Search found 11 matches
- Wed Feb 08, 2006 9:47 am
- Forum: PSP Development
- Topic: PSP Overclock scePowerSetClockFrequency(366,366,183);break;
- Replies: 8
- Views: 11314
It's doable, but yeah unless you dont mind losing your PSP I wouldn't try it...although after playing the SNES emu at 333 for over an hour it says the temp of the cpu is 30C which is relatively low for a cpu...my PC's cpu runs at 40-50 overclocked...and the xbox runs at 50-60 after a good gaming ses...
- Sat Feb 04, 2006 10:05 am
- Forum: PSP Development
- Topic: How NOT to brick your PSP
- Replies: 13
- Views: 6261
None, the worst I get is it will freeze and you may not be able to shut it off yourself, but it turns itself off eventually. Ocassionaly you wont be able to turn it back on, until it sits for like 20 secs, or you remove the battery...I've yet to play much with reading and writing to the MS, but like...
- Fri Feb 03, 2006 10:53 pm
- Forum: PSP Development
- Topic: Switching from malloc() to sceKernelAllocPartitionMemory()
- Replies: 7
- Views: 2876
Excellent, thank you very much for the quick reply. So I guess once you've ironed out the wrinkles in the eloader then programming for 2.1 will be very similar to 1.5 (minus kernel access) ? I'll still switch everything over to scemempartalloc to see if it helps anything though, can't hurt i'm sure ...
- Fri Feb 03, 2006 10:38 pm
- Forum: PSP Development
- Topic: Switching from malloc() to sceKernelAllocPartitionMemory()
- Replies: 7
- Views: 2876
Switching from malloc() to sceKernelAllocPartitionMemory()
Hey guys and possibly gals :P Does anyone know how I can do the equivalent of firstpointball = malloc( sizeof(struct pointball) ); using the sceKernelAllocPartitionMemory (); function ?? I understand some of the variables it's asking for, but not sure what I should ha...
- Tue Dec 20, 2005 10:03 am
- Forum: PSP Development
- Topic: Am I missing something obvious??
- Replies: 27
- Views: 14497
- Sat Nov 26, 2005 8:24 am
- Forum: PSP Development
- Topic: Simple 2D samples
- Replies: 15
- Views: 6114
Take a look at shines Snake game, it's writes to VRAM, although the way you have to import 'sprites' is abit memory intense (he uses the program that converts a .bmp or .png to .c and then for loops to write it to VRAM...a typical 480X272 bg is around 1meg, so the eboot gets abit large) but i've tri...
- Fri Nov 25, 2005 5:28 pm
- Forum: PSP Development
- Topic: Setting PSP Clock Speed problems
- Replies: 2
- Views: 1733
- Fri Nov 25, 2005 9:56 am
- Forum: PSP Development
- Topic: Setting PSP Clock Speed problems
- Replies: 2
- Views: 1733
Setting PSP Clock Speed problems
Hello people... ok silly me, it's actually scePowerSetClockFrequency (222, 222, 111); just looked over a few posts I guess :$ Anyways now i'm trying to implement the above function and psp-gcc keeps telling me that scePowerSetClockFrequency is not defined, and yes I am I do have #include <psppower.h...
- Fri Nov 25, 2005 9:37 am
- Forum: PSP Development
- Topic: Receiving input in pspgl
- Replies: 5
- Views: 3005
- Wed Nov 23, 2005 9:02 am
- Forum: PSP Development
- Topic: Oddities using sceCtrlReadBufferPositive
- Replies: 2
- Views: 2136
durrrll....Thanks, that did it...can't beleive I didn't realise that...I think I must have moved and checked everything except those two variables...makes sence though, why change them to 0 if yadda yadda aren't true, just have them start at 0 and have things change them as they happen....the if str...
- Tue Nov 22, 2005 7:04 pm
- Forum: PSP Development
- Topic: Oddities using sceCtrlReadBufferPositive
- Replies: 2
- Views: 2136
Oddities using sceCtrlReadBufferPositive
Hello all, i'm relatively new to programing with the psp, although I am experienced in c and c++. Anyways, I'm just curious if anyone has encountered any stranges results when using sceCtrlReadBufferPositive() ?? Mainly the reason I've asked if i'm using this snippet of code... SceCtrlData pad; sceC...