies: 26
- Views: 14297
- Wed Aug 08, 2007 6:20 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
- Sat Aug 04, 2007 7:22 am
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode mp3 and aac
- Replies: 36
- Views: 59166
- Thu Jun 21, 2007 10:03 pm
- Forum: PSP Development
- Topic: Using a sprite for rendertarget ?
- Replies: 23
- Views: 149561
- Thu Jun 21, 2007 2:21 am
- Forum: PSP Development
- Topic: Using a sprite for rendertarget ?
- Replies: 23
- Views: 149561
I played with the same idea some time ago. The only problem with it is the 512x512 texture (and therefore drawbuffer) limitation of the GU. So the best you can get is a 512x512 -> 480x272 smoothing, which doesn't look too promising to be honest. Also, with this you will much more easily hit the fil...
- Sun Jun 10, 2007 11:18 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
Oh thank you. Now oslGet/SetImagePixel take swizzling in account. This is just a problem for people who are using the old method (raw access to image->data) but they will be warned (in the breaking changes section): if they want their old code to work, just put an oslSetImageAutoSwizzle(0) in the be...
- Wed Jun 06, 2007 7:52 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
- Sat May 26, 2007 1:53 am
- Forum: PSP Development
- Topic: analog stick acts wierd.
- Replies: 6
- Views: 3023
- Thu May 24, 2007 8:20 pm
- Forum: PSP Development
- Topic: analog stick acts wierd.
- Replies: 6
- Views: 3023
- Tue May 22, 2007 3:06 am
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode atrac3 and atrac3plus
- Replies: 11
- Views: 6763
- Tue May 22, 2007 2:11 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
I think you are mixing java objects and C structures (which are completely different)... OSLib is C only, so setting a pointer to NULL won't free the associated memory (of course), it will just... set this pointer to NULL (which is usually a bad idea if your object hasn't been freed first because yo...
- Mon May 21, 2007 2:16 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
Thanks for your support and your bug reports ^^ I'm confused when you are saying that oslLoadImageFile is now case sensitive... there is no reason at all. I'm using sceIoOpen and so on. Maybe fopen (like I was using before) wasn't? But fopen was a wrapper to sceIo anyway. That's something to investi...
- Sat May 19, 2007 7:56 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
FINALLY!!!!!!!! Here it is :) The version 2.00 alpha1. Get it here: http://brunni.dev-fr.org/index.php?page=pspsoft_oslib It's alpha, not definite (some things may change until the final release!), but it's still good for testing ;) Please tell me any problem or suggestion with this version. Thank y...
- Sat May 12, 2007 12:48 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
- Thu May 10, 2007 6:25 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
- Tue May 01, 2007 6:00 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159951
- Mon Apr 30, 2007 3:30 am
- Forum: PSP Development
- Topic: Bug in oslDeleteImage() function ?
- Replies: 2
- Views: 2839