Search found 11 matches

by Shatterdome
Wed Feb 08, 2006 9:47 am
Forum: PSP Development
Topic: PSP Overclock scePowerSetClockFrequency(366,366,183);break;
Replies: 8
Views: 11314

It's doable, but yeah unless you dont mind losing your PSP I wouldn't try it...although after playing the SNES emu at 333 for over an hour it says the temp of the cpu is 30C which is relatively low for a cpu...my PC's cpu runs at 40-50 overclocked...and the xbox runs at 50-60 after a good gaming ses...
by Shatterdome
Sat Feb 04, 2006 10:05 am
Forum: PSP Development
Topic: How NOT to brick your PSP
Replies: 13
Views: 6261

None, the worst I get is it will freeze and you may not be able to shut it off yourself, but it turns itself off eventually. Ocassionaly you wont be able to turn it back on, until it sits for like 20 secs, or you remove the battery...I've yet to play much with reading and writing to the MS, but like...
by Shatterdome
Fri Feb 03, 2006 10:53 pm
Forum: PSP Development
Topic: Switching from malloc() to sceKernelAllocPartitionMemory()
Replies: 7
Views: 2876

Excellent, thank you very much for the quick reply. So I guess once you've ironed out the wrinkles in the eloader then programming for 2.1 will be very similar to 1.5 (minus kernel access) ? I'll still switch everything over to scemempartalloc to see if it helps anything though, can't hurt i'm sure ...
by Shatterdome
Fri Feb 03, 2006 10:38 pm
Forum: PSP Development
Topic: Switching from malloc() to sceKernelAllocPartitionMemory()
Replies: 7
Views: 2876

Switching from malloc() to sceKernelAllocPartitionMemory()

Hey guys and possibly gals :P Does anyone know how I can do the equivalent of firstpointball = malloc( sizeof(struct pointball) ); using the sceKernelAllocPartitionMemory (); function ?? I understand some of the variables it's asking for, but not sure what I should ha...
by Shatterdome
Tue Dec 20, 2005 10:03 am
Forum: PSP Development
Topic: Am I missing something obvious??
Replies: 27
Views: 14497

I'm not sure if the is an sceIoPeak function ?

I know when reading keys from the psp if you use sceCtrlRead it is slow, but if you use sceCtrlPeak it reads keypresses real time...
by Shatterdome
Sat Nov 26, 2005 8:24 am
Forum: PSP Development
Topic: Simple 2D samples
Replies: 15
Views: 6114

Take a look at shines Snake game, it's writes to VRAM, although the way you have to import 'sprites' is abit memory intense (he uses the program that converts a .bmp or .png to .c and then for loops to write it to VRAM...a typical 480X272 bg is around 1meg, so the eboot gets abit large) but i've tri...
by Shatterdome
Fri Nov 25, 2005 5:28 pm
Forum: PSP Development
Topic: Setting PSP Clock Speed problems
Replies: 2
Views: 1733

Thank you good sir....makefiles, something I didn't have to deal with in windows :P Seems i'll have to read up on them and their parameters abit more...

Thank you again for taking the time to answer my question...
by Shatterdome
Fri Nov 25, 2005 9:56 am
Forum: PSP Development
Topic: Setting PSP Clock Speed problems
Replies: 2
Views: 1733

Setting PSP Clock Speed problems

Hello people... ok silly me, it's actually scePowerSetClockFrequency (222, 222, 111); just looked over a few posts I guess :$ Anyways now i'm trying to implement the above function and psp-gcc keeps telling me that scePowerSetClockFrequency is not defined, and yes I am I do have #include <psppower.h...
by Shatterdome
Fri Nov 25, 2005 9:37 am
Forum: PSP Development
Topic: Receiving input in pspgl
Replies: 5
Views: 3005

Wel i'll give you the answer because I wish someone would have told me when I was trying to figure it out :P #include <pspctrl.h> sceCtrlSetSamplingCycle&#40;0&#41;; sceCtrlSetSamplingMode&#40;PSP_CTRL_MODE_ANALOG&#41;; sceCtrlReadBufferPositive&#40;&pad, 1&#41;; if &...
by Shatterdome
Wed Nov 23, 2005 9:02 am
Forum: PSP Development
Topic: Oddities using sceCtrlReadBufferPositive
Replies: 2
Views: 2136

durrrll....Thanks, that did it...can't beleive I didn't realise that...I think I must have moved and checked everything except those two variables...makes sence though, why change them to 0 if yadda yadda aren't true, just have them start at 0 and have things change them as they happen....the if str...
by Shatterdome
Tue Nov 22, 2005 7:04 pm
Forum: PSP Development
Topic: Oddities using sceCtrlReadBufferPositive
Replies: 2
Views: 2136

Oddities using sceCtrlReadBufferPositive

Hello all, i'm relatively new to programing with the psp, although I am experienced in c and c++. Anyways, I'm just curious if anyone has encountered any stranges results when using sceCtrlReadBufferPositive() ?? Mainly the reason I've asked if i'm using this snippet of code... SceCtrlData pad; sceC...