Search found 144 matches
- Tue Mar 13, 2007 10:28 am
- Forum: PSP Development
- Topic: Using lighting and colours with pspgl
- Replies: 8
- Views: 5193
So there is no wayaround it? :( I made a 3d break out clone, and the ball emits light with a 0.2 attentuation. The walls are gray so they are affected by the balls light perfectly. But the bricks and paddel, both not being gray, dont change whatsoever when disabling lighting when rendierng them sinc...
- Mon Mar 12, 2007 6:51 am
- Forum: PSP Development
- Topic: Using lighting and colours with pspgl
- Replies: 8
- Views: 5193
- Sun Mar 11, 2007 11:37 pm
- Forum: PSP Development
- Topic: Using lighting and colours with pspgl
- Replies: 8
- Views: 5193
- Sat Nov 11, 2006 8:49 am
- Forum: PSP Development
- Topic: 2.71 se-b" module: vsh usb
- Replies: 4
- Views: 2035
- Wed Nov 08, 2006 4:37 pm
- Forum: PSP Development
- Topic: grr.... General C - 1D array to 2D array nothing is working!
- Replies: 8
- Views: 3410
- Wed Nov 08, 2006 10:21 am
- Forum: PSP Development
- Topic: grr.... General C - 1D array to 2D array nothing is working!
- Replies: 8
- Views: 3410
- Tue Nov 07, 2006 7:54 pm
- Forum: PSP Development
- Topic: grr.... General C - 1D array to 2D array nothing is working!
- Replies: 8
- Views: 3410
- Tue Nov 07, 2006 4:09 pm
- Forum: PSP Development
- Topic: grr.... General C - 1D array to 2D array nothing is working!
- Replies: 8
- Views: 3410
grr.... General C - 1D array to 2D array nothing is working!
Ok, Ive asked around alot, tried alot of variations, etc yet I still cant get it working like it should. All the results i get are *** * ** ** * *** When it should be *** *** *** *** I have this one array that gets a files data loaded into it. map[592]; An example ofa map is: ##### ## ## # # ##### #...
- Fri Nov 03, 2006 5:44 pm
- Forum: PSP Development
- Topic: sceIo function able to load data at custom address in RAM?
- Replies: 2
- Views: 1517
- Fri Nov 03, 2006 2:49 pm
- Forum: PSP Development
- Topic: sceIo function able to load data at custom address in RAM?
- Replies: 2
- Views: 1517
sceIo function able to load data at custom address in RAM?
Hey. I need to store/load data to a specified address in RAM. I need to use the sceIo* functions so... Ive been reading the docuemenation on them but it seems they dont have a parameter for where/what offset to store/load it into. Any help? If this cant be done in C using sceIo* functions, how would...
- Wed Oct 11, 2006 4:22 pm
- Forum: PSP Development
- Topic: Emulation - What next?
- Replies: 4
- Views: 3224
Emulation - What next?
Ive written a Chip 8 interpreter thanks to the many useful documents on its processes... I enjoyd creating it since its just a rush seeing what wasn't meant to be done, actually done :) So, does anyone have any recommendations as what to do next? Im still a novice at emulators as like I said, I need...
- Thu Sep 07, 2006 8:39 am
- Forum: PSP Development
- Topic: which is the pastest 3D model to render?
- Replies: 3
- Views: 2280
- Wed Sep 06, 2006 1:46 pm
- Forum: PSP Development
- Topic: Quick question about rendering triangles
- Replies: 4
- Views: 2271
How are they 'very' much slower? It really depends on what your trying to render and the overall size, right? Also, since were on the matter real quick, doesnt PSPGL use the same SendCommand() function to send commands to the GPU, just as the GU does? If so, then the only explanation for a slower re...
- Thu Aug 31, 2006 2:05 pm
- Forum: PSP Development
- Topic: libgim_picture - Info and a question...
- Replies: 6
- Views: 2652
You and your mind games groepaz ;-) Im 45% sure someone will accept this and edit the makefile to extract appropriately (currently its designed to compile straight into the directory folder) and 55% sure this will be turned down on the count of its leaked from Sony. It's ironic this download came fr...
- Thu Aug 31, 2006 1:16 pm
- Forum: PSP Development
- Topic: libgim_picture - Info and a question...
- Replies: 6
- Views: 2652
libgim_picture - Info and a question...
libgim_picture IS a leaked library from Sony, but it is quite amazing... ( If this has been discussed before, feel free to delete this. Or if this is not allowed to be discussed here, just delete it ) Looking through the un-compiled library, it has just about everything you need to load and display ...
- Tue Aug 22, 2006 9:29 pm
- Forum: PSP Development
- Topic: coding help
- Replies: 3
- Views: 1836
- Fri Aug 18, 2006 12:23 pm
- Forum: PSP Development
- Topic: Default Settings
- Replies: 6
- Views: 2666
- Thu Aug 17, 2006 1:42 pm
- Forum: PSP Development
- Topic: Sound Libraries?
- Replies: 4
- Views: 2936
- Wed Aug 16, 2006 1:15 pm
- Forum: PSP Development
- Topic: Compile for psp from linux
- Replies: 41
- Views: 16798
- Sun Aug 13, 2006 6:46 pm
- Forum: PSP Development
- Topic: Get time in Mili Sec. since EBOOT started SCE func name?
- Replies: 3
- Views: 2045
- Sun Aug 13, 2006 6:43 pm
- Forum: PSP Development
- Topic: ASM in C program? Include it externally? Some info plz?
- Replies: 27
- Views: 19766
I can see how. Assembly is pretty Low-level, right? C is a pretty medium level language while Python and LUA are way up there in the high-classes. I still can't believe that is true <astonished> How long ago were developers sitting there, looking at a bunch of symbols and numbers, a few real strings...
- Sun Aug 13, 2006 12:27 pm
- Forum: PSP Development
- Topic: Get time in Mili Sec. since EBOOT started SCE func name?
- Replies: 3
- Views: 2045
Get time in Mili Sec. since EBOOT started SCE func name?
Ive been searching for this for quite sometime and have gotten nothing. The online PSP API hasn't produced it, and searching through pspkernel.h hasn't done anything for me, so I came here, sorry if that isn't 'allowed', but anyway.... What's the name of the function again? sceKernelLibc*********** ...
- Sun Aug 13, 2006 4:01 am
- Forum: PSP Development
- Topic: ASM in C program? Include it externally? Some info plz?
- Replies: 27
- Views: 19766
- Sat Aug 12, 2006 5:28 am
- Forum: PSP Development
- Topic: ASM in C program? Include it externally? Some info plz?
- Replies: 27
- Views: 19766
- Sat Aug 12, 2006 4:14 am
- Forum: PSP Development
- Topic: ASM in C program? Include it externally? Some info plz?
- Replies: 27
- Views: 19766
ASM in C program? Include it externally? Some info plz?
Just for fun, I want to learn the basics of ASM and have gotten down variable manipulations and thought I'd make a small calculator application to test my knowledge on it. I don't know enough to make an entire PSP application out of ASM (don't know how to include, start main, program, loop, etc.) so...
- Thu Aug 10, 2006 8:32 pm
- Forum: PSP Development
- Topic: Makefile error including SDL - [NOT RESOLVED]
- Replies: 8
- Views: 5963
- Wed Aug 09, 2006 8:19 pm
- Forum: PSP Development
- Topic: Makefile error including SDL - [NOT RESOLVED]
- Replies: 8
- Views: 5963
- Wed Aug 09, 2006 1:28 am
- Forum: PSP Development
- Topic: Makefile error including SDL - [NOT RESOLVED]
- Replies: 8
- Views: 5963
Makefile error including SDL - [NOT RESOLVED]
Im using SDL as a backbone for both sounds and textures, and Im getting undefined references to jpeg and png calls from cygwin when compiling. So i go and set it up by including: -lSDL_image -lSDL_mixer -lpng -lz -ljpeg Im still getting hte exact same error after adding those... Any idea how to get ...
- Tue Aug 08, 2006 8:25 am
- Forum: PSP Development
- Topic: Joystick/analog stick in PSPGL----Cant get it right... Help?
- Replies: 0
- Views: 1508
Joystick/analog stick in PSPGL----Cant get it right... Help?
I have 4 variables, per say, I want them to individually to be manipulated for each direction the analog is pointing... Directions being down/backward, left, right nad forward/up... The original function supplied by the port of nehe tutorials on lesson 10 uses the analog stick, so ive looked there m...
- Tue Aug 08, 2006 8:15 am
- Forum: PSP Development
- Topic: How many levels of re-direction until stack space runs out?
- Replies: 3
- Views: 2550