Search found 11 matches

by AkumaATR
Sun Apr 30, 2006 2:59 am
Forum: PSP Development
Topic: Controller for the PSP
Replies: 8
Views: 5318

I posted something about wanting to do this months back, but few people responded. Couldn't a background thread (from a custom program) do the translation from PS2 input coming in over the serial connection -> PSP input events? Check out this thread: http://forums.ps2dev.org/viewtopic.php?t=4536&...
by AkumaATR
Tue Jan 10, 2006 6:41 pm
Forum: PSP Lua Player Development
Topic: fyi -- Lua Player Poss. Issues/Suggestions
Replies: 1
Views: 1117

fyi -- Lua Player Poss. Issues/Suggestions

These are some notes I took while doing my first project (Penny Arcade Viewer -- should be released Tuesday -- just have to finish a README and build it stand-alone). #2 is more of a suggestion (for PSP Lua Player), and sorry for the confusion regarding #3 (I never got to the bottom of figuring out ...
by AkumaATR
Tue Jan 10, 2006 6:08 pm
Forum: PSP Lua Player Development
Topic: Wlan.useConnectionConfig(1)
Replies: 10
Views: 4005

Agreed. I had already modified it to use connection+1.
by AkumaATR
Tue Jan 10, 2006 6:49 am
Forum: PSP Lua Player Development
Topic: Wlan.useConnectionConfig(1)
Replies: 10
Views: 4005

After searching I see that it's advised to have power save off for WiFi for WiFi homebrew. I'll use this setting for today to see if I have any improvements... although it's worth noting that if it didn't freeze at useConnectionConfig(1) it did work for the rest of my app's duration (and it continue...
by AkumaATR
Tue Jan 10, 2006 6:42 am
Forum: PSP Lua Player Development
Topic: Wlan.useConnectionConfig(1)
Replies: 10
Views: 4005

Wlan.useConnectionConfig(1)

My app. seems to hang sometimes during this call... any ideas as to why? I have to hard reset when it happens. It only happens like 1/5. Thanks.
by AkumaATR
Sat Jan 07, 2006 1:13 pm
Forum: PSP Lua Player Development
Topic: Platform Game Help Please
Replies: 6
Views: 3207

Hey

I gave a theory up on this in the IRC channel you were in earlier; maybe you didn't see my response. From playing with your demo and taking a brief look at your code, I think your collision function is checking against the background image data as it is in memory (untransformed aka unmoved). You nee...
by AkumaATR
Sat Jan 07, 2006 7:13 am
Forum: PSP Lua Player Development
Topic: Awful File I/O Bug in my Penny Arcade Reader
Replies: 3
Views: 1760

Sweet

Awesome. I actually just minutes ago decided to download the source and have a look, and I noticed that there were no fclose() calls in loadJpegImage() and came back here to ask if that was the problem. Thanks a lot, I'll get back to work on finishing this Penny Arcade Reader as soon as that new ver...
by AkumaATR
Sat Jan 07, 2006 4:48 am
Forum: PSP Lua Player Development
Topic: Awful File I/O Bug in my Penny Arcade Reader
Replies: 3
Views: 1760

To Clarify...

I also tried using:

cached_file_path = "ms0:/PSP/PHOTO/PENNY_ARCADE/CACHED_COMIC.JPG"

(I didn't have the ms0: before) -- still no love. :-/
by AkumaATR
Sat Jan 07, 2006 4:01 am
Forum: PSP Lua Player Development
Topic: Awful File I/O Bug in my Penny Arcade Reader
Replies: 3
Views: 1760

Awful File I/O Bug in my Penny Arcade Reader

Program code here: http://luaplayer.pastebin.com/493701 You have to create a /PSP/PHOTO/PENNY_ARCADE/CACHED_COMIC.JPG file on your memory card in order to test this (i'm not sure how to make the file created if it doesn't already exist yet...) Even though you make this file it will download the righ...
by AkumaATR
Tue Jan 03, 2006 5:32 pm
Forum: PSP Development
Topic: PS2 Controller w/ PSP
Replies: 2
Views: 2824

PS2 Controller w/ PSP

I dislike the PSP d-pad very much (I can never pull off diagonals). I would like to use a PS2 controller with it while it rests in a stand (w/out purchasing psptv). I have a PS2 controller adapter for the PC which causes it to show up in Windows as a DirectPlay device. I would like to send signals f...