Search found 22 matches

by drcd
Sat Sep 08, 2007 4:28 am
Forum: PS3 Development
Topic: Making an update or not?
Replies: 5
Views: 5850

Warren wrote:If you're just using your PS3 to code, you might as well leave it at 1.6
No I use it to play, too. So you think that if a hack comes, it will come with FW version of the moment?
by drcd
Fri Sep 07, 2007 5:33 am
Forum: PS3 Development
Topic: Making an update or not?
Replies: 5
Views: 5850

Making an update or not?

Hi,

According to your opinion, is it better for devlopment to keep my ps3 in 1.6 and wait for a hack which is able to run OpenGL in hardware mode or update the Firmware? And does the toolchain works on the 1.92 version of the FW?

Thx
by drcd
Tue Jul 04, 2006 1:01 am
Forum: PSP Development
Topic: EGE: small 2d engine released
Replies: 5
Views: 4298

Update:
I've fixed some bugs in classes EGESPRITE and EGELIST and new functions have been added.
The link to download is the same:
drcd.ifrance.com/egePSP.rar.tga
by drcd
Mon Jul 03, 2006 7:02 pm
Forum: PSP Development
Topic: Problem setting up toolchain
Replies: 3
Views: 1460

Did you do this?
"Then scroll down to "web," click the "+" next to it, scroll down and set "wget" to "install.""
by drcd
Tue Jun 27, 2006 6:55 am
Forum: PSP Development
Topic: EGE: small 2d engine released
Replies: 5
Views: 4298

You don't have to do a main function. A main.cpp must looks like this: #include "EGE.h" void EGEInit(void) { //Function called once at the program start. Use it to initialize variables and create objects } void EGEGameLoop(void) { ...
by drcd
Tue Jun 27, 2006 6:43 am
Forum: PSP Development
Topic: EGE: small 2d engine released
Replies: 5
Views: 4298

Well, on the PC release there is a class for sound using OpenAL but i don't know what to use for psp. I thought using SDL but i had multi thread problem on the pc release that's why i choosed OpenAL. So if you know a good library ,i'll do it.
by drcd
Mon Jun 26, 2006 8:42 pm
Forum: PSP Development
Topic: EGE: small 2d engine released
Replies: 5
Views: 4298

Here is a little explanation of class and what you can do with them. First don't look files that are named xxx_Private.cpp\.h. You nedd them but you don't need to know what they do if you don't want to add functions. -------------------------------------------------------------------------------- cl...
by drcd
Sun Jun 25, 2006 11:05 pm
Forum: PSP Development
Topic: EGE: small 2d engine released
Replies: 5
Views: 4298

EGE: small 2d engine released

Hi everyone I've just released a small 2D engine using pspgl in C++. You can easily draw picture, move them change color,opacity and other things. The only thing that don't work is the sound. I've not found a good enough library to do so. This project was written for Windows Linux(i use OpenAL for s...
by drcd
Sun Jun 25, 2006 7:29 pm
Forum: PSP Development
Topic: Can't compile a c++ project with OSLib
Replies: 6
Views: 2049

Héhé thx.
by drcd
Sat Jun 24, 2006 10:05 pm
Forum: PSP Development
Topic: Problem with pspgl texturing
Replies: 5
Views: 1864

Well, in fact there is no problem with pspgl to bind texture. I've tried with a bmp loader and it works fine but i would like to use tga or bmp with an alpha component and i don't know if it's possible.
by drcd
Sat Jun 24, 2006 9:19 am
Forum: PSP Development
Topic: Problem with pspgl texturing
Replies: 5
Views: 1864

I've tried GL_TRIANGLE_STRIP and i have the same result. I've also tried to just draw a quand using GL_QUAD and change its color using glColor3ub but the quad kept its black color. I've tried to do the same thing with GL_TRIANGLE_STRIP and apply a color but i saw the same result (black color). It's ...
by drcd
Sat Jun 24, 2006 5:17 am
Forum: PSP Development
Topic: Can't compile a c++ project with OSLib
Replies: 6
Views: 2049

Brunni i have another problem. I deleted the typedef and i put extern "C" for the include but now when i compile your sample, i have got a multiple definition of oslpowercallback and now i can't delete it cause it's in the .o.
by drcd
Sat Jun 24, 2006 4:54 am
Forum: PSP Development
Topic: Problem with pspgl texturing
Replies: 5
Views: 1864

I know but: glBegin(GL_QUADS); glVertex3f(Position.x,Position.y,Position.z); glVertex3f(Position.x+Size.x,Position.y,Position.z); glVertex3f(Position.x+Size.x,Position.y-Size.y,Position.z); glVertex3f(Position.x,Position.y-Size....
by drcd
Sat Jun 24, 2006 3:23 am
Forum: PSP Development
Topic: Problem with pspgl texturing
Replies: 5
Views: 1864

Problem with pspgl texturing

Hi I would like to know if there are problems with pspgl texturing because i can draw for example a quad but when i want map it, the mapping does nothing or the quad disappear. My texture is in a tga format and works on PC. So if someone here knows problems and how to solve them,can you tell me ho t...
by drcd
Fri Jun 23, 2006 10:57 pm
Forum: PSP Development
Topic: Can't compile a c++ project with OSLib
Replies: 6
Views: 2049

Ok thx.
Great lib!!!
by drcd
Wed Jun 21, 2006 6:07 am
Forum: PSP Development
Topic: Can't compile a c++ project with OSLib
Replies: 6
Views: 2049

Can't compile a c++ project with OSLib

Hi everyone
I have a little problem OSLib. I would like to do my project in C++ but when i compile it, i've got an error saying that type bool is redefined in oslib.h. That's true and i want to do #ifdef or just leave the redefintion in the oslib.H but may i?
by drcd
Mon Jun 19, 2006 7:01 pm
Forum: PSP Development
Topic: Can't update pspsdk compile error
Replies: 0
Views: 1119

Can't update pspsdk compile error

Hi everyone I'm trying to update my pspsdk. So i used toolchain which download files. But when it compiles files, it reports many errors in pspdebug.h: syntax error missing ; at line void pspDebugScreenPrintf(const char *fmt, ...) __attribute__((format(printf,1,2))); and an other error in pspthreadm...
by drcd
Sun Jun 18, 2006 10:14 pm
Forum: PSP Development
Topic: SDL ./configure error
Replies: 4
Views: 1903

I have the same problem. What's psp-config? a file?
by drcd
Mon Dec 05, 2005 6:18 pm
Forum: PSP Development
Topic: How to install pspgl?
Replies: 5
Views: 2046

jsgf thx
I didn't make install i thought that i had to make "export PSPMOUNTDIR=..."
"export PSP_REVISION=1.50" and the 2 make that appears in the readme.
okay thx everyone.
by drcd
Sun Dec 04, 2005 11:34 pm
Forum: PSP Development
Topic: How to install pspgl?
Replies: 5
Views: 2046

Nobody can help me?
i don't think so.
by drcd
Sun Dec 04, 2005 7:19 am
Forum: PSP Development
Topic: How to install pspgl?
Replies: 5
Views: 2046

yes sorry i forgot to write it.
I'm sure that's easy to do but this the first time i use unix.
by drcd
Sun Dec 04, 2005 7:11 am
Forum: PSP Development
Topic: How to install pspgl?
Replies: 5
Views: 2046

How to install pspgl?

Hi everyone, Well the question is the subject itself lol. I'm a noob in psp homebrew dev and in unix ,too. Inside my pspgl directory i've got all my .c, all my .obj and 3 .a: libGL.a libGLU.a libglut.a some .h and others directories. And i don't know how to install pspgl on cygwin. Can someone expla...