Search found 6 matches
- Fri Nov 11, 2005 4:22 am
- Forum: PSP Development
- Topic: matrix skinning how does it work???
- Replies: 5
- Views: 1875
How should i cut the part? Can you illustrate another question is that since the matrix affect vertices but the vertices affected may not form triangle . how do you handle case like this . for sample vertice 1 -4 is affected by bone 1-8 , vertex 5-20 is affected by bon4 5 and 6 and 1 -3 from a tri a...
- Wed Nov 09, 2005 10:02 am
- Forum: PSP Development
- Topic: matrix skinning how does it work???
- Replies: 5
- Views: 1875
- Wed Nov 09, 2005 5:01 am
- Forum: PSP Development
- Topic: matrix skinning how does it work???
- Replies: 5
- Views: 1875
matrix skinning how does it work???
I have look through the skinning sample and the article in the forum but still does not understand how the skinning works? can any one explain how it works? what does the weight in the vertex structure does? does it specify the amount of inflenue by each bone matrix on that vertex? how do i set the ...
- Fri Oct 21, 2005 8:24 pm
- Forum: PSP Development
- Topic: sceGuGetMemory??? explain please
- Replies: 4
- Views: 1849
sceGuGetMemory??? explain please
sceGuGetMemory
when should I use this function .If i am loading alevel that need to be draw should i load in the memeory or the memeory from the dsiplaylist?
when should I use this function .If i am loading alevel that need to be draw should i load in the memeory or the memeory from the dsiplaylist?
- Wed Oct 19, 2005 8:49 pm
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12637
how not to use cache pointer
How can i not use the cache pointer?
- Wed Oct 19, 2005 8:25 pm
- Forum: PSP Development
- Topic: Polygon rednering problem
- Replies: 2
- Views: 1462
Polygon rednering problem
I have encounter 3 problem where can u get a detail explaination of the psp hardware and doc on the pspdev? 1) vertex data format Is there a fix order in which the data is of the vertex should be? for example UV come freist then vertex color then normal then vertex position 2) I am loading a file wh...