Search found 38 matches

by bix64
Wed Nov 23, 2005 8:56 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Hi,

Back to home.

I've test rev8 with radhostclient this night and every think ok, menu look very nice with icon. ;)
Very good work.

@EEUG:What's your station version?

Bye
by bix64
Sat Nov 05, 2005 4:55 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

My last post and file for 3 week:

Activated Filtering Avi option, (mass, cd, dvd tested OK, hdd not tested)

Here modified browser.c
http://www.fileshack.us/files/131/Browser.rar

@EEUG: I don't know if my modif in browser.c is proper, so if you can check... Thanks a lot.

Bye

Bixente
by bix64
Fri Nov 04, 2005 10:03 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Sorry, i forgot config.h where m_Filter_Avi and m_Reset_IOP are,GUI.c and main.c.

Now the file SMS_Setup2.rar contain it.

Bye
by bix64
Fri Nov 04, 2005 9:49 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Hey all, @EEUG: Very, Very nice work on pic2sms, ( you've done "my work" ;), but it's better, cause i'll gone to be mad,i think i don't take the good way... I've test your with 10 pic (jpg) every OK. @Jacky400: Lan Mode is ??? could be good also a disable lan or use ps2link already install...
by bix64
Fri Nov 04, 2005 12:35 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Hello Everybody, I'll take a holiday for 3 week, so i release some work i've done on setup fonction. Here the SMS.elf file with very basic setup call by start button. (Work but some fonction are not implented ( filter avi ;) , lan mode ) http://www.fileshack.us/files/131/SMS_Setup.rar Here my source...
by bix64
Thu Nov 03, 2005 5:18 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

@falcon64z8:

Or a swap method, or any way to boot an elf file?
by bix64
Thu Nov 03, 2005 4:33 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

@falcon64z8:

First of ALL: Do you have a modchip?
by bix64
Wed Nov 02, 2005 3:52 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

To let, I keep this version for me.

Bye
by bix64
Wed Nov 02, 2005 3:13 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

OK, i'll keep your suggestion,and i'll remove the file.

Bye
by bix64
Wed Nov 02, 2005 2:30 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

I'm sorry.

My idea is not very nice (like you say), so i let the file to show you, but when you want i remove it from this forum.

Sorry again.

Bixente
by bix64
Wed Nov 02, 2005 12:26 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

..."The page cannot be displayed" :).
???
by bix64
Tue Nov 01, 2005 9:56 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Re-Hello, EEUG, I've done some work on a personal option screen, ( i know you don't want to heard about that for the moment, but i'm a "PressedMan" :) ). This is just a first try. I think and know, that isn't very proper. ( icon, pass over, ... ) Implemented fonction: Option screen with: -...
by bix64
Tue Nov 01, 2005 9:13 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

OK

This is what i'm thinking, but not sure.

Thanks
by bix64
Tue Nov 01, 2005 9:07 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Hello,

EEUG, again a question. ;)

What's your tip to get a 321ko file?

Cause mine from svn is a 802ko file??? packer?

Bye
Bix
by bix64
Tue Nov 01, 2005 2:03 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Hello EEUG, what is the icon format ? How-to obtain it ? unsigned char g_Img[ 9216 ] __attribute__( ( aligned( 16 ) ) ) for 48*48 ? unsigned char g_Img[ 4096 ] __attribute__( ( aligned( 16 ) ) ) for 16*16 ? I read in GUI_data.c, Icon design: (c) David Vignoni, but in his web site, I didn't find anyt...
by bix64
Mon Oct 31, 2005 4:56 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

No problem at all.

Thanks for all ( Yeah, I'm now in the README file ;) )

Bye
by bix64
Mon Oct 31, 2005 4:15 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Very GOOOOD job EEUG for forward/backward. Here some skins: http://www.fileshack.us/files/131/9_SKIN.rar My prefered, the 6. I'm still on my tool, but it's a little bit boring, I don't obtain the right format. :( Something else, what do you think about drawing an other icon at the end of device sect...
by bix64
Thu Oct 27, 2005 9:15 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

@weltall I've worked a little bit on librm, and it's very complicate to add support of rmman in SMS, cause rmman don't work on the same way with all consol version. So i've just add support of 2 pad, which meen, you can control SMS with pad 1 or pad 2, if you put an official RM instead of pad 2, tha...
by bix64
Thu Oct 27, 2005 4:12 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Hello EEUG, Thanks for your link, very usefull. I'm working with the help of VirtualDu* source code, and DX50 encoding. I've got some "problems", but I think I'm on the right way. That's not why, i send you this post. A freind want to use his remote controle, so we search how-to, and find ...
by bix64
Mon Oct 24, 2005 3:34 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Other Note:

I didn't modified any other file of SMS 1.4 rev5, just GUI_Stub.c

Bye
Bixente
by bix64
Mon Oct 24, 2005 3:30 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Re Hello,

Here 6 Skins extracted with my own version of SMS.

http://www.fileshack.us/files/131/6_SKIN.rar

See you.
by bix64
Mon Oct 24, 2005 2:29 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Hello

Here the file which contain GUI_Stub.c ( a very good code wrote by EEUG. ;) )
And a skin.bin file which contain a I-Frame extract from a avi file.

http://www.fileshack.us/files/131/SKIN.rar

I'm now working on a WIN tool which can extract I-Frame from avi file. ( With preview ;) )

Bye
Bix
by bix64
Mon Oct 24, 2005 2:02 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Thank you "BOSS". That's why it doesn't work. I've put this two lines at the top of GUI_Stub.c and now every think is OK. I'm going to create some other skin with my own version of SMS cause the color of caracter in SMS flash a little bit to much with my skin. I give you the file in next p...
by bix64
Mon Oct 24, 2005 12:47 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

News: Version Extract I-Frame: It's OK for extracting, creation of a skin.bin file in directory mc0:SMS. Version Draw Skin: For the moment, my code draw a green skin at initialization and a real skin when it redraw GUI ( at the end of avi playing, or when stopping ). I think there is an initialized ...
by bix64
Sun Oct 23, 2005 8:28 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Note: This version of SMS is just for me and poeple who want to work on skin integration.
Bye
by bix64
Sun Oct 23, 2005 8:25 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Hello EEUG, I didn't find any tool which can extract a IF whit the same structure of your, so I wrote some code line to done that whit SMS, and inserted them to _sms_play_v fonction, (cause I make none audio avi file). Can you take a look and tell me if it's OK or not? static void _sms_play_v &#...
by bix64
Sat Oct 22, 2005 2:51 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Hey, sorry for what???

You give me the code, and all explication.
You're a very good teacher!!!

Thanks for all.
by bix64
Sat Oct 22, 2005 1:36 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Thank's for your file and your explication. But I don't understand. You write: SMS_Frame* lpFrame = NULL; lCodecCtx.m_pCodec -> Decode ( &lCodecCtx, ( void** )&lpFrame, lpData, lSize ); if ( lpFrame ) { if ( !lpFrame -> m_pData...
by bix64
Fri Oct 21, 2005 7:50 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

Hello, EEUG

Can you put your IF.bin file some where, to compare it whit other, extract whit virualDu*, GSpo*, ACIDDra*, ... ?

Question, IPU Display a Framebuffer ? So we have to display lpFrame -> m_pBuf ?

Bye
by bix64
Thu Oct 20, 2005 10:13 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 115935

??????????????!!!!!!!!!!!!!!!!!!!!!!!!!!????????????????
Hey, that fonction is what i want to do!!!
There is just some modification to make, but it's very good.
The file IF.bin is the I-Frame file, isn't it?
I'm searching a tool which can extract it from avi.