Search found 21 matches

by dkla
Tue Jan 03, 2006 6:55 am
Forum: PSP Lua Player Development
Topic: Sounds in AT3 format?
Replies: 7
Views: 2905

mrn wrote:nop.
it means Fast Fourier Transform.
as said before:
http://forums.ps2dev.org/viewtopic.php? ... hlight=fft
Well then, I guess my original question still stands-- will there be any AT3/MP3 support in Lua?
by dkla
Tue Jan 03, 2006 5:58 am
Forum: PSP Lua Player Development
Topic: Sounds in AT3 format?
Replies: 7
Views: 2905

mrn wrote:F
F
T
So I assume that means no AT3 support but MP3 support some time in the future?
by dkla
Sat Dec 24, 2005 9:46 am
Forum: PSP Lua Player Development
Topic: Background Music for your Lua Games -
Replies: 4
Views: 2826

Re: PSP Lua Background Music

modcase wrote:I have moved the files to a new location (still on APS server) I have also added a few more files and will continue to add more now that I have free time.
I can't seem to find the audio files-- are they still on the APS server?
by dkla
Sat Dec 24, 2005 9:19 am
Forum: PSP Lua Player Development
Topic: Sounds in AT3 format?
Replies: 7
Views: 2905

Sounds in AT3 format?

I have noticed that alot of PSP games use sounds/music in Sony's ATRAC3 (.at3) format. Will Lua support AT3 sounds any time soon? How about MP3?
by dkla
Sat Dec 24, 2005 9:13 am
Forum: PSP Lua Player Development
Topic: About controls:note()...
Replies: 5
Views: 2510

I've tried controls:note() with the headphones plugged in and out and it does not work. Is there something wrong with Luaplayer, or do you think the event message is not getting sent to Lua in the first place? Also, I wonder if there is a trap for the brightness button on the PSP, as well as the vol...
by dkla
Sat Dec 24, 2005 9:09 am
Forum: PSP Lua Player Development
Topic: Trouble with Lua Player 0.15 on v2.0 PSP
Replies: 8
Views: 3728

Art wrote:
I don't know why I didn't keep 13, maybe I never downloaded it.
Because it was unlucky, of course... :-)
by dkla
Mon Dec 19, 2005 5:40 pm
Forum: PSP Lua Player Development
Topic: About controls:note()...
Replies: 5
Views: 2510

So does that mean that controls:note() won't work unless the headphones are plugged in?!?
by dkla
Thu Dec 15, 2005 6:35 pm
Forum: PSP Lua Player Development
Topic: Lua Sudoku (alpha 2)
Replies: 4
Views: 5257

Lua Sudoku (alpha 2)

Version 0.2 is now here, and thanks to the people who helped contribute Lua code -- this is rapidly becoming a cool OpenSource Lua project!!! :-) Anyway, here's the update info: Version 0.2 (alpha) 14 December 2005 The file can be downloaded at http://www.dkdigital.com/sudoku/LuaSudoku.zip New stuff...
by dkla
Thu Dec 15, 2005 11:27 am
Forum: PSP Lua Player Development
Topic: Problems with timers
Replies: 2
Views: 1489

Are you using LuaPlayer 0.15? Earlier versions had a problem displaying timers, but it has been fixed now. Give that a try.
by dkla
Thu Dec 15, 2005 11:26 am
Forum: PSP Lua Player Development
Topic: About controls:note()...
Replies: 5
Views: 2510

So does that mean that controls:note() won't work unless the headphones are plugged in?!?
by dkla
Tue Dec 13, 2005 4:32 pm
Forum: PSP Lua Player Development
Topic: Lua Sudoku (alpha 2)
Replies: 4
Views: 5257

Brilliant game! I like it alot, but there was one thing I didn't like and it was the skin. So I decided to make my own which is inspired by the commercial game Go! Sudoku. If you want it, you can grab it with the link below. http://hem.bredband.net/pholam/filer/lua-sudoku-custom-skin.zip Thanks, I'...
by dkla
Mon Dec 12, 2005 6:12 pm
Forum: PSP Lua Player Development
Topic: Lua Sudoku (alpha 2)
Replies: 4
Views: 5257

Lua Sudoku (alpha 2)

http://www.dkdigital.com/sudoku/SudokuScreenshot.jpg ------------------- Lua Sudoku by Dave Kalin dkalin @ gmail . com ------------------- Here is my first semi-functional release of a Sudoku program written in Lua. I just noticed a few Homebrew and commercial Sudoku releases recently, so I thought...
by dkla
Mon Dec 05, 2005 4:46 pm
Forum: PSP Lua Player Development
Topic: [Lua Tutorial] So you wanna different font..
Replies: 25
Views: 12309

So I guess this whole thread is now moot since the release of version 0.15 with Freetype support?
by dkla
Mon Dec 05, 2005 4:45 pm
Forum: PSP Lua Player Development
Topic: Lua Player version 0.15
Replies: 18
Views: 11180

Re: Lua Player version 0.15

[quote= - Freetype added, with 2 default fonts (see http://www.gnome.org/fonts/ for the licence) [Shine] [/quote] Arrrgh, just when I finished writing all those font-blitting routines for my game, you built it into the Player!!! :-) But seriously, good job on the Freetype stuff (and thanks for addin...
by dkla
Thu Dec 01, 2005 6:58 pm
Forum: PSP Lua Player Development
Topic: Lua Player version 0.14
Replies: 14
Views: 11449

The problem is not the Lua Player source, but the PSPSDK clock() function. I've created a simple C project with just one main.c, which prints the clock and sometimes (depends on the system time, I think) it is wrong, like creating random values. Maybe you have compiled it with an older version of t...
by dkla
Wed Nov 30, 2005 4:55 pm
Forum: PSP Lua Player Development
Topic: [Lua Tutorial] So you wanna different font..
Replies: 25
Views: 12309

The method setTint multiplies all color values blitted to the screen with the given color (so white is neutral). Do you suppose the SetTint() method could be implemented in Lua? If so, how would you do it? I'd rather not load four versions of the same font in different colors, when loading one font...
by dkla
Thu Nov 24, 2005 2:51 pm
Forum: PSP Lua Player Development
Topic: Lua Player version 0.13
Replies: 12
Views: 7371

Anyone else see any weirdness when dealing with the timer in .13? I have code that was working perfectly in .11 and after updating to .13 tonight the same code is flipping out. It may not be the timer -- it could be some of the surrounding code -- but so far it looks like the timer is acting up. I ...
by dkla
Thu Nov 24, 2005 12:12 pm
Forum: PSP Lua Player Development
Topic: [Lua Tutorial] So you wanna different font..
Replies: 25
Views: 12309

Thanks for the tips-- it is quite helpful. However, the class you wrote uses a screen.setTint() method that (according to your comments in another thread) do not exist in this version of Luaplayer. I commented out the two lines containing setTint() in your fonts.lua file and all works well. Looking ...
by dkla
Wed Nov 23, 2005 6:34 pm
Forum: PSP Lua Player Development
Topic: [Lua Tutorial] So you wanna different font..
Replies: 25
Views: 12309

Very nice indeed, but what about using two (or more) different sized fonts? How would you modify this class to accept any sized font (say from http://lumo2000.lu.funpic.de/?action=fonts )? What are the three parameters in the vPos and vSize properties, and how would you change those to accept differ...
by dkla
Tue Oct 18, 2005 4:06 am
Forum: PSP Lua Player Development
Topic: [Lua Tutorial] So you wanna different font..
Replies: 25
Views: 12309

You can't do that yet. Really? Wow, I guess I'll have to do all that bitmap font stuff after all. I just wanted to use the system font for status text in a bigger typesize and bold. How about something like: screen:print(0, 10, "This text is small", black) system.f...
by dkla
Mon Oct 17, 2005 7:08 pm
Forum: PSP Lua Player Development
Topic: [Lua Tutorial] So you wanna different font..
Replies: 25
Views: 12309

Bold/Italic/Size for the System font?

This may sound a bit newbie but... is there any way I can change the aspects of the System font (bold, italic, bigger, smaller, etc) instead of loading in a bitmap font?